Antholin vs. Stalingradski Game One


  • You continue to play a strong Germany/Italy combo.

    Russia 5 purchases 5 Infantry, 3 Artillery, Armor = 33 IPCs.

    No combat…

    NCM, place, collect 31 IPCS.

    JRG1T5RUSend.AAM

  • '11

    Japan turn V buys: 14 Infantry, 2 Mechs=50 IPC’s.

    Attacking Jehol with 10 Infantry, 3 Tanks.

    aDiceRolls: 10@1, 3@3; Total Hits: 410@1,: (2, 5, 5, 5, 2, 6, 1, 6, 4, 4)3@3: (3, 1, 3)

    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Attacking Anhwe with 2 Infantry, 1 Mech.

    aDiceRolls: 3@1; Total Hits: 23@1: (1, 1, 3)

    dDiceRolls: 1@2; Total Hits: 11@2: (1)

    Attacking Z35, 1 Sub vs 1 Transport.

    Attacking Z79, 1 Fighter vs 1 Transport.

    Attacking Burma with 2 Tanks, 2 Infantry.

    aDiceRolls: 3@2, 2@1; Total Hits: 13@2,: (6, 1, 4)2@1: (3, 4)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Attacking India with 4 Infantry, 2 Artillery, 7 Fighters, 7 Tac’s, 2 Strats, 2 Cruiser shots, 2 Battleship shots.

    AA Gun

    aDiceRolls: 3@1; Total Hits: 03@1: (2, 2, 6)

  • '11

    Now, actual Battle for India.

    aDiceRolls: 2@1, 4@2, 9@3, 11@4; Total Hits: 192@1,: (6, 4)4@2,: (3, 1, 1, 5)9@3,: (1, 5, 4, 1, 2, 1, 3, 3, 2)11@4: (3, 1, 4, 3, 2, 4, 4, 4, 2, 4, 5)

    dDiceRolls: 8@2, 1@3, 3@4; Total Hits: 98@2,: (2, 1, 2, 5, 5, 2, 2, 1)1@3,: (2)3@4: (2, 6, 3)

    Burma was way off on numbers, will be redoing that. My fault.

    aDiceRolls: 2@3, 2@1; Total Hits: 12@3,: (1, 4)2@1: (3, 2)

    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    JRG1T5JAPcom.AAM

  • '11

    Non-com, units adjusted & placed. Japan collects 58 IPC’s.

    Onwards to Amerdica.

    JRG1T5JAPend.AAM

  • '11

    Ah yes, I forgot the 9 IPC’s gained from capture of Calcutta. Japan ends with 67 IPC’s.

    JRG1T5JAPend.AAM

  • '11

    Convoy disruption at Japan.

    aDiceRolls: 17@3, 3@4; Total Hits: 1317@3,: (2, 2, 5, 3, 6, 4, 5, 3, 2, 1, 3, 5, 2, 2, 6, 2, 1)3@4: (3, 1, 6)

    Convoy disruption at Kwangsi.

    aDiceRolls: 1@2; Total Hits: 01@2: (4)

    Convoy disruption at French Indo-China.

    aDiceRolls: 1@2; Total Hits: 01@2: (6)

    JRG1T5JAPend.AAM

  • '11

    After convoy disruptions, losing 8 IPC’s, Japan collects 57 IPC’s.

    And finally, onto America.

    JRG1T5JAPend.AAM


  • J - I counted 47 + 9 for taking Calcutta + 5 NO (Calcutta) - 8 CO raid = 53 IPCs total. I might have missed something -


  • US 5! This is a slugfest - I appreciate your ability to go after goals and get them. I never seem to be able to take Calcutta…

    Purchases Minor IC, Airbase, 2 Destroyers, Fighter, 2 Transports, 2 Infantry = 73 IPCs.

    A major risk in the Atlantic in SZ91… I have a very, very slight edge… just by sheer mathematics, I should win with a Cruiser left over.

    SZ91
    aDiceRolls: 2@2, 2@3; Total Hits: 22@2,: (3, 4)2@3: (1, 3)
    dDiceRolls: 2@1, 3@2, 1@3; Total Hits: 52@1,: (3, 1)3@2,: (1, 1, 1)1@3: (3)

    If I get through - take Morocco.

    Take Kwangtung (not liberated - capital fallen).

    Kiangsu
    BombardDiceRolls: 2@3; Total Hits: 12@3: (5, 2)
    aDiceRolls: 1@1, 4@3, 1@4; Total Hits: 41@1,: (2)4@3,: (2, 5, 1, 3)1@4: (3)
    dDiceRolls: 3@2; Total Hits: 13@2: (5, 6, 2)

    Manchuria
    aDiceRolls: 1@1, 2@2, 3@3, 1@4; Total Hits: 31@1,: (5)2@2,: (1, 6)3@3,: (4, 4, 3)1@4: (4)
    dDiceRolls: 3@2; Total Hits: 23@2: (3, 1, 1)

    SZ2
    aDiceRolls: 2@2, 1@3; Total Hits: 12@2,: (5, 5)1@3: (2)
    dDiceRolls: 2@1; Total Hits: 22@1: (1, 1)

    SZ35 - do you call on your Kamikazes?

    I won’t complete that particular battle 'til you let me know, but I’ll finish the rest.

    JRG1T5UScom.AAM


  • Did I miss something? 5 out of 6 in SZ91?? Two 1’s rolled in SZ2? Did you pay off a leprechaun or something? :-)

    Onward!

    I await your Order of Loss in SZ91 - I’ll choose my 5 after you choose your 2…

    And Kamikazes… don’t forget them off the Phillipines…

    That was a disastrous round for me.

  • '11

    Whoo, luck of the Irish weekend I guess.  :-o

    I will call 1 Kamikaze strike.

    aDiceRolls: 1@2; Total Hits: 11@2: (1)

    For SZ91, I will lose the German U-boat & the Italian sub.

  • '11

    Huh, I didn’t plan that. The Japanese and Italian troops are fighting harder than I’ve ever seen them. Luck of the Irish all around.


  • SZ35
    aDiceRolls: 1@2, 1@3; Total Hits: 11@2,: (2)1@3: (6)
    dDiceRolls: 1@1; Total Hits: 01@1: (6)


  • I made it!

    US collects 58 + 25 NO = 83 IPCs.

    China purchases 3 Infantry, Save 2 = 11 IPCs.

    Combat

    Anhwe
    aDiceRolls: 4@1, 1@3; Total Hits: 04@1,: (2, 3, 2, 4)1@3: (5)
    dDiceRolls: 3@2; Total Hits: 03@2: (4, 4, 3)

    Walk into Yunnan.

    JRG1T5CHIcom.AAM


  • Anhwe
    aDiceRolls: 4@1, 1@3; Total Hits: 04@1,: (4, 3, 6, 2)1@3: (5)
    dDiceRolls: 3@2; Total Hits: 13@2: (4, 6, 1)


  • Wow. Come on Flying Tigers!

    Anhwe
    aDiceRolls: 3@1, 1@3; Total Hits: 03@1,: (4, 2, 3)1@3: (6)
    dDiceRolls: 3@2; Total Hits: 13@2: (3, 2, 6)


  • Ok… I’ve missed on 20 pips, which is 3 2/3 hits in the real world…

    I might become a broken record, but after we get a few games under out belts, I’d like to show you Steve and I’s low luck variant… you still get lots of dice, but avoid the wierdness of the last several combat rounds.

    To me A&A is a strategy game with dice, not a dice game with strategy. I’d play Risk otherwise.  :-P

    I’ll keep going in Anhwe, with some hope…
    aDiceRolls: 2@1, 1@3; Total Hits: 02@1,: (2, 2)1@3: (5)
    dDiceRolls: 3@2; Total Hits: 23@2: (2, 1, 3)

  • '11

    R-I just brought up the map again for Anhwe, and I’m only supposed to have 1 Infantry & 1 Mech.

    So, please redo your rolls from the start of the battle with your full forces. I’m sorry the map I sent you was not updated properly.


  • I retreat.

    China collects 18 + 6 NO + 2 Saved = 26 IPCs.

    UK London purchases Carrier, Destroyer, 4 Infantry, Mech Infantry = 40 IPCs.

    Combat

    SZ91 redux.
    aDiceRolls: 1@2, 3@3, 1@4; Total Hits: 21@2,: (3)3@3,: (2, 2, 5)1@4: (6)
    dDiceRolls: 3@2, 1@3; Total Hits: 23@2,: (4, 4, 1)1@3: (1)

    Land in Morocco if successful in SZ91.

    Gibraltar
    BombardDiceRolls: 1@3; Total Hits: 11@3: (2)
    aDiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    India
    aDiceRolls: 2@2; Total Hits: 12@2: (3, 2)
    dDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    JRG1T5UKcom.AAM


  • By the Gods of War… you roll well.

    SZ91
    aDiceRolls: 2@3, 1@4; Total Hits: 12@3,: (5, 3)1@4: (5)
    dDiceRolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)

    Here’s how I feel about Anhwe - looking over your rolls - you rolled well and I missed completely. All three of your rolls hit at one time or another. I’d feel best if I removed one Infantry and started at 3 Inf/Ftr vs Inf/Mech. It feels more fair to me than just starting over, for your account, but takes into consideration great dice already rolled.

    Anhwe
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (6, 5, 3)1@3: (1)
    dDiceRolls: 2@2; Total Hits: 12@2: (2, 5)

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