@Ghostglider note - edited sub from 34 to kill lone TP instead of go to 55
G12 Karl(axis) v. Axisp (allies+5) 1aGermany
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Russia 7
Buy: 8inf (24)
CM
Tam (mec)
inf Sam
fgt RusVolo (inf)
inf Sam
fgt RusSmo (inf)
inf, fgt RusIso
inf sz76 walk inTam
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Tam holds
Volo
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Volo twol
Smo
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (1) -
Smo holds…. :x
NCM
all Smo, Volo, Tam > Rus
5inf Novo > Sam
all units Yak > Yen
ss sz115 > sz113Place 8inf Rus
Collect : 16 + 3 NO = 19 IPC
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Japan
buy
air base
2inf,art
2arm
mech
cv
dd
2infcm
army from bury into yak
bur(2inf)
2inf, 3ftr, 3tacbjav(inf,art)
2inf, art
3ftr, 3tacbtrns in 42, 44 killed by air from cv
cc
BUr
A
Rolls: 2@1 3@3 3@4; Total Hits: 32@1: (4, 5)3@3: (4, 4, 5)3@4: (3, 2, 2)
D
Rolls: 2@2; Total Hits: 02@2: (5, 5)Jav
A
Rolls: 1@1 2@2 5@3 3@4; Total Hits: 41@1: (6)2@2: (6, 3)5@3: (5, 4, 3, 2, 5)3@4: (3, 6, 4)
D
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
both taken wol
ncm
fleet in 41 to 42 except dd to 55
dd from 36 to 44
2ss from 36 to 42
trn from 36 back to 6
fleet in 6 to 36 land 6inf in fic
air in bur to fic
air in kwa to fic
in in fic to yun
army in kwa to yun
air in hon to 6
units in ksu to kwa
inf in amu to bury
air in bury to
air in amu to honplace
2inf,art in fic
2arm, mech in hon
rest in around japan
airbase in ficcollect
cvd
bor
Rolls: 2@3; Total Hits: 12@3: (5, 2) -
collect 64-1=63
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hmm…you didn’t leave a blocker to my fleet in sz54 to sz42…
Gonna think a while about this. Will post late tonight (probably going to attack you fleet in sz42 though…).
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ha, I didn’t. Well that was a mistake…. :roll:
For some reason when I was moving last night I got in my head 44 was the block… not sure if that was because I was seeing wrong, or if I was delusional (maybe too much wine)… I’d graciously ask for a change (the dd in 44 obviously serves no purpose) but if you want to keep it go for it! Exploiting mistakes is perfectly legit.
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ha, I didn’t. Well that was a mistake…. :roll:Â
For some reason when I was moving last night I got in my head 44 was the block… not sure if that was because I was seeing wrong, or if I was delusional (maybe too much wine)… I’d graciously ask for a change (the dd in 44 obviously serves no purpose) but if you want to keep it go for it! Exploiting mistakes is perfectly legit.
Ok, i understand now.
I will move the dd from sz44 to sz45 then. I’m interested in playing a fun game, not in winning due to ridiculous placement mistake.
:wink: -
i owe you one
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US 7
Buy:
3inf (9)
art (4)
tr (7)
AC (16)
2fgt (20)
dd (8 )
bmb (12)CM
Gib (3inf, art)
3inf, art Eus > 2tr sz101 > sz91 > Gib
3fgt sz91
CA sz91 bombardAlg
mec Mor walk inFra
bmb UK SbrPhi (inf)
inf, art Que > tr sz54 > sz35 > PhiCar (2inf, AAgun)
inf, tnk Que > tr sz54 > sz33 > Car
2CA, BB sz54 > sz33 bombard
inf, art Haw > tr sz26 > sz33 > CarGib
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (2, 3)2@2: (3, 4)4@3: (4, 6, 1, 1)
Rolls: 4@2; Total Hits: 04@2: (4, 5, 4, 4) -
Gib rd2
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (2, 3)2@2: (3, 5)3@3: (3, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
Gib twol
France AAgun
Rolls: 1@1; Total Hits: 01@1: (3) -
France damages
Rolls: 1@6; Total Hits: 11@6: (6) -
Phi
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
Phi rd2
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
lol…
Phi twlo inf
Car
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 11@1: (4)2@2: (1, 5)3@3: (6, 5, 6)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
i will assume the AAgun as 1st casualtie
Car rd2
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (4)2@2: (2, 1)1@3: (3)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Car twol
NCM
fleet sz54 > sz33
ss sz26 > sz33
dd sz25 > sz26
2dd sz10 > sz26
dd sz80 > sz81
3fgt Gib > sz91
bmb Fra > UK
fgt Eus > sz91
2inf Cus > tr sz101 > sz91 > Mor
2tr sz91 > sz102
tr sz89 > sz101
2tr sz91 > sz89Place units:
tr sz101
bmb Eus
3inf, art Cus
dd, AC sz10
2fgt WusCollect : 79 + 5 NO = 84 IPC





