a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Trajan (axis) vs Alexgreat (Allies) G40 A3
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I9:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List:
Rolls: 1@6; Total Hits: 11@6: (3)
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again nothing…
Build:
6 Inf (18)
2 Mec (8 )
Tk (6)
Ftr (10)Combat:
Mal, Lib ():
1 Inf Each from SIta via Tr z 98NIta (Inf):
4 Inf SIta
Bom Egy
Ftr, Tac z98
A:
Rolls: 1@1 1@3 2@4; Total Hits: 41@1: (1)1@3: (2)2@4: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z97 (tr):
Fr EgyCon ():
Tk Ken Blitz to Sud -
Mal, Lib, NIta, Con, z97 twol
Non-Com:
Planes:
Nita to Sita
z97 to z96
Others:
DD z98 to z92
Navy z98 to z96 except Trs to z81
Sub to z96
Mec Egy to Tob
Everything else Egy, Ken to Sud
Tk Npr to Cpr
AA TRj to IrqPlace:
I just realized I build 10 units w/ only 9 slots. I’ll take away an inf and save 3 if that’s ok?
Inf, Mec, Tk CPr
2 Inf, Mec Egy
2 Inf, Ftr SItaEarn 27 Ter + 16 NO + 3 Saved = 46
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G10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (4, 1)
First List:
Rolls: 1@6; Total Hits: 11@6: (5)
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jeez. I don’t even want to look at how many G & I have missed.
Build:
12 Inf (36)
3 Mec (12)Combat:
Bes (Inf):
2 Inf, Ftr Rom
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Bal (3 Inf):
Tk, 2 Mec Hun
Bom, Ftr, Tac WGr
A:
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (1, 4)2@4: (1, 4)
D:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)
EPl (10 Inf, 2 AA):
8 Inf, 2 Rt Rom
Tac, 3 Ftr Rom
Tac WGr
AA Guns:
Rolls: 5@1; Total Hits: 05@1: (2, 2, 5, 4, 6)
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Bes, Bal cwol
EPl:
A:
Rolls: 6@1 4@2 3@3 2@4; Total Hits: 96@1: (2, 1, 2, 1, 1, 1)4@2: (4, 5, 6, 2)3@3: (2, 1, 4)2@4: (4, 2)
D:
Rolls: 10@2; Total Hits: 210@2: (1, 4, 5, 6, 1, 5, 6, 6, 5, 6)
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I lose 2 Inf. You lose 2 AA, 7 Inf.
Rd 2:
A:
Rolls: 4@1 4@2 3@3 2@4; Total Hits: 34@1: (1, 5, 5, 4)4@2: (5, 3, 4, 4)3@3: (5, 6, 5)2@4: (4, 3)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
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EPl tw 5 Inf, 2 Rt, Air remain.
Non-Com:
Land Epl, Bom Bal in Wgr except 1 Ftr z113
Land Bal, Bes in Hun
All Tk, AA Rom to Hun
All Ger to Pol
5 Inf, Rt Hun to Rom
Inf Irq to CPr
Tr to z80Build:
3 Mec, 6 Inf Ger
7 Inf WGr
Inf FraWFr CRD:
Rolls: 2@3; Total Hits: 12@3: (2, 4)
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Earn 41 ter + 5 NO - 2 CRD = 44
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USSR 10
1. PURCHASE (39)
- Arm (6)
- 3 Mech (12)
- 7 Inf (21)
2. COMBAT MOVES
N-Persia <– Mech Cau
Kaz <-- 2 Mech Cau; 2 Mech, Arm Vol; 9 Inf, 2 Mech Sam
A
Rolls: 1@3 15@1; Total Hits: 21@3: (2)15@1: (4, 4, 1, 4, 5, 2, 2, 5, 4, 2, 4, 5, 2, 2, 2)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Bal <-- Fig, 2 Tac, Inf, Mech Nov; 2 Inf Bel
A
Rolls: 1@4 2@3 4@1; Total Hits: 31@4: (1)2@3: (6, 1)4@1: (2, 6, 2, 1)
D
Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (3, 3)
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3. NON-COMBAT MOVEMENTS
2 Fig, Tac Bal –> Nov
6 Arm, 12 Mech Bel --> Bry
9 Inf, 10 Art N-Ukr --> Bry
Inf Rus --> Bry
Inf Fin --> Nor
2 AA Sam --> Kaz4. MOBILIZATION
Arm, 2 Mech Vol
Inf S-Ukr
3 Inf Nov
3 Inf, Mech Rus5. INCOME
33 (terr) + 5 (NO) = 38
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J10:
Build:
2 Tech Roll (10)
3 Inf (9)
2 Rt (8 )
3 Mec (12)
1 Bom (12)
1 Sub (5)
3 Tr (18 )
Save zero.Tech Roll:
Rolls: 2@6; Total Hits: 22@6: (1, 4)
Second List:
Rolls: 20@6; Total Hits: 2020@6: (3, 1, 4, 5, 6, 6, 4, 4, 2, 2, 2, 1, 2, 2, 2, 5, 3, 2, 1, 5)
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Nothing, save 2 tokens.
Combat:
SBR Vol mIC:
Bom CPr
AA:
Rolls: 1@1; Total Hits: 01@1: (3)
SBR:
Rolls: 1@6; Total Hits: 11@6: (5)
z25 (DD)
Sub, 4 Ftr, 2 Tac z6
Attack:
Rolls: 5@3 2@4; Total Hits: 35@3: (4, 1, 5, 4, 4)2@4: (1, 3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
NPr (Mec):
Tac CPr
2 Ftr Bur
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Ind (Inf):
3 Inf, 3 Rt Mal via 3 Tr
3 Tk 3 Mec Bur
A:
Rolls: 3@1 6@2 3@3; Total Hits: 63@1: (1, 5, 5)6@2: (3, 3, 2, 6, 2, 5)3@3: (3, 1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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SBR Max Damage.
z25 cwlo Sub
NPr cwol
Ind twol Inf. MIC => mIC. 5 IPC Plundered.Non-Com:
Land Planes:
Vol, NPr to CPr
z25 to z33Other:
Ftr, 3 Tac CPr to WGr
CV z37 to z39 (move 1 Ftr Bur, 1 Ftr Egy onto it)
Rest of z37 to z35
All Tsi, Kwe to She
Navy z6 to z33 except 2 DD, Sub, 1 CV
3 Inf, Rt Jap to Car via 2 Tr
Ksu to Kwe
All Bur to Yun
3 Mec Mal to Yun
Inf Mal to Shn
Inf Anh to Kwe
Bom Mal to CPrPlace:
3 Inf 2 Rt Jap
3 Tr, SS z6
3 Mec Mal
Bom KsuEarn 71 Ter + 10 NO + 5 Plunder = 86.
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USA 10
1. PURCHASE (83)
- 2 BB (40)
- AC (16)
- 2 Inf (6)
- Art (3)
- Bomber (12)
- RD (5)
Rolling 1d6:
(4) -
actually, change the bomber to a minor IC, same money
2. COMBAT MOVES
Denmark <– 5 Inf, 3 Art, 2 Arm from Gib / Norway via 5/6 TTS
Gold Coast <-- Arm, Inf FWA
A
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
FEA, CON <-- blitz from FCA
SFA <-- 8 Inf, 2 Mech, 2 Art, Arm, AA
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Gold Coast
A
Rolls: 1@3 1@1; Total Hits: 01@3: (5)1@1: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
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Gold Coast
A
Rolls: 1@3 1@1; Total Hits: 11@3: (6)1@1: (1)
D
Rolls: 1@2; Total Hits: 01@2: (4)
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3. NON-COMBAT
DD, Sub SZ 106 –> 109
Inf, AA Nor --> Den
Inf Bra --> FWA
Inf FCA --> FEA
Inf, Mech, Art Fin --> Nor
2 Fig, Tac Fin --> Nor
2 Fig Nor --> SZ 113 to land on newly built AC
Bomb W-US --> UK4. MOBILIZATION
2 BB, AC SZ 113
2 Inf, Art Fin
MIC Brazil5. INCOME
61 (terr) + 20 (NO) = 81
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UK 10
1. PURCHASE (23)
- 5 Inf (15)
- 2 Mech (8)
2. COMBAT MOVES
Arm Rho –> Tan --> Con
E-Pers <-- 7 Inf, 5 Art, 3 AA3. Non-COMBAT
all Rho --> Cong
Mech SAF --> Con
Fleet SZ 91 --> SZ 112
5 Fig to Denmark
4 Inf, 2 AA to Denmark
AA Fin --> Nor
Inf Nor --> Fin4. MOBILIZATION
2 Mech, Inf SAF
4 Inf UK5. INCOME
25 (terr)
So whats in Denmark, map totally overloaded:
3 AA (2 UK, 1 US)
5 Fig (UK)
10 Inf (4UK, 6 US)
3 Art (US)
2 Arm (US)SZ 113
2 BB, AC, 2 Fig, 3 potential scramblers from NorwayGo on with Italy and Germany, ANZAC to follow Germany.