Trajan (axis) vs Alexgreat (Allies) G40 A3
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Radar. Cant complain about success rate, but I dont get what I need.
2. PURCHASE (21/5)
Europe
- 4 Inf (12)
- 1 AA (5)
- Mech (4)
Pacific
- Inf
save 2
3. COMBAT MOVES
Congo <– Blitz and back
West India <-- 9 Inf, 5 Art India
A
Rolls: 10@2 4@1; Total Hits: 410@2: (4, 6, 6, 4, 4, 6, 1, 3, 4, 1)4@1: (2, 2, 1, 1)
D
Rolls: 2@3; Total Hits: 12@3: (1, 6)
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4. NON-COMBAT
2 TT SZ 112 –> SZ 91
All UNits S-Afr --> Rhod
Fleet SZ 96 --> SZ 91
AA Nor --> Fin
3 AA Ind --> W-Ind5. MOBILIZATION
3 Inf, AA UK
Inf, Mech S-Afr
Inf India6. INCOME
Europe 23 (terr), Pacific 5 (terr)
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ANZAC 9
1. PURCHASE
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has 10, not 16.
1. PURCHASE (10)
- TT (7)
- Inf (3)
2. COMBAT MOVES
3. NON-COMBAT MOVES
Fig India –> N-T
Fig NSW --> N-T
2 Inf NSW --> Queens
Sub SZ 56 --> SZ 544. MOBILIZATION
Inf NSW
TT SZ 625. INCOME
10 (terr)
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You unfortunately can’t move that Ftr out of Ind before Italy goes.
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Sorry, ignore that. Of course you can move the Ftr out before Japan goes.
I really shouldn’t post when not infront of the board. -
I9:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (2, 1)
Second List:
Rolls: 1@6; Total Hits: 11@6: (3)
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again nothing…
Build:
6 Inf (18)
2 Mec (8 )
Tk (6)
Ftr (10)Combat:
Mal, Lib ():
1 Inf Each from SIta via Tr z 98NIta (Inf):
4 Inf SIta
Bom Egy
Ftr, Tac z98
A:
Rolls: 1@1 1@3 2@4; Total Hits: 41@1: (1)1@3: (2)2@4: (1, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
z97 (tr):
Fr EgyCon ():
Tk Ken Blitz to Sud -
Mal, Lib, NIta, Con, z97 twol
Non-Com:
Planes:
Nita to Sita
z97 to z96
Others:
DD z98 to z92
Navy z98 to z96 except Trs to z81
Sub to z96
Mec Egy to Tob
Everything else Egy, Ken to Sud
Tk Npr to Cpr
AA TRj to IrqPlace:
I just realized I build 10 units w/ only 9 slots. I’ll take away an inf and save 3 if that’s ok?
Inf, Mec, Tk CPr
2 Inf, Mec Egy
2 Inf, Ftr SItaEarn 27 Ter + 16 NO + 3 Saved = 46
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G10:
Tech Rolls:
Rolls: 2@6; Total Hits: 22@6: (4, 1)
First List:
Rolls: 1@6; Total Hits: 11@6: (5)
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jeez. I don’t even want to look at how many G & I have missed.
Build:
12 Inf (36)
3 Mec (12)Combat:
Bes (Inf):
2 Inf, Ftr Rom
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Bal (3 Inf):
Tk, 2 Mec Hun
Bom, Ftr, Tac WGr
A:
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (4, 6)2@3: (1, 4)2@4: (1, 4)
D:
Rolls: 3@2; Total Hits: 03@2: (6, 5, 3)
EPl (10 Inf, 2 AA):
8 Inf, 2 Rt Rom
Tac, 3 Ftr Rom
Tac WGr
AA Guns:
Rolls: 5@1; Total Hits: 05@1: (2, 2, 5, 4, 6)
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Bes, Bal cwol
EPl:
A:
Rolls: 6@1 4@2 3@3 2@4; Total Hits: 96@1: (2, 1, 2, 1, 1, 1)4@2: (4, 5, 6, 2)3@3: (2, 1, 4)2@4: (4, 2)
D:
Rolls: 10@2; Total Hits: 210@2: (1, 4, 5, 6, 1, 5, 6, 6, 5, 6)
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I lose 2 Inf. You lose 2 AA, 7 Inf.
Rd 2:
A:
Rolls: 4@1 4@2 3@3 2@4; Total Hits: 34@1: (1, 5, 5, 4)4@2: (5, 3, 4, 4)3@3: (5, 6, 5)2@4: (4, 3)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 4, 1)
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EPl tw 5 Inf, 2 Rt, Air remain.
Non-Com:
Land Epl, Bom Bal in Wgr except 1 Ftr z113
Land Bal, Bes in Hun
All Tk, AA Rom to Hun
All Ger to Pol
5 Inf, Rt Hun to Rom
Inf Irq to CPr
Tr to z80Build:
3 Mec, 6 Inf Ger
7 Inf WGr
Inf FraWFr CRD:
Rolls: 2@3; Total Hits: 12@3: (2, 4)
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Earn 41 ter + 5 NO - 2 CRD = 44
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USSR 10
1. PURCHASE (39)
- Arm (6)
- 3 Mech (12)
- 7 Inf (21)
2. COMBAT MOVES
N-Persia <– Mech Cau
Kaz <-- 2 Mech Cau; 2 Mech, Arm Vol; 9 Inf, 2 Mech Sam
A
Rolls: 1@3 15@1; Total Hits: 21@3: (2)15@1: (4, 4, 1, 4, 5, 2, 2, 5, 4, 2, 4, 5, 2, 2, 2)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Bal <-- Fig, 2 Tac, Inf, Mech Nov; 2 Inf Bel
A
Rolls: 1@4 2@3 4@1; Total Hits: 31@4: (1)2@3: (6, 1)4@1: (2, 6, 2, 1)
D
Rolls: 1@3 2@2; Total Hits: 11@3: (2)2@2: (3, 3)
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3. NON-COMBAT MOVEMENTS
2 Fig, Tac Bal –> Nov
6 Arm, 12 Mech Bel --> Bry
9 Inf, 10 Art N-Ukr --> Bry
Inf Rus --> Bry
Inf Fin --> Nor
2 AA Sam --> Kaz4. MOBILIZATION
Arm, 2 Mech Vol
Inf S-Ukr
3 Inf Nov
3 Inf, Mech Rus5. INCOME
33 (terr) + 5 (NO) = 38
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J10:
Build:
2 Tech Roll (10)
3 Inf (9)
2 Rt (8 )
3 Mec (12)
1 Bom (12)
1 Sub (5)
3 Tr (18 )
Save zero.Tech Roll:
Rolls: 2@6; Total Hits: 22@6: (1, 4)
Second List:
Rolls: 20@6; Total Hits: 2020@6: (3, 1, 4, 5, 6, 6, 4, 4, 2, 2, 2, 1, 2, 2, 2, 5, 3, 2, 1, 5)
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Nothing, save 2 tokens.
Combat:
SBR Vol mIC:
Bom CPr
AA:
Rolls: 1@1; Total Hits: 01@1: (3)
SBR:
Rolls: 1@6; Total Hits: 11@6: (5)
z25 (DD)
Sub, 4 Ftr, 2 Tac z6
Attack:
Rolls: 5@3 2@4; Total Hits: 35@3: (4, 1, 5, 4, 4)2@4: (1, 3)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
NPr (Mec):
Tac CPr
2 Ftr Bur
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Ind (Inf):
3 Inf, 3 Rt Mal via 3 Tr
3 Tk 3 Mec Bur
A:
Rolls: 3@1 6@2 3@3; Total Hits: 63@1: (1, 5, 5)6@2: (3, 3, 2, 6, 2, 5)3@3: (3, 1, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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SBR Max Damage.
z25 cwlo Sub
NPr cwol
Ind twol Inf. MIC => mIC. 5 IPC Plundered.Non-Com:
Land Planes:
Vol, NPr to CPr
z25 to z33Other:
Ftr, 3 Tac CPr to WGr
CV z37 to z39 (move 1 Ftr Bur, 1 Ftr Egy onto it)
Rest of z37 to z35
All Tsi, Kwe to She
Navy z6 to z33 except 2 DD, Sub, 1 CV
3 Inf, Rt Jap to Car via 2 Tr
Ksu to Kwe
All Bur to Yun
3 Mec Mal to Yun
Inf Mal to Shn
Inf Anh to Kwe
Bom Mal to CPrPlace:
3 Inf 2 Rt Jap
3 Tr, SS z6
3 Mec Mal
Bom KsuEarn 71 Ter + 10 NO + 5 Plunder = 86.