Here’s the game file. It looks like play-by-forum is still broken in TripleA. Since this is friendly, I didn’t bother with a dice server so feel free to use the built-in dice roller. Upload the save file when you’re done.
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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France does nothing
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Germany 8
60 IPCs
20 Inf (60)
save 0
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Combat
4 Inf, 2 Art Fin to Vyb
5 Inf, 1 Art Fin to Kar
8 Inf, 2 Art Pol to Bal
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Vyb
Attack (4 Inf, 2 Art)
Rolls: 2@1 4@2; Total Hits: 42@1: (2, 1)4@2: (1, 6, 2, 1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)
Kar
Attack (5 Inf, 1 Art)
Rolls: 4@1 2@2; Total Hits: 14@1: (3, 2, 5, 2)2@2: (1, 3)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Bal
Attack (8 Inf, 2 Art)
Rolls: 6@1 4@2; Total Hits: 36@1: (5, 4, 1, 5, 5, 2)4@2: (3, 1, 3, 1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
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Vyb twol
Bal twlo 1 Inf
Kar twlo 1 InfNon-coms
3 Inf Hun to Epl
9 Inf, 2 Art Ger to Pol
1 Fig, 1 Tac Rom to Wgr
1 Fig, 1 Tac Wgr to UK
1 Fig Wgr to SZ 112
3 Inf Wgr to GerPlace
3 Inf UK
10 Inf Ger
3 Inf Fra
4 Inf WgrCollect
52 + 10 NO = 62 IPCs
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Actually the 3 Inf from Wgr are going to go to Sgr, not Ger.
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Russia turn 8
–>Purchase & repair
purchase: 10 INF (30) = 30
save 2 ipc–>Combat movement
Sukr: 1 INF --> Bes
Bry: 3 Fig, 1 TacB --> Bes (land Bry)
Cau: 6 INF --> Npr
Novo: 1 ARM, 1 Mech --> Tim --> blitz Eve–>Combat
Bes
A:
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (6)3@3: (2, 6, 2)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Npr
A:
Rolls: 6@1; Total Hits: 26@1: (5, 1, 1, 6, 4, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
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Bes twol
Npr twlo 1 INF–>NCM
Vol: 3 INF --> Cau
Rus: 10 INF --> Bry–>Placement
Vol: 3 INF
Sukr: 1 INF
Rus: 6 INF–>Income
territories: 28
saved: 2
total: 30 -
J8
73 IPCs
1 Inf (3)
3 Arm (18)
1 CV (16)
6 SS (36)save 0
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1 Inf Kor to Amu (mt)
1 Inf Sik to Kaz (mt)
1 Inf, 3 Fig, 3 Tac Anh to Kwe
2 Fig Kwa to Kwe3 SS SZ 33 to SZ 62
1 SS, 1 Fig, 1 Tac SZ 33 to SZ 30
1 SS SZ 6 to SZ 31
1 Fig, 1 Tac SZ 33 to SZ 31 -
Amu twol
Kaz twolKwe
Attack (1 Inf, 5 Fig, 3 Tac)
Rolls: 1@1 5@3 3@4; Total Hits: 31@1: (3)5@3: (5, 5, 5, 6, 2)3@4: (3, 6, 1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
SZ 31
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (3)1@4: (4)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
SZ 30
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (6)1@4: (6)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6)
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SZ 31 cwlo 1 SS
SZ 30 R2
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ 62
Attack (3 SS)
Rolls: 3@2; Total Hits: 13@2: (4, 1, 5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (6)
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SZ 30 cwol
SZ 62 cwolNon-coms
1 Fig, 1 Tac SZ 30 to SZ 33
1 Fig, 1 Tac SZ 31 to SZ 33
2 SS, 1 DD, 1 CV, 1 Fig, 1 Tac SZ 6 to SZ 33
1 Inf Sze to Yun
1 Inf Hun to Yun
2 Inf, 1 Art Fic to Yun
5 Fig, 3 Tac Kwe to Kwa
1 TT SZ 6 - 5 - 6, take
1 Inf Sfe to Jap
1 SS SZ 39 to SZ 80
1 Inf Yak to Bury
1 Fig, 1 Tac Jap to SZ 6
3 Strat Kwa to CarPlace
3 Arm Fic
1 Inf Sha
1 CV, 6 SS SZ 6Collect
64 + 10 = 74 IPCs
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USA turn 8
–>Purchase & repair
purchase: 1 CV (16) + 1 Fig (10) + 1 TacB (11) + 1 TT (7) + 2 INF (6) + 1 ART (4) + 2 SS (12) + 1 DD (8 = 74
save 0 ipc–>Combat movement
z26: 1 DD, 4 Fig --> z30 (land z10)
Tun: 1 INF --> Lib (walk in)–>Combat
z30
A:
Rolls: 1@3 4@3; Total Hits: 41@3: (3)4@3: (1, 6, 2, 2)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
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z30 twlo 1 DD
–>NCM
z26: 1 DD --> z30
z10: 1 DD --> z31
z26: fleet --> z10
z91: 1 DD --> z104
z91: fleet --> z92, 3 planes to Gib
Eus: 3 INF, 2 ART, 1 AA --> Gib
z101: 1 CA --> z92–>Placement
z10: 1 TT, 1 CV, 1 Fig, 1 TacB, 2 SS
z101: 1 DD
Wus: 1 ART, 1 INF–>Income
territories: 55
no’s: 20
total: 75 -
China turn 8
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc–>Combat movement
Tsi: 1 INF --> Sik (walk in)
She: 1 INF --> Sze (walk in)
Hop: 1 INF --> Kwe
Sui: 1 Fig --> Kwe (land Sui)–>Combat
Kwe
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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retreat Kwe wlo 1 INF
–>NCM
Sui: 1 INF --> Hop
–>Placement
She: 1 INF
Sui: 3 INF–>Income
territories: 11
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UK turn 8
–>Purchase & repair
purchase: /
–>Combat movement
z92: 3 CA, 1 DD, 1 CV, 2 Fig (land Egy) --> z98
Gib: 2 Fig --> z98 (land Egy)
Egy: 1 Fig --> z98 (land Egy)–>Combat
z98
A:
Rolls: 1@2 8@3; Total Hits: 61@2: (4)8@3: (2, 6, 5, 2, 1, 2, 2, 3)
D:
Rolls: 2@2 3@3 2@4; Total Hits: 22@2: (3, 2)3@3: (4, 6, 4)2@4: (6, 2)
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damage CV, lose DD
I take it you lose: DD, 2 CA, 1 CV and damage BB
z98 round 2
A:
Rolls: 8@3; Total Hits: 38@3: (5, 3, 2, 5, 1, 6, 5, 6)
D:
Rolls: 1@3 2@4; Total Hits: 21@3: (5)2@4: (2, 1)