The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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USA turn 7
–>Purchase & repair
purchase: 3 DD (24) + 3 TT (21) + 3 INF (9) + 2 ART (8 + 1 CA (12) = 74
save 0 ipc–>Combat movement
/
–>NCM
Eus: 3 INF, 3 ART --> Gib
z101: 1 CA --> z91
z26: 1 DD --> z31
z10: 2 DD, 1 SS --> z26–>Placement
z10: 3 DD
z101: 3 TT, 1 CA
Eus: 3 INF, 2 ART–>Income
territories: 54
no’s: 20
total: 74 -
China turn 7
–>Purchase & repair
purchase: 4 INF (12) = 12
save 2 ipc–>Combat movement
/
–>NCM
Hop: 15 INF, 1 Fig --> Sui
–>Placement
Tsi: 1 INF
Sui: 3 INF–>Income
territories: 10
saved: 2
total: 12 -
UK turn 7
–>Purchase & repair
purchase: /
–>Combat movement
/
–>NCM
Cpr: 3 INF, 2 ARM --> Epr
–>Income
UKp: 5 - 3 = 2
total: 10 -
Anzac turn 7
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc–>Placement
z62: 1 DD
–>Income
territories: 10
saved: 2
total: 12 -
I7
22 IPCs
6 Inf (18)
1 Art (4)save 0
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Combat
1 Inf Trj to Egy
1 Arm Tob to Egy
1 Mech Alx to Egy
1 Arm, 1 Fig, 1 Tac Irq to Egy
Fleet SZ 97 to SZ 98, take
4 Inf, 1 Art Sita, 1 Art Lib to Egy5 Inf, 1 Art Irq to Cpr
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Cpr twol
Egy
AA guns- 1 Fig, 1 Tac
Rolls: 1@1 1@1; Total Hits: 01@1: (6)1@1: (4) -
Egy
Attack (5 Inf, 2 Art, 1 Mech, 2 Arm, 1 Fig, 1 Tac, 2 CA, 1 BB)
Rolls: 4@1 4@2 5@3 2@4; Total Hits: 34@1: (4, 5, 4, 2)4@2: (2, 6, 3, 5)5@3: (6, 4, 3, 4, 4)2@4: (5, 2)Defense (5 Inf, 2 Art, 2 Arm, 1 Fig)
Rolls: 7@2 2@3 1@4; Total Hits: 57@2: (3, 4, 2, 5, 4, 5, 1)2@3: (1, 3)1@4: (2) -
Ug dammit. Hitting at 1/2 while you hit 1 over. :roll:
I lose 4 Inf, 1 Art and retreat to Trj.
Only 1 Art from the amphibious assault has to stay.
Egy R2
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (3, 4, 6, 4)2@3: (4, 5)1@4: (3) -
At least I got that.
Egy hwlo 4 Inf.
Non-coms
1 Fig, 1 Tac Egy to SZ 98
10 Inf Nita to SitaPlace
3 Inf Irq
2 Inf, 1 Art Sita
1 Inf NitaCollect
20 + 6 NO = 26 IPCs
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France does nothing
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Germany 8
60 IPCs
20 Inf (60)
save 0
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Combat
4 Inf, 2 Art Fin to Vyb
5 Inf, 1 Art Fin to Kar
8 Inf, 2 Art Pol to Bal
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Vyb
Attack (4 Inf, 2 Art)
Rolls: 2@1 4@2; Total Hits: 42@1: (2, 1)4@2: (1, 6, 2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Kar
Attack (5 Inf, 1 Art)
Rolls: 4@1 2@2; Total Hits: 14@1: (3, 2, 5, 2)2@2: (1, 3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Bal
Attack (8 Inf, 2 Art)
Rolls: 6@1 4@2; Total Hits: 36@1: (5, 4, 1, 5, 5, 2)4@2: (3, 1, 3, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
Vyb twol
Bal twlo 1 Inf
Kar twlo 1 InfNon-coms
3 Inf Hun to Epl
9 Inf, 2 Art Ger to Pol
1 Fig, 1 Tac Rom to Wgr
1 Fig, 1 Tac Wgr to UK
1 Fig Wgr to SZ 112
3 Inf Wgr to GerPlace
3 Inf UK
10 Inf Ger
3 Inf Fra
4 Inf WgrCollect
52 + 10 NO = 62 IPCs
-
Actually the 3 Inf from Wgr are going to go to Sgr, not Ger.
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Russia turn 8
–>Purchase & repair
purchase: 10 INF (30) = 30
save 2 ipc–>Combat movement
Sukr: 1 INF --> Bes
Bry: 3 Fig, 1 TacB --> Bes (land Bry)
Cau: 6 INF --> Npr
Novo: 1 ARM, 1 Mech --> Tim --> blitz Eve–>Combat
Bes
A:
Rolls: 1@1 3@3 1@4; Total Hits: 31@1: (6)3@3: (2, 6, 2)1@4: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (5)Npr
A:
Rolls: 6@1; Total Hits: 26@1: (5, 1, 1, 6, 4, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1) -
Bes twol
Npr twlo 1 INF–>NCM
Vol: 3 INF --> Cau
Rus: 10 INF --> Bry–>Placement
Vol: 3 INF
Sukr: 1 INF
Rus: 6 INF–>Income
territories: 28
saved: 2
total: 30 -
J8
73 IPCs
1 Inf (3)
3 Arm (18)
1 CV (16)
6 SS (36)save 0
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1 Inf Kor to Amu (mt)
1 Inf Sik to Kaz (mt)
1 Inf, 3 Fig, 3 Tac Anh to Kwe
2 Fig Kwa to Kwe3 SS SZ 33 to SZ 62
1 SS, 1 Fig, 1 Tac SZ 33 to SZ 30
1 SS SZ 6 to SZ 31
1 Fig, 1 Tac SZ 33 to SZ 31





