Antholin vs. Stalingradski Game One


  • J -  I’d rather not have you lose units, to be honest. It seems more realistic that you wouldn’t have fought that fight at all.

    It’s nice of you, but commit the units to the Eastern front and call off the other fight. I’m also ok if you pull some units from the Ost Front and commit them to SZ109…

  • '11

    Well thank you sir, I do appreciate that. Instead of pulling other units from prior fought and done battles, I will not attack SZ109 at all. So, that would effect my placement of units at the end phase, as my U-boats would not hold up to well in SZ105, as well as a non-com of my single U-boat from SZ91. Therefore, I would like to move the single U-boat from SZ91 to SZ93. And deploy my 3 U-boats into SZ113, where I’ll have the Cruiser stationed as well.

    I’ll attach a map with those adjustments. And let me know if that is an acceptable re-working. Thank you again.

    JRG1T3GERendV2.AAM

  • '11

    I’m sorry, my modification did not show your untouched Destroyer and Transport in SZ109. Here they area.

    JRG1T3GERendV2.AAM


  • Done!

    I’ll examine tonight, and figure out how to manage Mother Russia’s preparations for years of despair…


  • I take it back!

    Before I take Russia’s turn - if I bring a single Brit transport and one infantry to Normandy, they can kill all three AA guns stationed there… since you had to redo your turn, I doubt you saw the new possibility.

    This is practice, so I want to point things out in these games before we get more competitive.

  • '11

    Ah, excellent point sir. What if I were to place 1 Infantry in Normandy from S. France, as an example? Would that allow me to effectively man the defense of Normandy, while sacrificing the AA guns to preserve my 1 Inf?

  • '11

    I moved 1 Infantry & 1 Artillery to Normandy, thank you for pointing that out. Here is the final map, and Germany will collect 54 IPC’s at turn 3 end.

    Now, finally onto the Russian bear.

    JRG1T3GERendV2.AAM


  • Russia coming soon! Lots of work and family stuff…

  • '11

    Understandable. Take your time, and I’ll see you on the virtual battlefield.


  • Russia 3 purchases 9 Infantry, Artillery, Armor = 37 IPCs.

    Combat

    Declare war on Japan - attack Korea. Check this page on the Larry Harris site for rules about the Russian/Japanese Mongolian rule. These are the latest that I know of…

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149&sid=44fbfc4bd3783c61c2f087b21962e60e

    Karelia
    aDiceRolls: 6@1, 2@2, 1@3, 1@4; Total Hits: 26@1,: (3, 4, 2, 2, 4, 5)2@2,: (2, 4)1@3,: (2)1@4: (5)
    dDiceRolls: 9@2; Total Hits: 49@2: (6, 4, 2, 2, 1, 5, 2, 3, 6)

    E Poland
    aDiceRolls: 3@1. 1@3; Total Hits: 13@1.: (3, 2, 1)1@3: (5)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Korea - walk in.

    JRG1T3RUScom.AAM


  • Ouch in Karelia, but I have to continue…

    Karelia
    aDiceRolls: 2@1, 2@2, 1@3, 1@4; Total Hits: 32@1,: (2, 2)2@2,: (1, 4)1@3,: (2)1@4: (3)
    dDiceRolls: 7@2; Total Hits: 07@2: (3, 6, 6, 6, 6, 3, 6)

    E Poland
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (3, 2, 5)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • A good counter.

    Karelia
    aDiceRolls: 2@1, 2@2, 1@3, 1@4; Total Hits: 32@1,: (2, 1)2@2,: (6, 3)1@3,: (1)1@4: (1)
    dDiceRolls: 4@2; Total Hits: 14@2: (2, 5, 4, 3)


  • Never count your chickens…

    Karelia
    aDiceRolls: 1@1, 2@2, 1@3, 1@4; Total Hits: 01@1,: (5)2@2,: (4, 3)1@3,: (5)1@4: (6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • A great example! Mighty Wehrmacht!

    aDiceRolls: 2@2, 1@3, 1@4; Total Hits: 12@2,: (1, 3)1@3,: (4)1@4: (6)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Your Infantry Divisions put up a mighty fight in Karelia. The Russians prevailed, but lost hundreds of thousands to do so…

    Russia collects 39 + 5 NO = 44 IPCs.

    Leningrad will fall to the Huns.

    Turn 3 is usually an important turn for Japan…

    JRG1T3RUSend.AAM

  • '11

    After much deliberation, with little to a lot of worrying, Japan turn III purchases: 2 Subs, 5 Infantry, 1 Air Base= 43 IPC’s spent.

    Japan declares war on the Allied Powers of UK, ANZAC & the USA.

    Attacking Kwangtung with 3 Tanks & 3 Tac’s.

    aDiceRolls: 3@3, 3@4; Total Hits: 33@3,: (4, 1, 3)3@4: (5, 2, 6)

    dDiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    Attacking the Philippines with 4 Infantry, 4 Fighters.

    aDiceRolls: 4@1, 4@3; Total Hits: 24@1,: (6, 5, 5, 5)4@3: (4, 3, 5, 1)

    dDiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    Attacking Korea with 5 Infantry

    aDiceRolls: 5@1; Total Hits: 15@1: (2, 1, 2, 6, 4)

    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Attacking Malaya with 1 Infantry, 1 Artillery, 2 Strat’s.

    aDiceRolls: 2@2, 2@4; Total Hits: 32@2,: (1, 1)2@4: (4, 5)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Attacking SZ45 with 1 Sub vs 1 Transport.

    Attacking Yunnan with 12 Infantry, 1 Tank, 1 Mech, 4 Artillery, 5 Fighters, 5 Tac’s.

    aDiceInput ErrorThere was an error in your dice throw: “11” is not correct syntax.

    dDiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    Attacking Sumatra with 1 Infantry, 1 Artillery, 2 Cruiser shots. As Transports have no combat value, I’m assuming I can ignore it & use the Cruisers in the Amphib?

    aDiceRolls: 2@2, 2@3; Total Hits: 32@2,: (1, 2)2@3: (3, 6)

    dDiceRolls: 1@2; Total Hits: 01@2: (3)

    Attacking SZ41 with 1 Sub vs 1 Transport

    Landing 1 Infantry in Borneo.

    JRG1T3JAPcom.AAM

  • '11

    Here is my attack for Yunnan. I accidentally had a space in between 11 and the “@” sign. This should do it.

    aDiceRolls: 11@1, 5@2, 5@3, 5@4; Total Hits: 511@1,: (5, 4, 3, 6, 5, 2, 3, 4, 6, 2, 6)5@2,: (5, 5, 4, 4, 5)5@3,: (6, 5, 1, 5, 1)5@4: (5, 5, 4, 2, 4)

  • '11

    All right I have made all the necessary adjustments, non-com and placement. Air base placed in Siam. Japan collects 49 IPC’s.

    Please ignore the Sub into SZ41 from my first post, that was part of an earlier plan and I had forgotten to delete it.

    Onward to the good ole USA.

    JRG1T3JAPend.AAM


  • Ok. The US wakes up! My Minor ICs become Major.

    US 3 purchases 3 Transports, 3 Infantry, Artillery, Fighter, Destroyer = 52 IPCs.

    Combat

    SZ16
    aDiceRolls: 1@2, 1@4; Total Hits: 11@2,: (4)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    Carolines
    BombardmentsDiceRolls: 3@3, 1@4; Total Hits: 33@3,: (1, 2, 1)1@4: (5)
    aDiceRolls: 1@1, 2@2, 1@3; Total Hits: 21@1,: (4)2@2,: (6, 1)1@3: (3)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    JRG1T3UScom.AAM


  • US collects 50 + 20 NO = 70 IPCs.

    By the way - nice job with Japan. I especially like the airbase investment you made - saved some boats, gives you more options -

    China - a simple turn with no dice - I’ll move, explain, and send the map.

    JRG1T3USend.AAM

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