@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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IC in India takes max 20 damage.
Sze twol
Anh twol
Jeh cwlo 1 Inf
Kor cwlo 1 Inf
SZ 54 cwlo 1 SSNon-coms
3 Strat Ind to Kwa
3 Inf Fic to Yun
1 Fig, 1 Tac Sze to Kwa
2 SS SZ 36 to SZ 37
1 BB SZ 41 to SZ 36
1 Fig Sum to Kwa
2 Fig, 2 Tac Anh to Kwa
2 Fig Jeh to Jap
2 Fig Jeh to Sha
1 Tac Kor to Sha
2 Tac Kor to Jap
1 DD SZ 33 to SZ 16
2 DD, 1 CA, 1 BB, 2 CV SZ 33 to SZ 49
2 Fig, 2 Tac SZ 54 to SZ 49Place
3 Inf Fic
3 Inf Sha
2 Inf, 1 Art Jap
4 SS, 1 DD SZ 6Collect
54 + 10 NO = 64 IPCs
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Mistake again. Sorry about that. :lol:
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USA turn 6
–>Purchase & repair
purchase: 2 DD (16) + 1 CA (12) + 3 TT (21) + 3 INF (9) + 3 ART (12) + 1 SS (6) = 75
save 0 ipc–>Combat movement
Alg: 1 INF --> Tun (walk in)
z26: 1 SS, 4 Fig --> z16 (land z26)–>Combat
z16
A:
Rolls: 1@2 4@3; Total Hits: 31@2: (2)4@3: (1, 2, 5, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (3) -
z16 twol
–>NCM
z31: 1 DD --> z26
z10: 2 CA --> z26
z101: 1 CV, 2 Fig --> z91
Cus+Eus: 1 ARM, 1 INF --> TT --> Gib–>Placement
z10: 2 DD, 1 SS
z101: 1 CA, 3 TT
Eus: 3 INF, 3 ART–>Income
territories: 54
no’s: 20
total: 74 -
China turn 6
–>Purchase & repair
purchase: 4 INF (12) = 12
save 1 ipc–>Combat movement
Kwe: 1 INF --> Hun (walk in)
–>NCM
Sui: 1 INF --> She
Hop: 1 INF --> Kwe–>Placement
Sik: 1 INF
Jeh: 1 INF
Hop: 2 INF–>Income
territories: 13
saved: 1
total: 14UK/Anzac tomorrow
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UK turn 6
–>Purchase & repair
purchase: /
–>Combat movement
/
–>NCM
Epr: 1 ARM --> Cpr
Npr: 1 INF --> Cpr
z92: 1 DD --> z98–>Income
2 + 6 = 8
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Anzac turn 6
–>Purchase & repair
purchase: 2 ARM (12) + 1 INF (3) = 15
save 0 ipc–>Placement
Nsw: 2 ARM, 1 INF
–>Income
territories: 10
total: 10 -
I6
21 IPCs
7 Inf (21)
save 0
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Combat
1 SS SZ 97 to SZ 98
1 Fig, 1 Tac Irq to SZ 981 Inf Irq to Npr (mt)
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Npr twol
SZ 98
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (6)1@4: (5)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ 98 cwlo 1 SS
Non-coms
1 Fig, 1 Tac SZ 98 to Irq
1 Arm Alx to TobPlace
3 Inf Irq
1 Inf Sita
3 Inf NitaCollect
18 + 4 NO = 22 IPCs
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Germany 7
59 IPCs
17 Inf (51)
2 Art (8)save 0
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Combat
32 Inf, 9 Art, 2 Mech Hun to Epl
8 Inf, 2 Art Pol to Epl
5 Inf, 2 Art Rom to Epl
8 Arm Sgr to Epl2 Inf Rom to Bes
1 Fig, 1 Tac Nita to Bes -
Epl
Attack (…8 Arm)
Rolls: 8@3; Total Hits: 48@3: (5, 2, 4, 6, 3, 5, 2, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (3)Bes
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (6)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Epl twol
Bes twlo 1 InfNon-coms
1 Fig, 1 Tac Bes to Rom
1 AA gun Hun to Epl
3 Inf Sgr to Hun
8 Inf, 2 Art Ger to Pol
1 Inf Wgr to GerPlace
3 Inf UK
8 Inf, 2 Art Ger
3 Inf Fra
3 Inf WgrCollect
50 + 10 NO = 60 IPCs
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Russia turn 7
–>Purchase & repair
purchase: 13 INF (39) = 39
save 0 ipc–>Combat movement
/
–>NCM
Nukr: 2 ARM, 1 ART, 10 INF --> Bry
Bel: 5 ARM, 47 INF, 1 TacB, 2 Fig, 1 AA, 3 ART --> Bry
Vol: 3 INF --> Cau
Sukr: 1 INF, 1 ART --> Bry
Rus: 1 INF --> Smo
Rus: 1 Mech, 1 ARM, 1 Fig --> Novo
Man: 1 INF --> Kor
Rus: 2 INF --> Bry–>Placement
Rus: 10 INF
Vol: 3 INF–>Income
territories: 35
damage: - 3
total: 32 -
J7
65 IPCs
8 Inf (24)
1 CV (16)
4 SS (24)save 1
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Mistake with purchases-
5 Inf (15)
2 Art (8)
1 CV (16)
1 DD (8)
3 SS (18)save 0
Combat
1 Yen to Yak (mt)
1 Inf Sib to Sfe (mt)
1 Arm Sib to Sak (mt) blitz to Bury (mt)
1 TT SZ 5 to SZ 6, take
2 Inf Jap to Kor
1 Fig, 1 Tac Sha to Kor1 Inf, 1 Fig Sha to Jeh
2 Fig, 1 Tac Kwa to Jeh1 Inf Anh to Hun
2 Fig, 2 Tac Kwa to Hun1 Inf Sze to Sik
3 Strat Kwa to Sik1 DD SZ 6 to SZ 16
2 Fig, 2 Tac Jap to SZ 16 -
Sfe twol
Sak twol
Bury twol
Yak twolSik
Attack (1 Inf, 3 Strat)
Rolls: 1@1 3@4; Total Hits: 31@1: (2)3@4: (2, 4, 1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Hun
Attack (1 Inf, 2 Fig, 2 Tac)
Rolls: 1@1 2@3 2@4; Total Hits: 41@1: (1)2@3: (3, 1)2@4: (6, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Jeh
Attack (1 Inf, 3 fig, 1 Tac)
Rolls: 1@1 3@3 1@4; Total Hits: 41@1: (3)3@3: (3, 1, 1)1@4: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)SZ 16
Attack (1 DD, 2 Fig, 2 Tac)
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (4)2@3: (1, 1)2@4: (1, 5)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (6)





