@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsVarn H (allies) vs. *your-name-here* (axis): Spring 1942
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Round 18, Russia
Moscow is occupied!
No movement/combat. Map remains the same.
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Germany’s Turn!
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Ger 19
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Builds:On Hand 62
1 TT 7
2 Ftr 20
2 Bombers 24
1 DD 8
1 Inf 3Saved 0
Combat:
Sz8: TT(Sz13) Loading Tank(Alg)+Inf(Gib)
Sz7: DD+SS(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 3 SS
Gbr: Inf+Tank(Sz7), 6 Ftr(Sz13), 8 Bomber(Alg) Vs 10 Inf+Ftr+BomberGbr: Inf+Tank(Sz7), 6 Ftr(Sz13), 8 Bomber(Alg) Vs 10 Inf+Ftr+Bomber
Gbr AA
Fighters
Rolls: 6@1; Total Hits: 16@1: (2, 2, 1, 5, 3, 2)Bombers
Rolls: 8@1; Total Hits: 18@1: (2, 2, 6, 1, 6, 6, 3, 6)Sz7: DD+SS(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 3 SS
My subs surprise shot
Rolls: 1@2; Total Hits: 01@2: (4) -
1 Fighter and 1 Bomber shot down Operation Sealion
Gbr: Inf+Tank(Sz7), 5 Ftr(Sz13), 7 Bomber(Alg) Vs 10 Inf+Ftr+Bomber
Rolls: 1@1 6@3 7@4; Total Hits: 71@1: (2)6@3: (3, 5, 6, 1, 5, 4)7@4: (5, 4, 6, 1, 4, 4, 3)
Rolls: 1@1 10@2 1@4; Total Hits: 31@1: (2)10@2: (4, 1, 4, 5, 6, 4, 6, 3, 4, 1)1@4: (1)Sz7: DD(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 3 SS
Rolls: 1@2 4@3; Total Hits: 11@2: (6)4@3: (4, 3, 6, 6)
Rolls: 3@1; Total Hits: 03@1: (4, 3, 5) -
Operation Sealion Round 1 Summary:
Germany inflicts 7 to Britains 3
Britain takes off Bomber and 6 Infantry, 4 Infantry and Ftr remain
Germany takes of an Infantry and 2 fightersSz7 Round 1 Summary:
All parties distracted by Operation Sealion, last Soviet unit dies, crew of sub suspected of drinking bad homemade alchol.Operation Sealion Round 2
Tank, 3 Ftr, 7 Bombers Vs 4 Inf+Ftr
Rolls: 4@3 7@4; Total Hits: 74@3: (2, 6, 5, 3)7@4: (4, 5, 1, 3, 4, 3, 6)
Rolls: 4@2 1@4; Total Hits: 24@2: (3, 2, 5, 6)1@4: (1)Sz7: Round 2
Sub shot
Rolls: 1@2; Total Hits: 01@2: (3) -
Sz7: Round 2
DD(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 2 SS
Rolls: 1@2 4@3; Total Hits: 01@2: (4)4@3: (4, 5, 4, 5)
Rolls: 2@1; Total Hits: 02@1: (2, 6) -
Operation Sealion Round 2 Summary:
German Heavy Bombers carpet bombed Churchill into submission. German Trägergeschwader 186-191 paid a heavy price with Trägergeschwader 189 being the only naval air group to survive of the 6 wings. A carrier is steaming full speed ahead into waters invested with allied submarines to rendevous with the the lone surving figher group.
Sz7 Round 2 Summary:
All parties continue to be stunned at the news of Englands sudden surrender! Fighting is rumoured to resume shortly!Sz7: Round 3
Sub shot
Rolls: 1@2; Total Hits: 01@2: (5) -
Round 3
DD(Sz13), 2 Ftr(Alg), 2 Ftr(Sz14) Vs 2 SS
Rolls: 1@2 4@3; Total Hits: 21@2: (5)4@3: (4, 3, 5, 1)
Rolls: 2@1; Total Hits: 02@1: (2, 6) -
Combat Results:
GBR: TWLO 1 Inf, 5 Fighters and 1 Bomber. Treasury raided for 19 IPC.
Sz7: TWOLNon-Combat Moves:
Sz7: CV(Sz13), Ftr(GBr) and 1 Ftr remains from the battle here
Sz13: 1 CV+2 Ftr+DD(Sz14), 2 Ftr(Sz7)
WEu: 1 Ftr(Sz7)
Alg: 7 Bombers(GBr)
Lib: Tank(TrJ)
Rus: 4 Inf(Nov)
Per: 16 Tanks(FIC)
Egy: 6 Inf+5 Tanks(TrJ)
Ind: 6 Inf+AA(Per)
TrJ: 15 Inf(Per)Builds:
Sz14: TT+2 Ftr+DD
SEu: Inf+2 BombersCollect 67 IPC, 0 saved, 19 Plundered for 86 IPC On Hand
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You got me! I surrender (not much choice it seems).
<the student=“” bows=“” to=“” his=“” teacher=“” with=“” gratitude.=“”>Thanks for the game! I learned a lot and it was fun as hell. I’ve been wanting to play A&A on a regular basis for ten years, and now I seem to have found just the place to do it.
Now that I see how to play the Axis, I hope you’ll show me how to play the Allies some time. My KJF obviously needs revision, and I don’t know if I have the stomach for a KGF or not. The thought of those Japanese troops running free in the Pacific gives me heartburn.
Thanks again!</the>
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Good game, you adapted very well. Yeah, I don’t think no matter how heroic the US is that they could defend Washington for long.
I rarely play the allies and I am sure my axis game is much stronger than my allies game. I feel and from what I understand, the axis has a slight advantage when played well against a well played allies.
KJF is also from what I understand, harder to do than a KGF. Although a well rounded player needs to play well against all eventualities and I am more familiar with KGF than KJF. Earlier in the game, had my last round of attacks in Sz45 not got me 3 hits to 1 things could have been very different indeed.
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This is also a great place to play I find. This game is based on timing, while I also hate the idea of the Japs running wild, the Germans are running pretty wild now.
The allied navy in the Atlantic is like a leash on Germany. If you can get into Sz5 you threaten so much of what is important to Germany that they cannot lean forward against the Soviets like the would otherwise. It takes England too long to get rolling without US support.





