Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsMe1945 v BombsAway alpha+3
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O-O-L
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2BB & 1CV are damaged (3 hits) and 3SS
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I’ll take cv(2) and 3des
SZ 91 rnd 2
ss 4des 2ca fig tac
Rolls: 5@2 3@3 1@4; Total Hits: 25@2: (1, 4, 3, 6, 4)3@3: (2, 6, 5)1@4: (6)
des 2cv ca tac 2fig 2bb
Rolls: 3@2 2@3 4@4; Total Hits: 63@2: (2, 1, 5)2@3: (2, 4)4@4: (4, 6, 3, 1) -
I could feel that coming. O-O-L.
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I take CC and Tac.
Before we go, where did you plan to land your planes? If that is the CV you moved to sz91, I think the planes should take hits before the CV does to keep landing possible. Or did you plan to move the second CV to one of the see zones around sz91? But, according to the last map (R6), the second CV is loaded with French and UK fighters. Whatever the answer is, it does not effect round 2 results ( your 4@2 roll has one first hit). So, don’t redo anything. I just want to understand what’s going on. -
You’re right that I sacked the only cv available for my planes to land. Is this legal, I’m not exactly sure. I think the only requirement is that the planes have a potential safe landing spot, after that it’s fair game. I don’t have a account for Harris’s site, so I’m not able to ask the powers that be.
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So I found the answer on Harris’s site. Top of the page.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4280&start=16
The attacker is able to take hits on the carrier leaving no place for the planes to land.
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SZ 91 rnd 3
ca fig tac
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 6)1@4: (6)
des 2cv 2fig 2bb
Rolls: 3@2 4@4; Total Hits: 33@2: (4, 1, 5)4@4: (2, 5, 6, 2) -
Haw, and it started so well.
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Sorry dude.
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All part of the game. I usually roll pretty well, but I’ve been having a bad string of luck lately. At work now, so I’ll have to wait until I get home to finish the Allied turn.
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No rush. Take your time.
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Non Combat
fig strat shn - ind
sz 42 fleet - sz 54
sz 26 fleet - sz 54
strat wak - quess sz 44 - 20
des sz 10 - 26
rt cus - wusPlace
2fig eus
des sz 101
inf wus
cv ca des trn sz 10Collect 54tt 20no = 74
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China 6
Purchase 11
3inf (9)
save (2)Combat
2inf - she
Rolls: 2@1; Total Hits: 02@1: (5, 5)
rt
Rolls: 1@2; Total Hits: 01@2: (3) -
2inf
Rolls: 2@1; Total Hits: 02@1: (2, 2)
rt
Rolls: 1@2; Total Hits: 01@2: (5) -
2inf
Rolls: 2@1; Total Hits: 12@1: (1, 3)
rt
Rolls: 1@2; Total Hits: 01@2: (4) -
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UK 6
Purchase
Europe 33
3mech (12)
3arm (18)
save (3)Pacific 9
3infCombat
ss fig sz 101 - 103
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
des
Rolls: 1@2; Total Hits: 01@2: (5)inf irq - syr
inf irq - trjmech arm sud - iso
4fig tac strat sud - iso
Rolls: 5@3 2@4; Total Hits: 35@3: (4, 1, 6, 6, 4)2@4: (4, 1)
strat
Rolls: 1@1; Total Hits: 01@1: (4) -
SZ 103 rnd 2
ss fig
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
des
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ 103 rnd 3
ss fig
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
des
Rolls: 1@2; Total Hits: 01@2: (6)





