Hi Markus
Enjoy your game with crockett :)
O-O-L
2BB & 1CV are damaged (3 hits) and 3SS
I’ll take cv(2) and 3des
SZ 91 rnd 2
ss 4des 2ca fig tac
Rolls: 5@2 3@3 1@4; Total Hits: 25@2: (1, 4, 3, 6, 4)3@3: (2, 6, 5)1@4: (6)
des 2cv ca tac 2fig 2bb
Rolls: 3@2 2@3 4@4; Total Hits: 63@2: (2, 1, 5)2@3: (2, 4)4@4: (4, 6, 3, 1)
I could feel that coming. O-O-L.
I take CC and Tac.
Before we go, where did you plan to land your planes? If that is the CV you moved to sz91, I think the planes should take hits before the CV does to keep landing possible. Or did you plan to move the second CV to one of the see zones around sz91? But, according to the last map (R6), the second CV is loaded with French and UK fighters. Whatever the answer is, it does not effect round 2 results ( your 4@2 roll has one first hit). So, don’t redo anything. I just want to understand what’s going on.
You’re right that I sacked the only cv available for my planes to land. Is this legal, I’m not exactly sure. I think the only requirement is that the planes have a potential safe landing spot, after that it’s fair game. I don’t have a account for Harris’s site, so I’m not able to ask the powers that be.
So I found the answer on Harris’s site. Top of the page.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4280&start=16
The attacker is able to take hits on the carrier leaving no place for the planes to land.
SZ 91 rnd 3
ca fig tac
Rolls: 2@3 1@4; Total Hits: 02@3: (6, 6)1@4: (6)
des 2cv 2fig 2bb
Rolls: 3@2 4@4; Total Hits: 33@2: (4, 1, 5)4@4: (2, 5, 6, 2)
Haw, and it started so well.
Sorry dude.
All part of the game. I usually roll pretty well, but I’ve been having a bad string of luck lately. At work now, so I’ll have to wait until I get home to finish the Allied turn.
No rush. Take your time.
Non Combat
fig strat shn - ind
sz 42 fleet - sz 54
sz 26 fleet - sz 54
strat wak - que
ss sz 44 - 20
des sz 10 - 26
rt cus - wus
Place
2fig eus
des sz 101
inf wus
cv ca des trn sz 10
Collect 54tt 20no = 74
China 6
Purchase 11
3inf (9)
save (2)
Combat
2inf - she
Rolls: 2@1; Total Hits: 02@1: (5, 5)
rt
Rolls: 1@2; Total Hits: 01@2: (3)
2inf
Rolls: 2@1; Total Hits: 02@1: (2, 2)
rt
Rolls: 1@2; Total Hits: 01@2: (5)
2inf
Rolls: 2@1; Total Hits: 12@1: (1, 3)
rt
Rolls: 1@2; Total Hits: 01@2: (4)
UK 6
Purchase
Europe 33
3mech (12)
3arm (18)
save (3)
Pacific 9
3inf
Combat
ss fig sz 101 - 103
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
des
Rolls: 1@2; Total Hits: 01@2: (5)
inf irq - syr
inf irq - trj
mech arm sud - iso
4fig tac strat sud - iso
Rolls: 5@3 2@4; Total Hits: 35@3: (4, 1, 6, 6, 4)2@4: (4, 1)
strat
Rolls: 1@1; Total Hits: 01@1: (4)
SZ 103 rnd 2
ss fig
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)
des
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 103 rnd 3
ss fig
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
des
Rolls: 1@2; Total Hits: 01@2: (6)