Varn H (allies) vs. *your-name-here* (axis): Spring 1942

  • '12

    Combat Results:
    Nwy: Undefended
    FEq: TWLO 2 Tanks

    Non-Combat Moves:
    Kar: Tank(Nwy), 6 Inf(EEu)
    FIC: AA(Ind)
    Bel: AA(WRu)
    EEu: 3 Inf(Ger)
    Blk: 13 Inf(SEu)
    Egy: 4 Bomber(FEq), 4 Ftr(FIC)
    FIC: 16 Tanks(Per)
    Egy: 4 Tanks(Per)
    Nov: 2 Inf(Rus)
    Kaz: 4 Inf(Cau)
    Yak: 4 Tanks(Sin), AA(Nov)
    Per: AA(Cau)
    Ger: 10 Inf(WEu)
    WEu: 2 Ftr(SEu)

    Builds:
    Rus: 2 Inf
    Cau: 4 Inf
    Sz14: TT, SS, DD
    SEu: Ftr+Inf

    Collect 57 IPC, 0 saved, 57 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) G14.AAM


  • Round 14, UK

    Purchase: $27 in hand
    –-1.) Sub x4, Infantry x1 (-$27, $0 remaining)

    Combat Movement:
    —1.) SZ 23 Destroyer x1 to SZ 28 (auto-kill transport)

    Non-Combat Movement:
    —1.) SZ 23 Fleet to SZ 18
    —2.) SZ 22 Destroyer x1 to SZ 18
    —3.) Brazil Bomber x1 to Great Britain

    Mobilize:
    —1.) Sub x4 to SZ 7
    —2.) Infantry x1 to Great Britain

    Collect Income:
    UK collect 21, total 21 in hand

    Summary:
    —SZ 18: BB x2, Destroyer x3, Carrier x1, Fighter x1, Transport x8
    —SZ 7: Sub x15
    —Western Canada: Infantry x1
    —Solomons: Infantry x1
    —East Indies: Infantry x2
    —Great Britain: Bomber x1, Infantry x1
    —SZ 28: Destroyer x1
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK14.AAM


  • Japan’s Turn!

  • '12

    Japan 14
    –-----
    Builds:

    On Hand    43

    2 Bomber  24
    3 Inf          9
    1 Fighter  10

    Saved      0

    Combat:
    Alg: Inf(Lib) Vs Undefended
    Rho: Inf(SAf) Vs Undefended
    Sz28: 2 Ftr+2 Bombers(Egy) Vs DD
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (5, 1)2@4: (5, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Combat Results:
    Alg: Undefended
    Rho: Undefended
    Sz28: CWOL

    Non-Combat Moves:
    Sz53: 1 SS(Sz64)
    Sz32: 1 SS(Sz39)
    Sz34: 6 SS(Sz14)
    SAF: 2 Ftr(Sz28)
    Egy: 2 Ftr(FIC), 2 Bombers(Sz28)
    Chi: 2 Inf(FIC)
    FIC: 3 Ftr(Jpn)
    Yak: Art(Nov)

    Mobilisation:
    Jpn: 2 Bombers+Ftr
    FIC: 3 Inf

    Collect 41 IPC, 0 saved, 41 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) J14.AAM


  • Round 14, USA

    Purchase: $48 on hand
    –-1.) Transport x1, Tank x1, Infantry x1, Fighter x1, Sub x3 (-$43, 5 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) SZ 49 Transport x1 to SZ 48, load Infantry x1 and Artillery x1 from Borneo, proceed back to SZ 49 and unload in Philippines
    —2.) SZ 38 Fleet loads Australian units, proceeds to SZ 48, unloads in Borneo
    —3.) SZ 58 Fleet loads Okinawa units, proceeds to SZ 48, unloads in Borneo
    —4.) SZ 18 Subs x5 to SZ 7
    —5.) SZ 10 Subs x2 to SZ 18
    —6.) Dutch East Indies Bomber x1 to Western USA

    Mobilize:
    —1.) Transport x1 to SZ 49
    —2.) Tank x1, Infantry x1 to Philippines
    —3.) Sub x2, Fighter x1 to SZ 18
    —4.) Sub x1 to SZ 10

    Collect Income:
    USA collect 47, total $52 in hand

    Summary:
    —SZ 49: BB x5, Carrier x4, Fighter x7, Destroyer x2, Sub x5, Transport x4
    —Phillipines: Infantry x5, Tank x3, Artillery x1
    —Borneo: Infantry x2, Tank x2
    —Western USA: Infantry x2, Bomber x1
    —SZ 48: BB x1, Carrier x2, Fighter x4, Cruiser x1, Destroyer x3, Transport x2
    —Alaska: Infantry x1
    —Midway: Infantry x1
    —SZ 7: Sub x8
    —SZ 18: Sub x4, Fighter x1 (on British Carrier)
    —SZ 10: Sub x1

    Varn H(Allies) Vs Crunch(Axis) USA14.AAM


  • Round 15, Russia

    Moscow is occupied!

    No movement/combat. Map remains the same.


  • Germany’s Turn!


  • I hope this is still interesting for you. I didn’t want to lose (which it looks like I will), but I am achieving my primary objective: experience. Unless you are completely bored, I was hoping to make it very difficult for you to achieve that 9th Victory City! It seems that this is a side effect from a failed KJF: a strong Naval presence making sea conquest difficult for the Axis.

    Thanks again for the continued tutelage/instruction!

  • '12

    It is interesting.  It seems hard for the axis to make much more progress.  I was playing cautious at first to ensure the ground game would ensure me a greater income and setup for a war of attrition had you gone that way.  I was afraid you would build another IC in the Pacific and do hit and runs along the Asian coast to leverage your 6 battleships.

    Ger 15
    –-----
    Builds:

    On Hand    57

    4 Bombers  48
    1 DD        8

    Saved        1

    Combat:
    WAf: Tank(FEq) Vs Undefended

    Combat Results:
    WAf: Undefended

    Non-Combat Moves:
    Alg: 4 Ftrs+4 Bombers+Tank(Egy), Ftr(SEu), 2 Ftr(WEu)
    FEq: Tanks(WAf)
    TrJ: Tank(FEq), 3 Tanks(Egy), AA(Per)
    Lib: 2 Inf(SEu) Via TT(Sz14)
    WRu: 9 Inf(Kar)
    Ukr: 13 Inf(Blk), 3 Inf(EEu), AA(Bel)
    Yak: 2 Inf(Nov)
    Nov: 2 Inf(Rus), Inf(Kaz), 4 Tanks(Yak)
    Sin: 3 Inf(Kaz)
    Per: 4 Inf(Cau)
    Cau: Tank(Kar)
    WEu: 4 Inf(Ger)
    SEu: 6 Inf(Ger)

    Builds:
    Sz14: 1 DD
    SEu: 4 Bombers

    Collect 59 IPC, 1 saved, 60 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) G15.AAM


  • Round 15, UK

    Purchase: $21 in hand
    –-1.) Sub x3, Infantry x1 (-$21, $0 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) SZ 18 Fleet to SZ 10
    —2.) Western Canada Infantry x1 to Eastern Canada

    Mobilize:
    —1.) Sub x3 to SZ 7
    —2.) Infantry x1 to Great Britain

    Collect Income:
    UK collect 19, total 19 in hand

    Summary:
    —SZ 10: BB x2, Destroyer x3, Carrier x1, Fighter x1, Transport x8, American Fighter x1
    —SZ 7: Sub x18
    —Eastern Canada: Infantry x1
    —Solomons: Infantry x1
    —East Indies: Infantry x2
    —Great Britain: Bomber x1, Infantry x2
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK15.AAM


  • Japan’s Turn!

  • '12

    Japan 15
    –-----
    Builds:

    On Hand    41

    1 Bomber  12
    3 Inf          9
    2 Fighter  20

    Saved      0

    Combat:
    Phi: 2 Bombers(Jpn) SBR
    DiceRolls: 2@6; Total Hits: 22@6: (6, 2)

  • '12

    Combat Results:
    Max 6 damage to Phi IC

    Non-Combat Moves:
    Sz34: SS(Sz32), 6 SS(Sz34), 3 SS(Sz14)
    Cng: Inf(Rho)
    Egy: 2 Ftr(SAf)
    Jpn: 3 Ftr(FIC)
    FIC: 2 Ftr(Egy), 2 Bombers(Phi)
    Per: 2 Bombers(Egy)
    Chi: 2 Inf, 2 Tanks(FIC)
    Lib: Inf(Alg)
    Sz43: SS(Sz53)

    Mobilisation:
    Jpn: 1 Bomber+2 Ftrs
    FIC: 3 Inf

    Collect 41 IPC, 0 saved, 41 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) J15.AAM

  • '12

    I meant to put 2 Japanese tanks in Persia.

    Varn H(Allies) Vs Crunch(Axis) J15.AAM


  • Round 15, USA

    Purchase: $52 on hand
    –-1.) Repair $6 Philippines
    —2.) Bomber x1, Infantry x3, AA Gun x2, Fighter x1 (-$43, 3 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) SZ 48 Fleet loads all units from Borneo, proceeds to SZ 49, unloads in Philippines
    —2.) Western USA Bomber x1 to Eastern USA
    —3.) SZ 18 Subs x4 to SZ 7
    —4.) SZ 10 Sub x1 to SZ 18
    —5.) Western USA Infantry x2 to Western Canada
    —6.) Alaska Infantry x1 to Western Canada

    Mobilize:
    —1.) AA Gun x1, Infantry x2 to Brazil
    —2.) AA Gun x1, Infantry x1 to Philippines
    —3.) Fighter x1 to SZ 49
    —4.) Bomber x1 to Eastern USA

    Collect Income:
    USA collect 47, total $50 in hand

    Summary:
    —SZ 49: BB x6, Carrier x6, Fighter x12, Cruiser x1, Destroyer x5, Sub x5, Transport x6
    —Phillipines: Infantry x8, Tank x5, Artillery x1
    —Eastern USA: Bomber x2
    —Western Canada: Infantry x3
    —Midway: Infantry x1
    —Brazil: Infantry x2
    —SZ 7: Sub x12
    —SZ 18: Sub x1
    —SZ 10: Fighter x1 (on British Carrier)

    Varn H(Allies) Vs Crunch(Axis) USA15.AAM


  • Round 16, Russia

    Moscow is occupied!

    No movement/combat. Map remains the same.


  • Germany’s Turn!

  • '12

    Ger 16
    –-----
    Builds:

    On Hand    60

    3 CVs      42
    1 Ftr      10
    1 DD        8

    Saved        0

    Combat:
    GBr: 4 Bombers(SEu) SBR

    AA fire
    DiceRolls: 4@1; Total Hits: 04@1: (2, 3, 3, 6)

  • '12

    SBR on GBr

    DiceRolls: 4@6; Total Hits: 44@6: (1, 6, 2, 4)

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