12L LL v JWW +8, -tech, +NO, Game 2


  • Sorry, forgot about the game with the layoff.  And lately I’ve been busy getting killed by Yoshi’s miracle dice.

    Will try to get a post in soon!

    Cheers


  • Germany turn 2

    Purchase

    7 infantry
    AA gun
    IC

    Combat Moves

    KAR (2 infantry) v 3 infantry (BST), fighter (NWY), fighter (POL)
    EPL (infantry) v infantry (POL), artillery (BST)
    FEQ (empty) v tank (EGY)
    CNG (empty) v tank (EGY)
    MAD (empty) v artillery (EGY) unload in Z32
    NWE (infantry) v 2 infantry (GER), bomber (LIB)

    dice

    KAR
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (3, 1, 4)2@3: (2, 4)
    D - 2 infantry
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • KAR taken with 3 infantry, 2 fighters

    NWE
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • NWE taken with 2 infantry, bomber

    EPL
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • EPL round 2
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • EPL round 3
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • EPL round 4
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • EPL taken with artillery

    Noncombat Moves

    fighter from LIB to FRA
    2 infantry from ITA to FRA
    bomber from NWE to FRA
    2 fighters from KAR to GER
    submarine from Z6 to Z4
    artillery, 2 tanks from BST to POL
    3 infantry from POL to BUL
    3 tanks from BST to BUL
    3 infantry, AA gun from GER to FRA
    5 infantry from GER to POL

    Mobilize

    7 infantry, AA gun in GER
    IC in FRA

    Income

    39 + 10 NO = 49

    LL vs. JWW 2aG.AAM


  • R2 purchase 3arm, 2 art & 5 inf spend 38 (save 1)

    combat
    #1 kar (3inf) v fin stack & arc stack
    #2 bst (mt) v inf (bel) cwol
    #3 epl (art) v 3inf (euk 2 and ukr 1)
    #4 man (mt) v inf (bry) cwol

    dice….


  • #1 KAR attackDiceRolls: 1@3 4@2 6@1; Total Hits: 81@3: (1)4@2: (2, 2, 2, 2)6@1: (3, 1, 4, 1, 1, 6)v 3infDiceRolls: 3@2; Total Hits: 13@2: (1, 5, 5)


  • kar cwlo inf

    #3 epl attackDiceRolls: 3@1; Total Hits: 13@1: (3, 4, 1)v artDiceRolls: 1@2; Total Hits: 01@2: (4)


  • epl twol

    ncm:
    fin aa > kar
    cau stack > ukr
    rus 2 arm > ukr
    rus 2inf & aa > cau
    nov inf > kaz
    eve inf > nov
    ck > eve
    bry 2inf > stc

    placement inf, art & 2 arm cau - 4inf, art & arm rus

    rus collect 32 + saved 1 + 5 = 38



  • Japan turn 2

    Purchase

    39 IPC

    destroyer
    IC
    infantry
    bomber
    save 1 IPC

    Combat Moves

    FUK (empty) v infantry (KWA)
    BUR (empty) v infantry (KWA) using Z61 transport
    MID (infantry) v infantry, artillery (JPN)
    WAK (infantry) v infantry, artillery (PHI), *support shots with cruiser, battleship
    IND (infantry) v infantry (BOR), infantry (Z49), fighter (Z37), fighter (FIC)
    MAN (infantry) v 2 infantry (SUI), 2 fighters (Z62)
    NIN (empty) v infantry (SUI)
    HUP (empty) v infantry (SUI)

    dice

    MID
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • MID taken with infantry, artillery

    WAK
    A - infantry, artillery, cruiser, battleship
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (2)1@4: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • WAK taken with infantry, artillery

    IND
    A - 2 infantry, 2 fighters
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (4, 6)2@3: (2, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • IND taken with 2 infantry, 2 fighters

    MAN
    A - 2 infantry, 2 fighters
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 2)2@3: (5, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • MAN taken with 2 infantry, 2 fighters

    Noncombat Moves

    2 fighters from MAN to Z52
    2 ac from Z62 to Z52
    2 fighters from FIC to Z52
    fighter from IND to TRJ
    fighter from IND to Z38
    fighter from Z37 to CNG
    2 infantry from SUM to TRJ
    transport from Z38 to Z34
    ac from Z37 to Z38
    2 infantry from JPN to FIC
    infantry, tank from PHI to FIC
    transport from Z62 to Z36
    transport from Z50 to Z37

    Mobilize

    infantry, bomber in JPN
    destroyer in Z62
    IC in SUM

    Income

    37 + 15 NO + 1 saved = 53

    LL vs. JWW 2cJ.AAM


  • finally decided what to do. Thought the small usa Pac navy would be enough to keep you away for a turn or two but that didn’t pan out. maybe I needed to put a bit more pressure on China with the soviets?

    UK 2 purchase CA, 2fgt, trn & 3 inf spend 48 (save 0)

    combat
    #1 NWY (4inf) v BB, BMB, fgt, 2inf art & arm (gbr)

    dice……DiceRolls: 2@4 2@3 2@2 1@1; Total Hits: 32@4: (4, 6)2@3: (6, 3)2@2: (6, 1)1@1: (3)v 4 infDiceRolls: 4@2; Total Hits: 14@2: (1, 5, 5, 4)


  • 2nd wave attackDiceRolls: 1@4 2@3 2@2; Total Hits: 21@4: (4)2@3: (6, 5)2@2: (6, 2)v infDiceRolls: 1@2; Total Hits: 11@2: (2)

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