Please perform the German Combat Move.
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Kor twol
Man twlo 1 INF
z125 twol–>NCM
Nov: 3 INF, 3 ARM, 1 TacB, 2 Fig --> Bel
Smo: 4 INF --> Bel
Sukr: 3 INF --> Nukr
Bry: 1 ART --> Bel
Rus: 6 INF --> Smo
Amu: 1 AA --> Man–>Placement
Nov: 1 INF
Sukr: 1 ART, 2 INF
Rus: 1 ARM, 6 INF–>Income
territories: 40
no’s: 5
total: 45added 12 ipc to Japan’s treasury 55 + 12 = 67
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forgot Korea convoy damage - 3 = 42 ipc
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(I never understand this well, in this case the SS can shoot 1 time at each other now and then submerge, right?)
No. I can submerge immediately, which is what I’ll do.
SZ 125 is not clear, so Russia collects only 37 IPCs. -
J4
67 IPCs
1 mIC (12)
3 Inf (9)
1 CV (16)
1 Strat (12)
3 SS (18)save 0
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Oh and-
Repair BB SZ 37Combat
1 Inf Mal to Shn (mt)
1 Inf Kan to Tim (mt)
1 DD, 1 BB*, 2 CV, 1 CV*, 2 Fig, 2 Tac SZ 54 to SZ 33
4 SS SZ 36 to SZ 33
2 SS, 1 DD SZ 6 to SZ 33
2 Fig, 2 Tac, 2 Strat Kwa to SZ 331 BB SZ 37 to SZ 75 (TT destroyed)
1 TT SZ 42 to SZ 41, take 1 Inf Jav to Sum (mt)
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Shn twol
Sum twol
Tim twol
SZ 75 cwolSZ 33
Attack (6 SS, 2 DD, 1 BB*, 2 CV, 1 CV*, 4 Fig, 4 Tac, 2 Strat)
Rolls: 8@2 4@3 7@4; Total Hits: 118@2: (1, 4, 4, 4, 5, 2, 2, 1)4@3: (4, 3, 1, 6)7@4: (1, 6, 1, 1, 3, 5, 4)
OoL?
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damage BB, damage & destroy CV’s, DD, CA’s, TacB, destroy BB, Fighters
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Kay so you
damage BB, lose 3 CV, 1 DD, 2 CA, and 1 Tac.Defense (1 DD, 2 CA, 1 BB, 3 CV, 5 Fig, 1 Tac)
Rolls: 4@2 3@3 6@4; Total Hits: 94@2: (2, 4, 1, 4)3@3: (2, 3, 1)6@4: (5, 2, 2, 3, 1, 6)
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Ow ow holy crap.
Lose 6 SS, 1 CV*, 1 CV.
SZ 33 R2
Attack (2 DD, 1 BB*, 2 CV, 4 Fig, 4 Tac, 2 Strat)
Rolls: 2@2 4@3 7@4; Total Hits: 72@2: (6, 2)4@3: (6, 5, 6, 6)7@4: (3, 2, 4, 4, 6, 1, 3)
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That’s all the rest.
Defense (1 BB*, 5 Fig)
Rolls: 6@4; Total Hits: 16@4: (4, 5, 6, 6, 5, 5)
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Hm. Well that kinda makes up for the previous round. :-P
Lose 1 Tac.
SZ 33 cwlo 6 SS, 2 CV, 1 Tac. I’ll have to lose another on anyway as it can’t land.
Btw we forgot a couple things-
US had the 5/7 NO last round and thus collected 78, not 73.
Also I forgot to declare a walk-in:
1 TT SZ 43 to SZ 21, take
1 Inf Bor to Gua (mt) twolNon-coms
9 Inf, 4 Art, 1 AA gun Kwe to Yun
1 Arm Hon to Yun
1 Inf, 1 Art Fic to Yun
1 Art Hon to Kwa
1 Fig Sui to Yun
1 Tac Hop to Kwa
1 Fig Hop to Yun
1 DD, 1 CA SZ 42 to SZ 36
1 TT SZ 37 to SZ 35, take
1 Inf Sia, 1 Art Mal to Phi
1 TT SZ 44 to SZ 36, take
1 Inf Cel to Kwa
1 Inf Sha to Anh
2 Fig, 2 Tac, 2 Strat SZ 33 to Pau
1 Tac in SZ 33 crashes into the ocean
2 Fig Kwa to SZ 6Place
3 Inf Sha
1 mIC Fic
1 Strat Jap
1 CV, 3 SS SZ 655 + 5 NO = 60 IPCs
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I think that was a pretty good fight for you tbh :-)
First of all before I forget: Still didn’t do France turn 3, so I would like to move the INF from Fea to Sud if that is ok?
USA turn 4
–>Purchase & repair
purchase: 1 CV (16) + 2 Fig (20) + 2 TT (14) + 2 INF (6) + 2 ART (8) + 1 SS (6) + 1 DD (8 = 78
save 0 ipc–>Combat movement
Haw: 1 bomber --> z21 (defenseless TT)(land Man)
–>NCM
Bra: 4 INF --> Mor
z101: 1 CV, 2 Fig, 2 SS, 1 CA, 1 DD --> z91
Wus: 1 INF, 1 Mech --> Haw
z16: 1 SS --> z26
z10: 2 SS --> z26
z49: 1 DD --> z26–>Placement
z10: 1 CV, 2 Fig, 1 SS
z101: 2 TT, 1 DD
Eus: 2 INF, 2 ART–>Income
territories: 52
no’s: 20
total: 72 -
China turn 4
–>Purchase & repair
purchase: 1 INF (3) = 3
save 1 ipc–>Combat movement
Sze: 1 INF --> Kwe (walk in)
She: 1 INF --> Hop (walk in)
Tsi: 1 INF --> Kan (walk in)–>NCM
Sik: 13 INF, 1 Fig --> She
–>Placement
Sze: 1 INF
–>Income
territories: 10
saved: 1
total: 11 -
UK turn 4
–>Purchase & repair
UKp: 2 INF (6) = 6
save 1 ipc–>Combat movement
Sud: 2 INF, 1 ART, 1 Fig --> Egy (land Mal)
Eth: 1 ART --> Egy
Iso: 1 ARM, 1 INF --> Egy
Con: 1 ARM --> Egy
Epr: 1 INF --> Cpr (activate)–>Combat
Egy
A:
Rolls: 1@1 4@2 3@3; Total Hits: 41@1: (1)4@2: (2, 5, 5, 3)3@3: (4, 1, 1)
D:
Rolls: 3@2; Total Hits: 13@2: (4, 5, 1)
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Egy twlo 1 INF
–>NCM
Sud: 1 AA --> Egy
Ken: 1 INF --> Sud
Bur: 2 ARM, 1 AA, 1 ART, 15 INF --> Ind
Ind: 1 ARM --> Epr
Que: 1 ARM, 1 INF --> Mor–>Placement
Ind: 2 INF
–>Income
UKp: 6 + 1 = 7
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and forgot a NCM for UK, 1 Fig from Gib to z92 if that’s ok
Anzac turn 4
–>Purchase & repair
purchase: 1 Fig (10) + 1 INF (3) = 13
save 1 ipc–>Combat movement
z60: 1 DD --> z41 (defenseless TT)
–>NCM
z60: 1 DD --> z61
Sud: 1 INF --> Egy–>Placement
Nsw: 1 INF, 1 Fig
–>Income
territories: 10
no’s: 5
saved: 1
total: 16note: think I forgot UKp placement, so corrected it in here
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I4
27 IPCs
1 CV (16)
3 Inf (9)save 2
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Combat
None
Non-coms
1 Arm Syr to Irq (activate)
1 Art Trj to Irq
Fleet SZ 98 to SZ 97, take
3 Inf, 1 Art Gre to Sita
1 DD SZ 96 to SZ 97
1 Art Alg to Tun
1 Mech, 1 Arm Alg to Lib
1 Fig Gre to SZ 97
1 Tac Fra to SZ 97
1 Fig Fra to SitaPlace
1 CV SZ 97
3 Inf NitaCollect
20 + 2 NO + 2 leftover = 24 IPCs
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G5
64 IPCs
1 Strat (12)
1 SS (6)
14 Inf (42)
1 Art (4)save 0
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Combat
1 Strat Fra to SZ 81 (TT destroyed)
1 DD SZ 112 to SZ 125
1 SS SZ 125 to SZ 112
1 Fig, 1 Tac Fin to SZ 1251 SS SZ 112 to SZ 114
2 Fig, 2 Tac Fra to SZ 114