TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Actually -
If it’s okay with you, I need the destroyer from SZ 33 to go to the SZ 54 battle, and the cruiser in 33 to stay. I didn’t realize that sub was there when I did my combat moves. I know I’ve already done rolls for this round, but the other battles don’t affect my decision regarding these ships. I need that sub to die regardless of what happened in the other battles.
If it’s a problem, that’s okay; I’ll leave the battle as is. Since this is totally my fault, I’ll leave it up to your discretion.
it’s ok for me
scramble 3 fighters for z54 please
Thanks a bunch.
3 fighters it is.
SZ 54
Attack (2 SS, 1 DD, 1 BB, 2 CV, 3 Fig, 3 Tac)
Rolls: 3@2 3@3 4@4; Total Hits: 53@2: (6, 5, 5)3@3: (6, 3, 5)4@4: (2, 2, 3, 1)
Defense (1 SS, 3 DD, 1 CA, 1 BB, 3 Fig)
Rolls: 1@1 3@2 1@3 4@4; Total Hits: 31@1: (6)3@2: (6, 5, 1)1@3: (4)4@4: (6, 4, 6, 1)
OoL?
damage BB, USA SS, USA DD, ANZAC ships, BB
and then fighters are last? or BB last.
yes, fighters last
Okay so you damage BB, lose SS, US DD, 2 Anzac DDs
I damage BB, lose 2 SS.
R2
Attack (1 DD, 1 BB*, 3 CV, 3 Fig, 3 Tac)
Rolls: 1@2 3@3 4@4; Total Hits: 51@2: (1)3@3: (3, 4, 5)4@4: (5, 3, 4, 2)
That’s all that’s left so no loss order needed.
Defense (1 CA, 1 BB*, 3 Fig)
Rolls: 1@3 4@4; Total Hits: 31@3: (6)4@4: (3, 5, 4, 4)
I meant 2 CV but no difference made.
I damage 1 CV, lose 1 Fig, 1 Tac
SZ 54 cwlo 2 SS, 1 CV, 1 Fig, 1 Tac, damage to BB.
Non-coms
1 CV SZ 33 to SZ 54
1 CA SZ 33 to SZ 49
1 DD, 1 CA SZ 36 to SZ 42
1 Strat SZ 45 to Kwa
2 Fig, 1 Tac Hon to Kwa
1 Fig Kan to Sui
1 Fig, 1 Tac She to Hop
5 Inf, 1 Art, 1 AA gun Anh to Kwe
4 Inf, 3 Art Hun to Kwe
1 Inf Man to Kor
2 Inf Jeh to Anh
3 Fig, 2 Tac Yun to Kwa
1 Strat Mal to Kwa
1 Fig, 1 Tac SZ 37 to Kwa
1 DD SZ 6 to SZ 16
4 SS SZ 6 to SZ 36
1 Art Kwa to Fic
Place
3 Inf Sha
1 Naval Base Hai
2 SS, 1 DD SZ 6
Collect
55 IPCs
USA turn 3
–>Purchase & repair
purchase: 1 CV (16) + 2 Fig (20) + 2 SS (12) + 1 TT (7) = 55
save 1 ipc
–>Combat movement
Cus: 1 INF --> TT --> Bra (activate)
Haw: 2 INF, 2 ART --> Car
z26: 1 BB, 2 CA --> bombard Car
z26: 1 DD --> z49
z26: 4 Fig, 1 TacB --> z49 (land z33)
Haw: 1 bomber --> z16 (land Haw)
z26: 1 SS --> z16
–>Combat
Car
A:
bombard
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (4)
round 1
Rolls: 4@2; Total Hits: 24@2: (3, 1, 4, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
z49
A:
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (4)4@3: (3, 4, 2, 2)1@4: (4)
D:
Rolls: 1@3; Total Hits: 01@3: (4)
z16
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Car twol
z49 twol
z16 twol
–>NCM
z26: 1 DD, 3 CV --> z33
Haw: 1 Fig --> z33
Haw: 1 Fig --> z26
z10: 1 CV, 1 Fig, 1 DD --> z26
z101: 1 TT --> z86
z57: 1 TT --> z75
–>Placement
z101: 1 CV, 2 Fig
z10: 2 SS, 1 TT
–>Income
territories: 52
no’s: 20
saved: 1
total: 73
China turn 3
–>Purchase & repair
purchase: 4 INF (12) = 12
save 0 ipc
–>Combat movement
/
–>NCM
Sze: 12 INF, 1 Fig --> Sik
–>Placement
Sze: 1 INF
Sik: 1 INF
Tsi: 1 INF
She: 1 INF
–>Income
territories: 4
UK turn 3
–>Purchase & repair
UKp: 1 ARM (6) + 2 INF (6) + 1 ART (4) = 16
save 1 ipc
–>Combat movement
Ind: 1 TacB, 2 Fig --> z37 (land Bur)
Tang: 1 INF --> Ken (walk in)
Syr: 1 ART, 1 INF --> Eth
Egy: 1 Fig --> Eth (land Sud)
Syr: 1 ARM + 1 INF Egy --> TT --> Iso (walk in)
z98: 1 Fig, 1 TacB --> z96 (land z92)
–>Combat
z37
A:
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (4)
D:
Rolls: 2@2 1@4; Total Hits: 22@2: (3, 1)1@4: (1)
Eth
A:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z96
A:
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z37 round 2
z96 twlo 1 TacB
A:
Rolls: 1@3; Total Hits: 01@3: (5)
D:
Rolls: 1@4; Total Hits: 11@4: (2)
Eth round 2
A:
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)
D:
Rolls: 1@3; Total Hits: 01@3: (6)
z96 holds wlo 2 Fig, 1 TacB (just had to try it). You lose 2 DD
Eth twlo 1 INF
–>NCM
Egy: 1 INF, 1 ART, 1 AA --> Sud
z98: 3 CA, 1 CV, 1 DD --> z92
Con: 1 INF --> Sud
Saf: 1 ARM --> Con
z89: 1 TT --> z106
Ind: 1 AA, 13 INF, 1 ART, 2 ARM --> Bur
–>Placement
Ind: 1 ARM, 2 INF, 1 ART
–>Income
UKp: 7 -1 +1 = 7
Anzac turn 3
–>Purchase & repair
purchase: 1 Fig (10) + 1 INF (3) = 13
save 1 ipc
–>NCM
Egy: 1 INF --> Sud
z62: 2 DD --> z60
Que: all --> Nsw
–>Placement
Nsw: 1 Fig, 1 INF
–>Income
territories: 10
no’s: 5
saved: 1
damage: -2
total: 14
scramble Gib if attacking z92
I think you can continue with Germany after Italy if you want, don’t think France will do anything that influences Germany much
I3
18 IPCs
1 Fig (10)
2 Inf (6)
save 2
Combat
Fleet SZ 97 to SZ 98, take
1 Inf, 1 Art Nita to Egy
1 Inf Alx to Egy
1 Art Nita, 1 Inf Gre to Trj (mt)
1 Inf Gre, 1 Arm Sita to Syr
1 Fig Sita to Syr
Trj twol
SZ 98
Attack (2 SS, 2 CA, 1 BB)
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (2, 2)2@3: (5, 2)1@4: (2)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Egy
Attack (2 Inf, 1 Art)
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 2)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Syr
Attack (1 Inf, 1 Arm, 1 Fig)
Rolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (1, 2)
Defense (1 Art)
Rolls: 1@2; Total Hits: 11@2: (1)