TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
UK
Attack (18 Inf, 5 Art, 8 Arm, 1 CA, 1 BB)
Rolls: 13@1 10@2 9@3 1@4; Total Hits: 1113@1: (4, 3, 3, 1, 4, 6, 2, 3, 3, 2, 4, 2, 2)10@2: (6, 1, 3, 2, 4, 1, 1, 1, 4, 1)9@3: (4, 5, 4, 4, 1, 3, 4, 5, 1)1@4: (1)
Defense (22 Inf)
Rolls: 22@2; Total Hits: 922@2: (1, 1, 5, 1, 3, 1, 3, 5, 5, 4, 6, 5, 4, 2, 6, 2, 3, 1, 2, 6, 2, 5)
UK R2
Attack (9 Inf, 5 Art, 8 Arm)
Rolls: 4@1 10@2 8@3; Total Hits: 64@1: (6, 2, 2, 5)10@2: (4, 2, 6, 4, 5, 3, 1, 3, 2, 4)8@3: (2, 4, 3, 5, 5, 2, 6, 5)
Defense (11 Inf)
Rolls: 11@2; Total Hits: 611@2: (1, 4, 5, 5, 6, 1, 1, 1, 1, 6, 2)
Stop doing that.
UK R3
Attack (3 Inf, 5 Art, 8 Arm)
Rolls: 8@2 8@3; Total Hits: 68@2: (5, 6, 3, 1, 1, 5, 4, 4)8@3: (6, 6, 2, 6, 5, 3, 2, 3)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 15@2: (4, 6, 5, 1, 3)
Little more than expected but alright.
UK twlo 16 Inf
IC downgraded
Non-coms
1 AA gun Sco to UK
1 SS SZ 118 to SZ 110
2 Inf, 1 Art Nor to Fin
5 Inf Rom to Hun
2 Inf Pol to Hun
1 Fig, 1 Strat Wgr to Fra
1 Inf Alb to Yugo
2 Mech, 1 AA gun Ger to Hun
Place
8 Inf, 2 Art Ger
7 Inf Wgr
Collect
49 + 15 NO + 27 plunder = 91 IPCs
Russia turn 3
–>Purchase & repair
purchase: 1 ARM (6) + 11 INF (33) = 39
save 0 ipc
–>NCM
Bel: 1 TacB, 2 Fig --> Nov
Sukr: 3 INF --> Bry
Bry: 12 INF --> Bel
Yen: 2 Mech, 2 ARM --> Bury
Bury: 18 INF, 1 AA --> Amu
Rus: 4 INF --> Smo
–>Placement
Nov: 1 ARM, 2 INF
Sukr: 3 INF
Rus: 6 INF
–>Income
territories: 37
J3
44 IPCs
1 Naval Base (15)
3 Inf (9)
2 SS (12)
1 DD (8)
save 0
Combat
DoW on US, UK, Anzac, and France
1 Inf Sui to Kan
1 Fig Anh to Kan
1 Inf Hop to She
1 Fig, 1 Tac Kwa to She
1 Inf Sia to Fic (mt)
1 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac Kwa to Hon
1 Strat Kwa to SZ 45 (TT destroyed)
1 TT SZ 36 to SZ 43, take
1 Inf Kwa to Bor (mt)
1 TT SZ 36 to SZ 44, take
1 Inf Kwa to Cel (mt)
1 TT SZ 36 to SZ 42, take
1 Inf Kwa to Jav (mt)
1 Fig, 1 Tac Kwa to SZ 37
2 DD, 1 BB, 1 TT SZ 36 to SZ 37, take
1 Inf, 1 Art Kwa to Mal
1 Strat Kwa to Mal
1 TT SZ 36 to SZ 35, take
1 Inf, 1 Art Kwa to Phi
1 TT SZ 33 to SZ 35, take
2 Inf Car to Phi
1 Inf Kwe to Yun
1 Inf, 3 Fig, 2 Tac Kwa to Yun
3 Fig, 3 Tac, 2 SS, 1 CA, 1 BB, 2 CV SZ 33 to SZ 54 (scramble possible)
I think that’s it.
I just need scrambling/submerging orders in SZ 54. (1 US sub)
Fic twol
Bor twol
Jav twol
Cel twol
SZ 45 cwol
Kan
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
She
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (3)1@4: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Yun
Attack (2 Inf, 3 Fig, 2 Tac)
Rolls: 2@1 3@3 2@4; Total Hits: 32@1: (5, 2)3@3: (5, 1, 2)2@4: (4, 5)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Hon
Attack (1 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac)
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (1, 3)3@3: (1, 1, 6)1@4: (6)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Kan twol
She cwlo 1 Inf
Yun twol
Hon twlo 1 Mech
SZ 37
Attack (2 DD, 1 BB, 1 Fig, 1 Tac)
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (2, 6)1@3: (5)2@4: (1, 5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Mal
Attack (1 Inf, 1 Art, 1 Strat)
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 1)1@4: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Phi
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 1)2@2: (5, 4)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
SZ 37 cwol, damage to BB
Mal twol
Phi twol
Just need orders for SZ 54 -
Attacking with
2 SS, 1 CA, 1 BB, 2 CV, 3 Fig, 3 Tac
vs
1 SS, 3 DD, 1 CA, 1 BB (3 potential fighters)
Actually -
If it’s okay with you, I need the destroyer from SZ 33 to go to the SZ 54 battle, and the cruiser in 33 to stay. I didn’t realize that sub was there when I did my combat moves. I know I’ve already done rolls for this round, but the other battles don’t affect my decision regarding these ships. I need that sub to die regardless of what happened in the other battles.
If it’s a problem, that’s okay; I’ll leave the battle as is. Since this is totally my fault, I’ll leave it up to your discretion.
it’s ok for me
scramble 3 fighters for z54 please
Thanks a bunch.
3 fighters it is.
SZ 54
Attack (2 SS, 1 DD, 1 BB, 2 CV, 3 Fig, 3 Tac)
Rolls: 3@2 3@3 4@4; Total Hits: 53@2: (6, 5, 5)3@3: (6, 3, 5)4@4: (2, 2, 3, 1)
Defense (1 SS, 3 DD, 1 CA, 1 BB, 3 Fig)
Rolls: 1@1 3@2 1@3 4@4; Total Hits: 31@1: (6)3@2: (6, 5, 1)1@3: (4)4@4: (6, 4, 6, 1)
OoL?
damage BB, USA SS, USA DD, ANZAC ships, BB
and then fighters are last? or BB last.
yes, fighters last
Okay so you damage BB, lose SS, US DD, 2 Anzac DDs
I damage BB, lose 2 SS.
R2
Attack (1 DD, 1 BB*, 3 CV, 3 Fig, 3 Tac)
Rolls: 1@2 3@3 4@4; Total Hits: 51@2: (1)3@3: (3, 4, 5)4@4: (5, 3, 4, 2)
That’s all that’s left so no loss order needed.
Defense (1 CA, 1 BB*, 3 Fig)
Rolls: 1@3 4@4; Total Hits: 31@3: (6)4@4: (3, 5, 4, 4)
I meant 2 CV but no difference made.
I damage 1 CV, lose 1 Fig, 1 Tac
SZ 54 cwlo 2 SS, 1 CV, 1 Fig, 1 Tac, damage to BB.
Non-coms
1 CV SZ 33 to SZ 54
1 CA SZ 33 to SZ 49
1 DD, 1 CA SZ 36 to SZ 42
1 Strat SZ 45 to Kwa
2 Fig, 1 Tac Hon to Kwa
1 Fig Kan to Sui
1 Fig, 1 Tac She to Hop
5 Inf, 1 Art, 1 AA gun Anh to Kwe
4 Inf, 3 Art Hun to Kwe
1 Inf Man to Kor
2 Inf Jeh to Anh
3 Fig, 2 Tac Yun to Kwa
1 Strat Mal to Kwa
1 Fig, 1 Tac SZ 37 to Kwa
1 DD SZ 6 to SZ 16
4 SS SZ 6 to SZ 36
1 Art Kwa to Fic
Place
3 Inf Sha
1 Naval Base Hai
2 SS, 1 DD SZ 6
Collect
55 IPCs