Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3


  • Russia turn 3

    –>Purchase & repair

    purchase: 1 ARM (6) + 11 INF (33) = 39
    save 0 ipc

    –>NCM

    Bel: 1 TacB, 2 Fig --> Nov
    Sukr: 3 INF --> Bry
    Bry: 12 INF --> Bel
    Yen: 2 Mech, 2 ARM --> Bury
    Bury: 18 INF, 1 AA --> Amu
    Rus: 4 INF --> Smo

    –>Placement

    Nov: 1 ARM, 2 INF
    Sukr: 3 INF
    Rus: 6 INF

    –>Income

    territories: 37

    3 Spoox vs Alsch 03bRussia.AAM


  • J3

    44 IPCs

    1 Naval Base (15)
    3 Inf (9)
    2 SS (12)
    1 DD (8)

    save 0


  • Combat

    DoW on US, UK, Anzac, and France

    1 Inf Sui to Kan
    1 Fig Anh to Kan

    1 Inf Hop to She
    1 Fig, 1 Tac Kwa to She

    1 Inf Sia to Fic (mt)

    1 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac Kwa to Hon

    1 Strat Kwa to SZ 45 (TT destroyed)

    1 TT SZ 36 to SZ 43, take
    1 Inf Kwa to Bor (mt)

    1 TT SZ 36 to SZ 44, take
    1 Inf Kwa to Cel (mt)

    1 TT SZ 36 to SZ 42, take
    1 Inf Kwa to Jav (mt)

    1 Fig, 1 Tac Kwa to SZ 37

    2 DD, 1 BB, 1 TT SZ 36 to SZ 37, take
    1 Inf, 1 Art Kwa to Mal
    1 Strat Kwa to Mal

    1 TT SZ 36 to SZ 35, take
    1 Inf, 1 Art Kwa to Phi
    1 TT SZ 33 to SZ 35, take
    2 Inf Car to Phi

    1 Inf Kwe to Yun
    1 Inf, 3 Fig, 2 Tac Kwa to Yun

    3 Fig, 3 Tac, 2 SS, 1 CA, 1 BB, 2 CV SZ 33 to SZ 54 (scramble possible)

    I think that’s it.


  • I just need scrambling/submerging orders in SZ 54.  (1 US sub)

    Fic twol
    Bor twol
    Jav twol
    Cel twol
    SZ 45 cwol

    Kan

    Attack (1 Inf, 1 Fig)
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    She

    Attack (1 Inf, 1 Fig, 1 Tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (3)1@4: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun

    Attack (2 Inf, 3 Fig, 2 Tac)
    DiceRolls: 2@1 3@3 2@4; Total Hits: 32@1: (5, 2)3@3: (5, 1, 2)2@4: (4, 5)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Hon

    Attack (1 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac)
    DiceRolls: 2@2 3@3 1@4; Total Hits: 32@2: (1, 3)3@3: (1, 1, 6)1@4: (6)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Kan twol
    She cwlo 1 Inf
    Yun twol
    Hon twlo 1 Mech

    SZ 37

    Attack (2 DD, 1 BB, 1 Fig, 1 Tac)
    DiceRolls: 2@2 1@3 2@4; Total Hits: 22@2: (2, 6)1@3: (5)2@4: (1, 5)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Mal

    Attack (1 Inf, 1 Art, 1 Strat)
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (2, 1)1@4: (6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Phi

    Attack (3 Inf, 1 Art)
    DiceRolls: 2@1 2@2; Total Hits: 22@1: (1, 1)2@2: (5, 4)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • SZ 37 cwol, damage to BB
    Mal twol
    Phi twol

    Just need orders for SZ 54 -

    Attacking with
    2 SS, 1 CA, 1 BB, 2 CV, 3 Fig, 3 Tac

    vs

    1 SS, 3 DD, 1 CA, 1 BB (3 potential fighters)


  • Actually -
    If it’s okay with you, I need the destroyer from SZ 33 to go to the SZ 54 battle, and the cruiser in 33 to stay.  I didn’t realize that sub was there when I did my combat moves.  I know I’ve already done rolls for this round, but the other battles don’t affect my decision regarding these ships.  I need that sub to die regardless of what happened in the other battles. 
    If it’s a problem, that’s okay; I’ll leave the battle as is.  Since this is totally my fault, I’ll leave it up to your discretion.


  • it’s ok for me

    scramble 3 fighters for z54 please


  • Thanks a bunch.
    3 fighters it is.

    SZ 54

    Attack (2 SS, 1 DD, 1 BB, 2 CV, 3 Fig, 3 Tac)
    DiceRolls: 3@2 3@3 4@4; Total Hits: 53@2: (6, 5, 5)3@3: (6, 3, 5)4@4: (2, 2, 3, 1)

    Defense (1 SS, 3 DD, 1 CA, 1 BB, 3 Fig)
    DiceRolls: 1@1 3@2 1@3 4@4; Total Hits: 31@1: (6)3@2: (6, 5, 1)1@3: (4)4@4: (6, 4, 6, 1)


  • OoL?


  • damage BB, USA SS, USA DD, ANZAC ships, BB


  • and then fighters are last?  or BB last.


  • yes, fighters last


  • Okay so you damage BB, lose SS, US DD, 2 Anzac DDs

    I damage BB, lose 2 SS.

    R2

    Attack (1 DD, 1 BB*, 3 CV, 3 Fig, 3 Tac)
    DiceRolls: 1@2 3@3 4@4; Total Hits: 51@2: (1)3@3: (3, 4, 5)4@4: (5, 3, 4, 2)


  • That’s all that’s left so no loss order needed.

    Defense (1 CA, 1 BB*, 3 Fig)
    DiceRolls: 1@3 4@4; Total Hits: 31@3: (6)4@4: (3, 5, 4, 4)


  • I meant 2 CV but no difference made.

    I damage 1 CV, lose 1 Fig, 1 Tac

    SZ 54 cwlo 2 SS, 1 CV, 1 Fig, 1 Tac, damage to BB.

    Non-coms

    1 CV SZ 33 to SZ 54
    1 CA SZ 33 to SZ 49
    1 DD, 1 CA SZ 36 to SZ 42
    1 Strat SZ 45 to Kwa
    2 Fig, 1 Tac Hon to Kwa
    1 Fig Kan to Sui
    1 Fig, 1 Tac She to Hop
    5 Inf, 1 Art, 1 AA gun Anh to Kwe
    4 Inf, 3 Art Hun to Kwe
    1 Inf Man to Kor
    2 Inf Jeh to Anh
    3 Fig, 2 Tac Yun to Kwa
    1 Strat Mal to Kwa
    1 Fig, 1 Tac SZ 37 to Kwa
    1 DD SZ 6 to SZ 16
    4 SS SZ 6 to SZ 36
    1 Art Kwa to Fic

    Place

    3 Inf Sha
    1 Naval Base Hai
    2 SS, 1 DD SZ 6

    Collect

    55 IPCs

    3 Spoox vs Alsch 03cJ.AAM


  • USA turn 3

    –>Purchase & repair

    purchase: 1 CV (16) + 2 Fig (20) + 2 SS (12) + 1 TT (7) = 55
    save 1 ipc

    –>Combat movement

    Cus: 1 INF --> TT --> Bra (activate)
    Haw: 2 INF, 2 ART --> Car
    z26: 1 BB, 2 CA --> bombard Car
    z26: 1 DD --> z49
    z26: 4 Fig, 1 TacB --> z49 (land z33)
    Haw: 1 bomber --> z16 (land Haw)
    z26: 1 SS --> z16

    –>Combat

    Car
    A:
    bombard
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (1, 4)1@4: (4)
    round 1
    DiceRolls: 4@2; Total Hits: 24@2: (3, 1, 4, 1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    z49
    A:
    DiceRolls: 1@2 4@3 1@4; Total Hits: 41@2: (4)4@3: (3, 4, 2, 2)1@4: (4)
    D:
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    z16
    A:
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Car twol
    z49 twol
    z16 twol

    –>NCM

    z26: 1 DD, 3 CV --> z33
    Haw: 1 Fig --> z33
    Haw: 1 Fig --> z26
    z10: 1 CV, 1 Fig, 1 DD --> z26
    z101: 1 TT --> z86
    z57: 1 TT --> z75

    –>Placement

    z101: 1 CV, 2 Fig
    z10: 2 SS, 1 TT

    –>Income

    territories: 52
    no’s: 20
    saved: 1
    total: 73

    3 Spoox vs Alsch 03dUSA.AAM


  • China turn 3

    –>Purchase & repair

    purchase: 4 INF (12) = 12
    save 0 ipc

    –>Combat movement

    /

    –>NCM

    Sze: 12 INF, 1 Fig --> Sik

    –>Placement

    Sze: 1 INF
    Sik: 1 INF
    Tsi: 1 INF
    She: 1 INF

    –>Income

    territories: 4

    3 Spoox vs Alsch 03eChina.AAM


  • UK turn 3

    –>Purchase & repair

    UKp: 1 ARM (6) + 2 INF (6) + 1 ART (4) = 16
    save 1 ipc

    –>Combat movement

    Ind: 1 TacB, 2 Fig --> z37 (land Bur)
    Tang: 1 INF --> Ken (walk in)
    Syr: 1 ART, 1 INF --> Eth
    Egy: 1 Fig --> Eth (land Sud)
    Syr: 1 ARM + 1 INF Egy --> TT --> Iso (walk in)
    z98: 1 Fig, 1 TacB --> z96 (land z92)

    –>Combat

    z37
    A:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (4)
    D:
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (3, 1)1@4: (1)

    Eth
    A:
    DiceRolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    z96
    A:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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