TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Reinforcements - GermansCombat Hit Differential Summary :
Anzac turn 2
–>Purchase & repair
purchase: 2 DD (16) = 16
save 0 ipc
–>Combat movement
Jav: 1 INF --> TT --> Dgu
–>NCM
z62: 1 DD --> z54
Alx: 1 INF --> Egy
–>Placement
z62: 2 DD
–>Income
territories: 14
I can actually opt not to convoy you, which I will do in Syria. So UK collects 27 instead.
I2
….gotta make up for those crappy dice in Syria somehow. Hm.
14 IPCs
1 DD (8)
1 SS (6)
save 0
Combat
1 Art, 1 Mech Tun to Alg (mt)
1 Arm Lib to Alg
2 Inf Bul to Gre
1 Fig Sita to Gre
2 Fig, 1 Tac Fra to Gre
Fleet SZ 99 to SZ 97, take
1 Inf Nita,
2 Inf, 1 Art Tob to Gre
1 Inf Tob to Alx (mt)
1 Inf Ken to Eth (mt)
Eth lwol
Alg twol
Alx twol
Gre
Attack (5 Inf, 1 Art, 3 Fig, 1 Tac, 2 CA, 1 BB)
Rolls: 4@1 2@2 5@3 2@4; Total Hits: 54@1: (3, 3, 4, 5)2@2: (2, 1)5@3: (6, 4, 5, 3, 3)2@4: (6, 3)
Defense (4 Inf)
Rolls: 4@2; Total Hits: 04@2: (6, 5, 5, 6)
I don’t want to cause any trouble but…where in the rules is it stated that convoy disruptions are optional? (looking at the Europe rulebook here atm)
Never thought it was optional and never played like it, that’s why I’m asking.
Kinda takes the sting off of Syria.
Gre twol
Non-coms
3 Fig, 1 Tac Gre to Sita
1 SS SZ 93 to SZ 97
1 DD SZ 99 to SZ 96
1 Inf, 2 Art Sfr to Nita
1 Arm Sfr to Sita
Place
1 SS, 1 DD SZ 97
Collect
18 IPCs
To explain the convoy thing-
It doesn’t specify it in the Europe book, but it’s in the Pacific rule book-
Pg 20, “Conduct Convoy Disruptions”
3. At least one enemy warship must be in the sea zone, and the intent to disrupt the convoy must be declared.
That’s how I’ve always understood it; it simply doesn’t come up much in play.
ah ok, I was a bit too lazy and should have looked up my Pacific rulebook, it is MUCH clearer explained that way.
France turn 2
–>NCM
z81: 1 DD --> z98
Uk: 1 Fig --> Mor
Fca: 1 INF --> Fea
probably my last turn for the night, so take your time
No problem.
G3
53 IPCs
15 Inf (45)
2 Art (8)
save 0
Combat
Sealion!
5 Inf Sco to UK
UK
Attack (18 Inf, 5 Art, 8 Arm, 1 CA, 1 BB)
Rolls: 13@1 10@2 9@3 1@4; Total Hits: 1113@1: (4, 3, 3, 1, 4, 6, 2, 3, 3, 2, 4, 2, 2)10@2: (6, 1, 3, 2, 4, 1, 1, 1, 4, 1)9@3: (4, 5, 4, 4, 1, 3, 4, 5, 1)1@4: (1)
Defense (22 Inf)
Rolls: 22@2; Total Hits: 922@2: (1, 1, 5, 1, 3, 1, 3, 5, 5, 4, 6, 5, 4, 2, 6, 2, 3, 1, 2, 6, 2, 5)
UK R2
Attack (9 Inf, 5 Art, 8 Arm)
Rolls: 4@1 10@2 8@3; Total Hits: 64@1: (6, 2, 2, 5)10@2: (4, 2, 6, 4, 5, 3, 1, 3, 2, 4)8@3: (2, 4, 3, 5, 5, 2, 6, 5)
Defense (11 Inf)
Rolls: 11@2; Total Hits: 611@2: (1, 4, 5, 5, 6, 1, 1, 1, 1, 6, 2)
Stop doing that.
UK R3
Attack (3 Inf, 5 Art, 8 Arm)
Rolls: 8@2 8@3; Total Hits: 68@2: (5, 6, 3, 1, 1, 5, 4, 4)8@3: (6, 6, 2, 6, 5, 3, 2, 3)
Defense (5 Inf)
Rolls: 5@2; Total Hits: 15@2: (4, 6, 5, 1, 3)
Little more than expected but alright.
UK twlo 16 Inf
IC downgraded
Non-coms
1 AA gun Sco to UK
1 SS SZ 118 to SZ 110
2 Inf, 1 Art Nor to Fin
5 Inf Rom to Hun
2 Inf Pol to Hun
1 Fig, 1 Strat Wgr to Fra
1 Inf Alb to Yugo
2 Mech, 1 AA gun Ger to Hun
Place
8 Inf, 2 Art Ger
7 Inf Wgr
Collect
49 + 15 NO + 27 plunder = 91 IPCs
Russia turn 3
–>Purchase & repair
purchase: 1 ARM (6) + 11 INF (33) = 39
save 0 ipc
–>NCM
Bel: 1 TacB, 2 Fig --> Nov
Sukr: 3 INF --> Bry
Bry: 12 INF --> Bel
Yen: 2 Mech, 2 ARM --> Bury
Bury: 18 INF, 1 AA --> Amu
Rus: 4 INF --> Smo
–>Placement
Nov: 1 ARM, 2 INF
Sukr: 3 INF
Rus: 6 INF
–>Income
territories: 37
J3
44 IPCs
1 Naval Base (15)
3 Inf (9)
2 SS (12)
1 DD (8)
save 0
Combat
DoW on US, UK, Anzac, and France
1 Inf Sui to Kan
1 Fig Anh to Kan
1 Inf Hop to She
1 Fig, 1 Tac Kwa to She
1 Inf Sia to Fic (mt)
1 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac Kwa to Hon
1 Strat Kwa to SZ 45 (TT destroyed)
1 TT SZ 36 to SZ 43, take
1 Inf Kwa to Bor (mt)
1 TT SZ 36 to SZ 44, take
1 Inf Kwa to Cel (mt)
1 TT SZ 36 to SZ 42, take
1 Inf Kwa to Jav (mt)
1 Fig, 1 Tac Kwa to SZ 37
2 DD, 1 BB, 1 TT SZ 36 to SZ 37, take
1 Inf, 1 Art Kwa to Mal
1 Strat Kwa to Mal
1 TT SZ 36 to SZ 35, take
1 Inf, 1 Art Kwa to Phi
1 TT SZ 33 to SZ 35, take
2 Inf Car to Phi
1 Inf Kwe to Yun
1 Inf, 3 Fig, 2 Tac Kwa to Yun
3 Fig, 3 Tac, 2 SS, 1 CA, 1 BB, 2 CV SZ 33 to SZ 54 (scramble possible)
I think that’s it.
I just need scrambling/submerging orders in SZ 54. (1 US sub)
Fic twol
Bor twol
Jav twol
Cel twol
SZ 45 cwol
Kan
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)
She
Attack (1 Inf, 1 Fig, 1 Tac)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (3)1@4: (1)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Yun
Attack (2 Inf, 3 Fig, 2 Tac)
Rolls: 2@1 3@3 2@4; Total Hits: 32@1: (5, 2)3@3: (5, 1, 2)2@4: (4, 5)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
Hon
Attack (1 Art, 1 Mech, 1 Arm, 2 Fig, 1 Tac)
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (1, 3)3@3: (1, 1, 6)1@4: (6)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Kan twol
She cwlo 1 Inf
Yun twol
Hon twlo 1 Mech
SZ 37
Attack (2 DD, 1 BB, 1 Fig, 1 Tac)
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (2, 6)1@3: (5)2@4: (1, 5)
Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1)
Mal
Attack (1 Inf, 1 Art, 1 Strat)
Rolls: 2@2 1@4; Total Hits: 22@2: (2, 1)1@4: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Phi
Attack (3 Inf, 1 Art)
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 1)2@2: (5, 4)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
SZ 37 cwol, damage to BB
Mal twol
Phi twol
Just need orders for SZ 54 -
Attacking with
2 SS, 1 CA, 1 BB, 2 CV, 3 Fig, 3 Tac
vs
1 SS, 3 DD, 1 CA, 1 BB (3 potential fighters)