Tex (allies) and Varn H (axis) Spring 1942


  • Bombers just attacking factory

    Anti-aircraft gun
    DiceRolls: 2@1; Total Hits: 02@1: (6, 5)


  • bombers
    Ger
    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)


  • Ger 1 hit to factory

    noncombat-
    2bombers in Ger to Gbr
    Fleet in zone 33 to zone 28, transport picks up infantry in Rho to zone 28
    tranport in zone 30 to zone 28
    sub in zone 47 to zone 58

    Place cruiser in zone 2
    bomber in Gbr

    Collect 22, 30 on hand

    Tex allies and Varn H axis UK2.AAM


  • Strategic bombing: you rolled two 6 sided dice (one for each bomber). You rolled a 5 and a 4 for a total of $9 IPC damage to the Germany factory. At the beginning of my turn, I must pay this $9 (or some portion of it), otherwise my production will now be limited to (10 - 9 = 1) unit a turn from Germany. If I pay the money then I can use the factory as normal.


  • Round 2, Japan

    Purchase: $32 on hand
    –-1.) Destroyer x1, Carrier x1, Tank x2  (-$32, 0 remaining)

    Combat Movement:
    —1.) China Infantry x2 Sinkiang
    —2.) SZ 36 Fleet to SZ 60, load Infantry x2 Japan, invade Buryatia (including Fighters x2 and Bombardment x1)
    —3.) SZ 61 Fleet to SZ 60, load Tank x2 and Infantry x3 and Artillery x1, invade Buryatia (including Bombardment x1)
    —4.) Manchuria Infantry x1 and Tank x1 and Fighter x1 to Buryatia
    —5.) Japan Fighter x1 and Bomber x1 to Buryatia


  • Round 1, Japan; continued

    Combat BURYATIA, Attacker, Round 1: Fighter x4, Bomber x1, Infantry x6, Artillery x1, Tank x3, Bombardment x2 (first round only)
    DiceRolls: 4@1 2@2 7@3 3@4; Total Hits: 74@1: (3, 3, 5, 6)2@2: (2, 1)7@3: (2, 5, 6, 1, 6, 6, 3)3@4: (6, 1, 1)

    Combat BURYATIA, Defender, Round 1: Infantry x6
    DiceRolls: 6@2; Total Hits: 16@2: (3, 6, 3, 4, 1, 3)


  • Round 2, Japan; continued

    Japan captures Buryatia, losing Infantry x1!


  • Round 2, Japan; continued

    Non-Combat Movement:
    –-1.) Buryatia Fighter x4 to SZ 60
    —2.) Buryatia Bomber x1 to Japan

    Mobilize:
    —1.) Destroyer x1, Carrier x1 to SZ 60
    —2.) Tank x2 to Japan

    Collect Income:
    Japan collect 35, total 35 in hand

    Summary:
    —1.) China: Infantry x2
    —2.) Sinkiang: Infantry x2
    —3.) FIC: Infantry x4, Fighter x2
    —4.) SZ 60: Carrier x2, Fighter x4, Battleship x2, Destroyer x1, Transport x4
    —5.) Japan: Bomber x1, Tank x2
    —6.) Okinawa/Borneo/Carolines/Wake/Solomons/New Guinea: Infantry x1
    —7.) East Indies: Infantry x2
    —8.) Buryatia: Infantry x5, Artillery x1, Tank x3
    —all others 0

    Tex allies and Varn H axis J2.AAM


  • USA’s turn!


  • United States2
    buy battleship, cruiser, bomber,sub
    save 10

    combat-
    bomber in Gbr to Ger


  • anti-aircraft gun
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • You hit me!!
    noncombat-
    bomber in Eus to Gbr
    fleet in zone 20 to zone 55
    sub in zone 60 to zone 52
    fighter in Eus to Wus
    2infantry in Nov to Rus
    2infantry in Cus to Wus

    Place Battleship, cruiser, sub in zone 55
    bomber in Eus

    Collect 38, 48 on hand

    Tex allies and Varn H axis US2.AAM


  • Soviet Union 3
    buy 3tanks
    save 3

    combat -
    none

    noncombat-
    none

    Place 3tanks in Rus
    Collect 13, 16 on hand

    Collect

    Tex allies and Varn H axis SU3.AAM


  • Round 3, Germany

    Purchase: $58 on hand
    –-1.) repair $9 in damage to German factory
    —2.) Tank x9, Infantry x1 (-$48, 1 remaining)

    Combat Movement:
    —1.) Caucasus Tank x4 to India
    —2.) Persia Infantry x1 and Artillery x1 to India
    —3.) Congo Artillery x1 to Rhodesia
    —4.) East Italian Africa Infantry x1 to Rhodesia (uncontested)


  • Round 2, Germany; continued

    Combat INDIA, Attacker, Round 1: Tank x4, Infantry x1, Artillery x1
    DiceRolls: 2@2 4@3; Total Hits: 22@2: (4, 5)4@3: (6, 3, 1, 5)

    Combat INDIA, Defender, Round 1: Infantry x4
    DiceRolls: 4@2; Total Hits: 04@2: (6, 4, 6, 3)


  • Round 2, Germany; continued

    INDIA, round 1: Defending Infantry x2 destroyed.

    Combat INDIA, Attacker, Round 2: Tank x4, Infantry x1, Artillery x1
    DiceRolls: 2@2 4@3; Total Hits: 02@2: (4, 3)4@3: (6, 6, 4, 4)

    Combat INDIA, Defender, Round 2: Infantry x2
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Round 2, Germany; continued

    INDIA, round 2: Attacking Infantry x1 destroyed.

    Combat INDIA, Attacker, Round 3: Tank x4, Artillery x1
    DiceRolls: 1@2 4@3; Total Hits: 31@2: (4)4@3: (2, 2, 4, 3)

    Combat INDIA, Defender, Round 3: Infantry x2
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • Round 2, Germany; continued

    India Captured with loss of Infantry x1 and Artillery x1!


  • I keep cutting and pasting Round 2 Germany by mistake but its actually Round 3.


  • Round 3, Germany; continued

    Non-Combat Movement:
    –-1.) Trans-Jordan Infantry x1 to Egypt
    —2.) Egypt Infantry x1 to Congo
    —3.) West Africa Tank x1 to Egypt
    —4.) Eastern Europe Infantry x4 to Ukraine
    —5.) Eastern Europe Tank x1 to Caucasus
    —6.) Germany Tank x1 to Karelia
    —7.) Germany Infantry x2 to Western Europe
    —8.) Germany Infantry x2 via SZ 5 Transport to Karelia
    —9.) Archangel Infantry x1 to Karelia
    —10.) Germany Infantry x2 to Eastern Europe

    Mobilize:
    —1.) Tank x4 to Caucasus
    —2.) Tank x5, Infantry x1 to Germany

    Collect Income:
    Germany collect $62, total $62 in hand

    Summary:
    —1.) Germany: Infantry x1, Tank x5
    —2.) Western Europe: Inf x10, Fighter x2, Bomber x1
    —3.) Eastern Europe: Inf x2
    —4.) Karelia: Infantry x7, Tank x5
    —5.) Caucasus: Inf x10, Art x1, Tank x12, Fighter x4
    —6.) Egypt: Tank x1, Inf x1, Art x1
    —7.) SZ 13: Sub x2
    —8.) SZ 5: Destroyer x1, Transport x1
    —9.) Rhodesia: Infantry x1, Artillery x1
    —10.) India: Tank x4
    —all others 0

    Tex allies and Varn H axis G3.AAM

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