Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3


  • J2

    45 IPCs

    1 mIC (12)
    1 DD (8)
    4 SS (24)

    save 1


  • Combat

    1 Inf Anh to Hop (mt)

    1 Inf Anh to Kwe (mt)

    1 Inf Hun to Yun
    1 Inf, 7 Fig, 5 Tac, 2 Strat Kwa to Yun

    2 Inf Cha to Sui
    1 Fig Jeh to Sui


  • Hop twol
    Kwe twol

    Sui

    Attack (2 Inf, 1 Fig)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun

    Attack (2 Inf, 7 Fig, 5 Tac, 2 Strat)
    DiceRolls: 2@1 7@3 7@4; Total Hits: 82@1: (2, 6)7@3: (4, 3, 5, 4, 4, 2, 3)7@4: (6, 6, 1, 2, 3, 3, 3)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • Cha twlo 1 Inf
    Yun twlo 1 Inf

    Non-coms

    All air Yun to Kwa
    1 Fig Sui to Anh
    4 Inf, 3 Art, 1 Mech Anh to Hun
    1 Art Hun to Kwa
    5 Inf, 1 Art, 1 AA gun Jeh to Anh
    2 Inf Man to Jeh
    3 TT SZ 6 to SZ 36, take
    3 Inf, 2 Art, 1 Arm Jap to Kwa
    1 SS, 1 TT SZ 6 to SZ 33, take
    1 Inf Jap, 1 Inf Iwo to Car
    2 DD, 1 TT SZ 33 to SZ 36, take
    1 Inf Car, 1 Inf Pau

    Place

    1 mIC Sha
    4 SS, 1 DD SZ 6

    Collect

    33 + 10 NO + 1 leftover = 44 IPCs

    3 Spoox vs Alsch 02cJ.AAM


  • USA turn 2

    –>Purchase & repair

    purchase: 1 CV (16) + 1 Fig (10) + 1 DD (8 + 2 TT (14) = 48
    save 4 ipc

    –>NCM

    z11: 1 TT --> z26 (drop cargo in Haw)
    z10: 2 CV, 2 Fig --> z26
    Gua: 1 Fig --> z26
    z54: 1 TT + 2 INF --> z57

    –>Placement

    z10: 1 CV, 1 Fig, 1 DD
    z101: 2 TT

    –>Income

    territories: 52
    saved: 4
    total: 56

    3 Spoox vs Alsch 02dUSA.AAM


  • China turn 2

    –>Purchase & repair

    purchase: 5 INF (15) = 15
    save 0 ipc

    –>Combat movement

    Sze: 2 INF, 1 Fig --> Yun (land Sze)

    –>Combat

    Yun
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Yun twol

    –>NCM

    /

    –>Placement

    Kan: 1 INF
    Sze: 4 INF

    –>Income

    territories: 6
    no’s: 6
    total: 12

    3 Spoox vs Alsch 02eChina.AAM


  • UK turn 2

    –>Purchase & repair

    UKe: 9 INF (27) + 1 ARM (6) = 33 save 0 ipc
    UKp: 4 INF (12) + 1 ARM (6) = 18 save 0 ipc

    –>Combat movement

    going to try a different approach, see how it works

    z92: 2 Fig --> z96 (land z98+Egy))
    z81: 1 DD --> z96
    Egy: 2 INF, 1 ART --> TT from z81+z76 --> Syr
    Eth: 1 ART --> TT --> Syr
    Egy: 1 ARM --> Syr
    Sud: 1 TacB --> Syr (land z98)
    z76: 1 CA --> bombard Syr

    –>Combat

    z96
    A:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Syr
    A:
    bombard
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    round 1
    DiceRolls: 4@2 1@3 1@4; Total Hits: 44@2: (2, 3, 2, 3)1@3: (3)1@4: (2)
    D:
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 6, 1, 5)1@3: (5)


  • Nice defense guys.  :lol:


  • z96 twlo 1 DD
    Syr twlo 1 INF

    –>NCM

    z92: 1 CV, 1 DD, 2 CA --> z98
    z92: 1 TT --> z89
    Rho: 1 INF --> Tang+Con
    z110: 1 DD --> z92
    Uk is lost anyways, so I’d rather save my planes --> Gib
    z39: 1 DD --> z37
    Shn: 3 INF --> Bur
    Ont: 1 INF, 1 ART --> Que

    –>Placement

    Uk: 9 INF
    Saf: 1 ARM
    Ind: 4 INF, 1 ARM

    –>Income

    UKe: 27 -1 = 26
    UKp: 17

    3 Spoox vs Alsch 02fUK.AAM


  • Anzac turn 2

    –>Purchase & repair

    purchase: 2 DD (16) = 16
    save 0 ipc

    –>Combat movement

    Jav: 1 INF --> TT --> Dgu

    –>NCM

    z62: 1 DD --> z54
    Alx: 1 INF --> Egy

    –>Placement

    z62: 2 DD

    –>Income

    territories: 14

    3 Spoox vs Alsch 02gAnzac.AAM


  • I can actually opt not to convoy you, which I will do in Syria.  So UK collects 27 instead.

    I2

    ….gotta make up for those crappy dice in Syria somehow.  Hm.

    14 IPCs

    1 DD (8)
    1 SS (6)

    save 0


  • Combat

    1 Art, 1 Mech Tun to Alg (mt)
    1 Arm Lib to Alg

    2 Inf Bul to Gre
    1 Fig Sita to Gre
    2 Fig, 1 Tac Fra to Gre
    Fleet SZ 99 to SZ 97, take
    1 Inf Nita,
    2 Inf, 1 Art Tob to Gre

    1 Inf Tob to Alx (mt)

    1 Inf Ken to Eth (mt)


  • Eth lwol
    Alg twol
    Alx twol

    Gre

    Attack (5 Inf, 1 Art, 3 Fig, 1 Tac, 2 CA, 1 BB)
    DiceRolls: 4@1 2@2 5@3 2@4; Total Hits: 54@1: (3, 3, 4, 5)2@2: (2, 1)5@3: (6, 4, 5, 3, 3)2@4: (6, 3)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 04@2: (6, 5, 5, 6)


  • I don’t want to cause any trouble but…where in the rules is it stated that convoy disruptions are optional? (looking at the Europe rulebook here atm)
    Never thought it was optional and never played like it, that’s why I’m asking.


  • Kinda takes the sting off of Syria.

    Gre twol

    Non-coms

    3 Fig, 1 Tac Gre to Sita
    1 SS SZ 93 to SZ 97
    1 DD SZ 99 to SZ 96
    1 Inf, 2 Art Sfr to Nita
    1 Arm Sfr to Sita

    Place

    1 SS, 1 DD SZ 97

    Collect

    18 IPCs

    To explain the convoy thing-
    It doesn’t specify it in the Europe book, but it’s in the Pacific rule book-
    Pg 20, “Conduct Convoy Disruptions”

    3.  At least one enemy warship must be in the sea zone, and the intent to disrupt the convoy must be declared.

    That’s how I’ve always understood it; it simply doesn’t come up much in play.

    3 Spoox vs Alsch 02hI.AAM


  • ah ok, I was a bit too lazy and should have looked up my Pacific rulebook, it is MUCH clearer explained that way.


  • France turn 2

    –>NCM

    z81: 1 DD --> z98
    Uk: 1 Fig --> Mor
    Fca: 1 INF --> Fea

    probably my last turn for the night, so take your time

    3 Spoox vs Alsch 02IFrance.AAM


  • No problem.

    G3

    53 IPCs

    15 Inf (45)
    2 Art (8)

    save 0


  • Combat

    Sealion!

    1 CA, 1 BB, 3 TT SZ 111 to SZ 110, take
    2 Inf, 1 Art Hol,
    1 Inf Nor,
    2 Art Wgr to UK
    –-
    10 TT SZ 113 to SZ 110, take
    10 Inf Ger,
    2 Art, 8 Arm Wgr to UK

    5 Inf Sco to UK

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