That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
Forgot to add one SUB in SZ 112
Map updated.
Map updated.
ANZAC 3
1. PURCHASE 19
1XFTR 10
1XSUB 6
SAVE 3 IPC
2. COMBAT MOVEMENT
1XFTR FROM INDIA TO SHAM STATE
2XFTR FROM SUMATRA TO SHAM STATE
1XDD FROM SEAZONE 62 TO SEAZONE 42
SHAM STATE
ATTACKER
Rolls: 3@3; Total Hits: 13@3: (1, 4, 5)
DEFENDER
Rolls: 1@2; Total Hits: 01@2: (3)
SEAZONE 42
ATTACKER
Rolls: 1@2; Total Hits: 01@2: (5)
DEFENDER
Rolls: 1@1; Total Hits: 01@1: (4)
SEAZONE 42 CONT.
ATTACKER
Rolls: 1@2; Total Hits: 01@2: (3)
DEFENDER
Rolls: 1@1; Total Hits: 01@1: (3)
SEAZONE 42 ROUND 3
ATTACKER
Rolls: 1@2; Total Hits: 01@2: (4)
DEFENDER
Rolls: 1@1; Total Hits: 01@1: (3)
SEAZONE 42 ROUND 4
ATTACKER
Rolls: 1@2; Total Hits: 01@2: (4)
DEFENDER
Rolls: 1@1; Total Hits: 11@1: (1)
hehe
how does it feel when a 1 hits?
don’t feel too good does it?
Convoy SZ 44
Rolling 2d6:
(5, 6)
what the heck, that’s twice my subs hit nothing!
RUSSIA 4
1. PURCHASE 35
4XARM 24
2XART 8
1XINF 3
2. COMBAT MOVEMENT
1XINF FROM NOVGOROD TO BALTIC STATES
1XFTR, 1XTAC FROM NOVGOROD TO BALTIC STATES
1XINF FROM BELARUS TO EASTERN POLAND
1XFTR FROM RUSSIA TO EASTERN POLAND
1XFTR FROM NORTH UKRAINE TO EASTERN POLAND
BALTIC STATES
ATTACKER
Rolls: 1@4 1@3 1@1; Total Hits: 11@4: (6)1@3: (2)1@1: (3)
DEFENDER
Rolls: 1@2; Total Hits: 01@2: (6)
EASTERN POLAND
ATTACKER
Rolls: 2@3 1@1; Total Hits: 22@3: (3, 1)1@1: (3)
DEFENDER
Rolls: 1@2; Total Hits: 01@2: (5)
3. NON COMBAT MOVEMENT SEE MAP
4. MOBILIZATION
3XARM AT UKRAINE
1XARM, 1XART, 1XINF AT VOLGOGRAD
5. COLLECT INCOME
37 TERRITORY
Japan 4
1. Purcchase (50)
2. Combat Movement
ARM from Szechwan to Sikang to Tsinghai
2 INF from Shensi to Tsinghai
BMB from Hunan to Tsinghai
2 TACT, 2 FIG, BMB from Kwangsi to Tsinghai
BB, AC, DD, 2 TT from SZ 37, load INF, 2 ART from Malaya to SZ 54
CR, AC, FIG, DD, 2 TT from SZ 35, load 2 INF, ART to SZ 34, load INF, to SZ 54
2 TACT, FIG from Siam to SZ 54
SUB from SZ 42 to SZ 38
2 FIG, TACT from Siam to SZ 38
SUB from SZ 44 to SZ 54
SZ 54
Attacker
Rolls: 3@4 3@3 3@2; Total Hits: 43@4: (5, 3, 5)3@3: (2, 2, 1)3@2: (6, 4, 3)
Defender
Rolls: 1@3 1@2; Total Hits: 11@3: (3)1@2: (5)
Tsinghai
Attacker
Rolls: 4@4 3@3 2@1; Total Hits: 44@4: (5, 1, 3, 4)3@3: (4, 1, 5)2@1: (6, 6)
Defender
Rolls: 1@4 5@2; Total Hits: 41@4: (2)5@2: (1, 6, 2, 3, 1)
SZ 38
Attacker
Rolls: 1@4 2@3 1@2; Total Hits: 11@4: (5)2@3: (6, 3)1@2: (5)
Defender
Rolls: 1@2; Total Hits: 11@2: (2)
Damn… nice defense
Tsinghai Round 2
Attacker
Input ErrorThere was an error in your dice throw: "/>Defenderaaa 1@4 1@2:
Attacker
Rolls: 3@4 2@3; Total Hits: 13@4: (1, 6, 6)2@3: (4, 6)
Defender
Rolls: 1@4 1@2; Total Hits: 01@4: (5)1@2: (6)
Tsinghai Round 3
Attacker
Rolls: 3@4 2@3; Total Hits: 33@4: (4, 2, 3)2@3: (5, 6)
Defender
Rolls: 1@4; Total Hits: 11@4: (1)
3. Non Combat Movement
See Map
4. Mobilization
AC, 2 DD, SUB in SZ 6
Minor IC in FIC
5. Collect Income
Collect: 48 IPC (territory) Total