Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3


  • Urg

    Tun R5
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Tun twlo 1 Inf

    Non-coms

    1 DD SZ 95 to SZ 96
    1 DD SZ 95 to SZ 99
    2 Fig, 1 Tac SZ 93 to Fra
    1 Inf Sita to Nita
    2 Inf Alb to Bul
    1 Arm Tob to Lib

    Place

    1 Fig Sita

    Collect

    15 - 1 = 14 IPCs

    3 Spoox vs Alsch 01hI.AAM


  • standard ncm’s for France in Africa and Indian Ocean

    3 Spoox vs Alsch 01IFrance.AAM


  • Might be a bit risky here, but it wouldn’t hurt to try.  Certainly would be fun to do-

    G2

    70 IPCs

    10 TT (70)

    save 0


  • And- repair BB SZ 112.  :-D

    Combat

    1 SS, 1 Fig, 1 Tac SZ 112 to SZ 119
    1 Strat Wgr to SZ 119

    2 TT SZ 112 to SZ 111, take
    2 Inf Nor,
    1 Inf Wgr,
    1 Inf Ger to Sco (mt)


  • Sco twol

    SZ 119

    Attack (1 SS, 1 Fig, 1 Tac, 1 Strat)
    DiceRolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (2)2@4: (5, 3)

    Defense (1 BB)
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • SZ 119 cwlo 1 SS

    Non-coms

    1 Strat SZ 119 to Wgr
    1 Fig, 1 Tac SZ 119 to SZ 111
    Fleet SZ 112 to SZ 111, take
    1 Inf Ger,
    1 AA gun Wgr to Sco
    1 SS SZ 106 to SZ 118
    2 Art, 4 Arm Fra to Wgr
    2 Mech Fra to Ger
    1 Arm Wfr to Wgr
    2 Inf, 1 Art Wfr to Hol
    3 Arm Yugo to Wgr
    5 Inf Bul to Rom
    5 Inf, 2 Art Yugo to Hun
    3 Inf Fin to Nor
    1 Inf Pol to Ger
    1 Inf Yugo to Alb
    2 Fig Sita to Wgr

    Place

    10 TT SZ 113

    Collect

    43 + 10 NO = 53 IPCs

    3 Spoox vs Alsch 02aG.AAM


  • Russia turn 2

    –>Purchase & repair

    purchase: 2 ARM (12) + 8 INF (24) = 36
    save 2 ipc

    –>NCM

    Nukr: 5 INF, 1 ART --> Bry
    Sukr: 3 INF --> Bry
    Ros: 2 INF --> Bry
    Smo: 1 INF, 1 ART --> Bel
    Rus: 2 INF --> Bry
    Rus: 2 ARM --> Bel
    Nov: 6 INF --> Bel
    Novo: 2 MEch, 2 ARM --> Yen
    z111: 1 SS --> z125

    –>Placement

    Nov: 2 ARM, 1 INF
    Rus: 4 INF
    Sukr: 3 INF

    –>Income

    territories: 37
    saved: 2
    total: 39

    3 Spoox vs Alsch 02bRussia.AAM


  • J2

    45 IPCs

    1 mIC (12)
    1 DD (8)
    4 SS (24)

    save 1


  • Combat

    1 Inf Anh to Hop (mt)

    1 Inf Anh to Kwe (mt)

    1 Inf Hun to Yun
    1 Inf, 7 Fig, 5 Tac, 2 Strat Kwa to Yun

    2 Inf Cha to Sui
    1 Fig Jeh to Sui


  • Hop twol
    Kwe twol

    Sui

    Attack (2 Inf, 1 Fig)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (1)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun

    Attack (2 Inf, 7 Fig, 5 Tac, 2 Strat)
    DiceRolls: 2@1 7@3 7@4; Total Hits: 82@1: (2, 6)7@3: (4, 3, 5, 4, 4, 2, 3)7@4: (6, 6, 1, 2, 3, 3, 3)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • Cha twlo 1 Inf
    Yun twlo 1 Inf

    Non-coms

    All air Yun to Kwa
    1 Fig Sui to Anh
    4 Inf, 3 Art, 1 Mech Anh to Hun
    1 Art Hun to Kwa
    5 Inf, 1 Art, 1 AA gun Jeh to Anh
    2 Inf Man to Jeh
    3 TT SZ 6 to SZ 36, take
    3 Inf, 2 Art, 1 Arm Jap to Kwa
    1 SS, 1 TT SZ 6 to SZ 33, take
    1 Inf Jap, 1 Inf Iwo to Car
    2 DD, 1 TT SZ 33 to SZ 36, take
    1 Inf Car, 1 Inf Pau

    Place

    1 mIC Sha
    4 SS, 1 DD SZ 6

    Collect

    33 + 10 NO + 1 leftover = 44 IPCs

    3 Spoox vs Alsch 02cJ.AAM


  • USA turn 2

    –>Purchase & repair

    purchase: 1 CV (16) + 1 Fig (10) + 1 DD (8 + 2 TT (14) = 48
    save 4 ipc

    –>NCM

    z11: 1 TT --> z26 (drop cargo in Haw)
    z10: 2 CV, 2 Fig --> z26
    Gua: 1 Fig --> z26
    z54: 1 TT + 2 INF --> z57

    –>Placement

    z10: 1 CV, 1 Fig, 1 DD
    z101: 2 TT

    –>Income

    territories: 52
    saved: 4
    total: 56

    3 Spoox vs Alsch 02dUSA.AAM


  • China turn 2

    –>Purchase & repair

    purchase: 5 INF (15) = 15
    save 0 ipc

    –>Combat movement

    Sze: 2 INF, 1 Fig --> Yun (land Sze)

    –>Combat

    Yun
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Yun twol

    –>NCM

    /

    –>Placement

    Kan: 1 INF
    Sze: 4 INF

    –>Income

    territories: 6
    no’s: 6
    total: 12

    3 Spoox vs Alsch 02eChina.AAM


  • UK turn 2

    –>Purchase & repair

    UKe: 9 INF (27) + 1 ARM (6) = 33 save 0 ipc
    UKp: 4 INF (12) + 1 ARM (6) = 18 save 0 ipc

    –>Combat movement

    going to try a different approach, see how it works

    z92: 2 Fig --> z96 (land z98+Egy))
    z81: 1 DD --> z96
    Egy: 2 INF, 1 ART --> TT from z81+z76 --> Syr
    Eth: 1 ART --> TT --> Syr
    Egy: 1 ARM --> Syr
    Sud: 1 TacB --> Syr (land z98)
    z76: 1 CA --> bombard Syr

    –>Combat

    z96
    A:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Syr
    A:
    bombard
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    round 1
    DiceRolls: 4@2 1@3 1@4; Total Hits: 44@2: (2, 3, 2, 3)1@3: (3)1@4: (2)
    D:
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (4, 6, 1, 5)1@3: (5)


  • Nice defense guys.  :lol:


  • z96 twlo 1 DD
    Syr twlo 1 INF

    –>NCM

    z92: 1 CV, 1 DD, 2 CA --> z98
    z92: 1 TT --> z89
    Rho: 1 INF --> Tang+Con
    z110: 1 DD --> z92
    Uk is lost anyways, so I’d rather save my planes --> Gib
    z39: 1 DD --> z37
    Shn: 3 INF --> Bur
    Ont: 1 INF, 1 ART --> Que

    –>Placement

    Uk: 9 INF
    Saf: 1 ARM
    Ind: 4 INF, 1 ARM

    –>Income

    UKe: 27 -1 = 26
    UKp: 17

    3 Spoox vs Alsch 02fUK.AAM


  • Anzac turn 2

    –>Purchase & repair

    purchase: 2 DD (16) = 16
    save 0 ipc

    –>Combat movement

    Jav: 1 INF --> TT --> Dgu

    –>NCM

    z62: 1 DD --> z54
    Alx: 1 INF --> Egy

    –>Placement

    z62: 2 DD

    –>Income

    territories: 14

    3 Spoox vs Alsch 02gAnzac.AAM


  • I can actually opt not to convoy you, which I will do in Syria.  So UK collects 27 instead.

    I2

    ….gotta make up for those crappy dice in Syria somehow.  Hm.

    14 IPCs

    1 DD (8)
    1 SS (6)

    save 0

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