@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsSpoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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Eth twlo 2 INF, 1 Mech
–>NCM
z91: 1 CA --> z92
Gib: 1 Fig --> z92
Mal: 1 Fig --> z92
z98: 1 CV, 1 CA, 1 DD --> z92
Mal: 1 INF, 1 AA --> TT from z98 --> Egy
Alx: 2 INF, 1 ARM, 1 ART --> Egy
Mal: 3 INF --> Shn
Bur: 2 INF, 1 Fig --> Ind
z37: 1 BB --> z54
z71: 1 DD --> z81
Saf: 2 INF --> Rho
z109: 1 TT --> z92
Sco: 1 INF --> Uk
z111: 1 BB --> z119–>Placement
Uk: 9 INF
Ind: 1 ARM, 1 ART, 2 INF–>Income
UKe: 29 + 5 + 1 - 2= 33
UKp: 17 + 1 = 18 -
ANZAC turn 1
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc–>Combat movement
Nsw: 1 INF --> TT --> Jav (walk in)
–>NCM
Egy: 1 INF --> Alx
z62: 1 DD --> z54
z63: 1 CA --> z54
Nze: 2 Fig --> Que
Nsw: 1 INF, 1 AA --> Que–>Placement
z62: 1 DD
–>Income
territories: 14
saved: 2
total: 16 -
I1
10 IPCs
1 Fig (10)
save 0
-
Combat
1 SS SZ 95 to SZ 93
1 Fig, 1 Tac Nita to SZ 93
1 Fig Sita to SZ 932 Inf, 2 Art, 1 Arm Nita to Sfr
1 CA, 1 TT SZ 95 to SZ 99
1 CA, 1 BB, 2 TT SZ 97 to SZ 99, take
5 Inf Sita, 1 Arm Alb to Syr1 Inf, 1 Art Lib to Tun
1 Mech Tob to Tun1 Inf Iso to Ken (mt)
-
Ken twol
Sfr
Attack (2 Inf, 2 Art, 1 Arm)
Rolls: 4@2 1@3; Total Hits: 24@2: (4, 1, 4, 2)1@3: (5)Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)SZ 93
Attack (1 SS, 2 Fig, 1 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (4, 5)1@4: (4)Defense (1 DD, 1 CA)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)Tun
Attack (1 Inf, 1 Art, 1 Mech)
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)Syr
Attack (5 Inf, 1 Arm, 2 CA, 1 BB)
Rolls: 5@1 3@3 1@4; Total Hits: 25@1: (2, 3, 5, 3, 5)3@3: (4, 3, 2)1@4: (6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
I’ll assume you’ll lose the CA. If you roll a 3 I’ll lose the SS anyway.
Sfr twlo 1 Inf
Syr twlo 1 InfTun R2
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (3)SZ 93
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (2)2@3: (4, 4)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4) -
SZ 93 cwol
Tun R3
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Ug waste of time.
Tun R4
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
Urg
Tun R5
Rolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
Tun twlo 1 Inf
Non-coms
1 DD SZ 95 to SZ 96
1 DD SZ 95 to SZ 99
2 Fig, 1 Tac SZ 93 to Fra
1 Inf Sita to Nita
2 Inf Alb to Bul
1 Arm Tob to LibPlace
1 Fig Sita
Collect
15 - 1 = 14 IPCs
-
standard ncm’s for France in Africa and Indian Ocean
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Might be a bit risky here, but it wouldn’t hurt to try. Certainly would be fun to do-
G2
70 IPCs
10 TT (70)
save 0
-
And- repair BB SZ 112. :-D
Combat
1 SS, 1 Fig, 1 Tac SZ 112 to SZ 119
1 Strat Wgr to SZ 1192 TT SZ 112 to SZ 111, take
2 Inf Nor,
1 Inf Wgr,
1 Inf Ger to Sco (mt) -
Sco twol
SZ 119
Attack (1 SS, 1 Fig, 1 Tac, 1 Strat)
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (2)2@4: (5, 3)Defense (1 BB)
Rolls: 1@4; Total Hits: 11@4: (4) -
SZ 119 cwlo 1 SS
Non-coms
1 Strat SZ 119 to Wgr
1 Fig, 1 Tac SZ 119 to SZ 111
Fleet SZ 112 to SZ 111, take
1 Inf Ger,
1 AA gun Wgr to Sco
1 SS SZ 106 to SZ 118
2 Art, 4 Arm Fra to Wgr
2 Mech Fra to Ger
1 Arm Wfr to Wgr
2 Inf, 1 Art Wfr to Hol
3 Arm Yugo to Wgr
5 Inf Bul to Rom
5 Inf, 2 Art Yugo to Hun
3 Inf Fin to Nor
1 Inf Pol to Ger
1 Inf Yugo to Alb
2 Fig Sita to WgrPlace
10 TT SZ 113
Collect
43 + 10 NO = 53 IPCs
-
Russia turn 2
–>Purchase & repair
purchase: 2 ARM (12) + 8 INF (24) = 36
save 2 ipc–>NCM
Nukr: 5 INF, 1 ART --> Bry
Sukr: 3 INF --> Bry
Ros: 2 INF --> Bry
Smo: 1 INF, 1 ART --> Bel
Rus: 2 INF --> Bry
Rus: 2 ARM --> Bel
Nov: 6 INF --> Bel
Novo: 2 MEch, 2 ARM --> Yen
z111: 1 SS --> z125–>Placement
Nov: 2 ARM, 1 INF
Rus: 4 INF
Sukr: 3 INF–>Income
territories: 37
saved: 2
total: 39 -
J2
45 IPCs
1 mIC (12)
1 DD (8)
4 SS (24)save 1
-
Combat
1 Inf Anh to Hop (mt)
1 Inf Anh to Kwe (mt)
1 Inf Hun to Yun
1 Inf, 7 Fig, 5 Tac, 2 Strat Kwa to Yun2 Inf Cha to Sui
1 Fig Jeh to Sui -
Hop twol
Kwe twolSui
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 4)1@3: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)Yun
Attack (2 Inf, 7 Fig, 5 Tac, 2 Strat)
Rolls: 2@1 7@3 7@4; Total Hits: 82@1: (2, 6)7@3: (4, 3, 5, 4, 4, 2, 3)7@4: (6, 6, 1, 2, 3, 3, 3)Defense (2 Inf)
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Cha twlo 1 Inf
Yun twlo 1 InfNon-coms
All air Yun to Kwa
1 Fig Sui to Anh
4 Inf, 3 Art, 1 Mech Anh to Hun
1 Art Hun to Kwa
5 Inf, 1 Art, 1 AA gun Jeh to Anh
2 Inf Man to Jeh
3 TT SZ 6 to SZ 36, take
3 Inf, 2 Art, 1 Arm Jap to Kwa
1 SS, 1 TT SZ 6 to SZ 33, take
1 Inf Jap, 1 Inf Iwo to Car
2 DD, 1 TT SZ 33 to SZ 36, take
1 Inf Car, 1 Inf PauPlace
1 mIC Sha
4 SS, 1 DD SZ 6Collect
33 + 10 NO + 1 leftover = 44 IPCs





