intro post test global
Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 3
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J1
26 IPCs
2 TT (14)
1 mIC (12)save 0
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Actually -
3 TT (21)
save 5
Combat-
3 Inf Kwa to Yun
1 Fig, 1 Tac Ksu to Yun
2 Strat Jap to Yun3 Inf, 1 Art Ksi to Hun
1 Fig For to Hun
2 Fig, 2 Tac Man to Hun2 Inf Cha to Jeh (mt)
3 Inf, 1 Art Sha to Anh (mt)
3 Inf, 1 Art Ksu to Anh
1 Art Cha to Anh -
Jeh twol
Anh twolHun
Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 62@1: (1, 1)2@2: (5, 1)3@3: (4, 6, 2)2@4: (2, 3)
Defense (2 Inf)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Yun
Attack (3 Inf, 1 Fig, 1 Tac, 2 Strat)
Rolls: 3@1 1@3 3@4; Total Hits: 33@1: (5, 1, 1)1@3: (4)3@4: (6, 4, 6)
Defense (4 Inf)
Rolls: 4@2; Total Hits: 24@2: (4, 2, 3, 1)
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Ug
Hun twlo 2 Inf
Yun R2
Rolls: 1@1 1@3 3@4; Total Hits: 11@1: (6)1@3: (6)3@4: (5, 6, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
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Yun twlo 2 Inf
Non-coms
All air Yun, Hun to Kwa
2 Fig, 2 Tac Jap to Kwa
1 Fig Oki to Kwa
1 Fig Kor to Jeh
Fleet SZ 6 to SZ 33
1 SS SZ 19 to SZ 6
1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
1 Inf Man, 1 Inf Oki to Kwa
1 Mech Man to Anh
5 Inf, 1 Art, 1 AA gun Man to Jeh
4 Inf Kor to Man
1 TT SZ 20 to SZ 6Place
3 TT SZ 6
Collect
30 + 10 NO + 5 leftover = 45 IPCs
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USA turn 1
–>Purchase & repair
purchase: 2 CV (32) + 1 DD (8 + 2 SS (12) = 52
save 0 ipc–>NCM
z35: 1 DD, 1 SS --> z54
Phi: 1 Fig --> Gua
z26: 1 TT --> z10
Wus: 1 ART, 1 INF --> Haw
Haw: 2 INF --> TT --> z54
z10: fleet --> z26
z101: 1 TT with INF+ART Eus --> z11
Eus: 1 Fig --> z10
Wus: 1 Fig --> z10
Cus: 1 bomber --> Haw–>Placement
z10: 2 CV
z101: 1 DD, 2 SS–>Income
territories: 52
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China turn 1
buy 4 INF save 0
–>Combat Movement
Sze: 1 Fig --> Yun (land Sze)
Kwe: 2 INF --> Yun–>Combat
Yun
A:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
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Yun twol
–>NCM
Sui: 1 INF --> She
–>Placement
Sze: 4 INF
She: 1 INF --> Sze–>Income
territories: 9
no’s: 6
total: 15 -
Any chance of UK?
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yes, some unexpected things that went on at work.
UK turn 1
–>Purchase & repair
UKe: 9 INF (27) = 27 save 1 ipc
UKp: 1 ARM (6) + 1 ART (4) + 2 INF (6) = 16 save 1 ipc–>Combat movement
z109: 1 DD --> z106
z98: 1 TacB --> Eth (land Sud)
Sud: 1 INF --> Eth
Ind: 1 ART, 1 INF --> TT --> Eth
Egy: 1 Mech --> Eth
z39: 1 CA --> bombard Eth
Wind: 1 INF --> Epr (walk in)
z111: 1 DD --> z110
Uk: 2 Fig --> z110 (land Uk)
Sco: 1 Fig --> z110 (land Uk)–>Combat
z106 (first hit wins)
A:
Rolls: 10@2; Total Hits: 310@2: (4, 6, 6, 5, 6, 4, 1, 5, 1, 2)
D:
Rolls: 10@1; Total Hits: 310@1: (1, 5, 3, 5, 5, 1, 2, 1, 4, 5)
Eth
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (2)
round 1
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 3)2@2: (6, 4)1@3: (5)
z110
A:
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (6, 2, 2)
D:
Rolls: 1@1; Total Hits: 01@1: (6)
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Eth defense
Rolls: 3@2; Total Hits: 23@2: (1, 6, 1)
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z106 beaten back wlo 1 DD
z110 twolEth round 2
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (3)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Eth round 3
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (2)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
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Eth twlo 2 INF, 1 Mech
–>NCM
z91: 1 CA --> z92
Gib: 1 Fig --> z92
Mal: 1 Fig --> z92
z98: 1 CV, 1 CA, 1 DD --> z92
Mal: 1 INF, 1 AA --> TT from z98 --> Egy
Alx: 2 INF, 1 ARM, 1 ART --> Egy
Mal: 3 INF --> Shn
Bur: 2 INF, 1 Fig --> Ind
z37: 1 BB --> z54
z71: 1 DD --> z81
Saf: 2 INF --> Rho
z109: 1 TT --> z92
Sco: 1 INF --> Uk
z111: 1 BB --> z119–>Placement
Uk: 9 INF
Ind: 1 ARM, 1 ART, 2 INF–>Income
UKe: 29 + 5 + 1 - 2= 33
UKp: 17 + 1 = 18 -
ANZAC turn 1
–>Purchase & repair
purchase: 1 DD (8 = 8
save 2 ipc–>Combat movement
Nsw: 1 INF --> TT --> Jav (walk in)
–>NCM
Egy: 1 INF --> Alx
z62: 1 DD --> z54
z63: 1 CA --> z54
Nze: 2 Fig --> Que
Nsw: 1 INF, 1 AA --> Que–>Placement
z62: 1 DD
–>Income
territories: 14
saved: 2
total: 16 -
I1
10 IPCs
1 Fig (10)
save 0
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Combat
1 SS SZ 95 to SZ 93
1 Fig, 1 Tac Nita to SZ 93
1 Fig Sita to SZ 932 Inf, 2 Art, 1 Arm Nita to Sfr
1 CA, 1 TT SZ 95 to SZ 99
1 CA, 1 BB, 2 TT SZ 97 to SZ 99, take
5 Inf Sita, 1 Arm Alb to Syr1 Inf, 1 Art Lib to Tun
1 Mech Tob to Tun1 Inf Iso to Ken (mt)
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Ken twol
Sfr
Attack (2 Inf, 2 Art, 1 Arm)
Rolls: 4@2 1@3; Total Hits: 24@2: (4, 1, 4, 2)1@3: (5)
Defense (1 Inf, 1 Art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
SZ 93
Attack (1 SS, 2 Fig, 1 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (4, 5)1@4: (4)
Defense (1 DD, 1 CA)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
Tun
Attack (1 Inf, 1 Art, 1 Mech)
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Syr
Attack (5 Inf, 1 Arm, 2 CA, 1 BB)
Rolls: 5@1 3@3 1@4; Total Hits: 25@1: (2, 3, 5, 3, 5)3@3: (4, 3, 2)1@4: (6)
Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1)
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I’ll assume you’ll lose the CA. If you roll a 3 I’ll lose the SS anyway.
Sfr twlo 1 Inf
Syr twlo 1 InfTun R2
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
SZ 93
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (2)2@3: (4, 4)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
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SZ 93 cwol
Tun R3
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)