12L G40 Axisplaya (axis-5) Karl7

  • '10

    crap, 2fgt down…

    India

    DiceRolls: 12@1 14@2 12@3 6@4; Total Hits: 1112@1: (1, 5, 4, 2, 2, 2, 1, 6, 4, 2, 5, 3)14@2: (2, 2, 6, 6, 4, 3, 5, 6, 1, 4, 5, 5, 6, 5)12@3: (5, 5, 1, 1, 6, 2, 5, 4, 3, 6, 5, 4)6@4: (6, 3, 5, 5, 5, 1)

    DiceRolls: 28@2 3@3 3@4; Total Hits: 1528@2: (6, 5, 1, 4, 2, 5, 4, 2, 2, 2, 6, 1, 6, 5, 6, 6, 5, 6, 2, 3, 3, 5, 3, 2, 2, 2, 4, 1)3@3: (6, 3, 1)3@4: (6, 1, 1)

  • '10

    ugh…not nice shootin’

    i’ll assume the 2 AAguns as 1st casualties

    Ind rd 2

    DiceRolls: 11@2 12@3 6@4; Total Hits: 1311@2: (4, 4, 2, 6, 5, 1, 6, 6, 1, 5, 3)12@3: (4, 2, 1, 5, 4, 3, 1, 2, 1, 6, 2, 1)6@4: (6, 5, 5, 6, 3, 1)

    DiceRolls: 21@2 3@3 3@4; Total Hits: 1121@2: (6, 1, 4, 4, 2, 4, 3, 2, 3, 3, 3, 1, 5, 1, 2, 6, 6, 6, 3, 6, 2)3@3: (3, 5, 3)3@4: (4, 5, 1)

  • '10

    Ind rd3

    DiceRolls: 12@3 6@4; Total Hits: 912@3: (3, 4, 1, 3, 4, 5, 4, 2, 6, 2, 6, 5)6@4: (6, 2, 1, 3, 2, 6)

    DiceRolls: 8@2 3@3 3@4; Total Hits: 38@2: (5, 6, 4, 4, 6, 6, 1, 4)3@3: (4, 4, 2)3@4: (2, 6, 5)

  • '10

    finally a great round of shooting

    Ind rd4

    DiceRolls: 9@3 6@4; Total Hits: 69@3: (4, 4, 6, 3, 4, 3, 6, 4, 3)6@4: (2, 2, 4, 6, 6, 6)

    DiceRolls: 2@3 3@4; Total Hits: 52@3: (2, 2)3@4: (3, 3, 4)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I am a little lost on india here

    can you given me that actual cms?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    bby that how can you 6at 4 with only 6aas?

  • '10

    Ind taken with a tnk, 3fgt, 6tac remaining

    NCM

    3fgt, 6tac Ind > Bur
    3tnk Fic > Bur
    3mec Sze > Bur
    3tnk Kwe > Bur
    3tnk Sha > Kwe
    1mec Man > Sha
    2mec Man > Anh
    ss, dd sz35 > sz37
    tr sz26 > sz33
    tr sz6 with inf, art Kor > sz35 > Phi
    inf Kor, inf Jap > tr sz6 > sz26 > Haw
    tr sz26 > sz6
    inf, art Wak > tr sz31 > sz26 > Haw
    art Kor > Man
    2inf Gua > tr sz21 > sz6 > Kor
    bmb Rus > Sze

    Place units:
    3tnk Fic
    3tnk Mal
    3mec Sha
    2inf, art Man
    4inf, fgt Jap

    Convoy raid

    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • '10

    @Karl7:

    I am a little lost on india here

    can you given me that actual cms?

    Here are the CM detailes (from page 26 of this thread)

    Ind (22inf, 4art, 4mec, 2tnk, 3fgt, tac)
    2inf, 7art, 17mec, 5tnk Bur
    2fgt, 2tac Sze
    4fgt, 3tac Fic
    3fgt, tac sz37

    As for the AAguns, you only have 2 AAguns, so you shoot at only 6 Planes (3 per AAguns)

    Until the last round of combat, i had enough fgt and tanks to get my 6 tactical bmb fire @4

  • '10

    Japan collects: 61 + 15 NO + 9 plunder India = 85 IPC

    If anything still seem wrong to you, please tell me !

    Axisp_(axis-5)_Karl7_10cJap.AAM

  • '10

    forgot the tnks,

    use this map

    Axisp_(axis-5)_Karl7_10cJap.AAM

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You got it. You win.

    By standard aa play I meant that the allies have a role reversal in that the they, meaning the US, has to go all out against one side of the board early, which used to be the axis role.  I tried to contain the axis and then strike i an area that seemed opportune, but just not possible I think with this game.

  • '10

    must admit, i have a very hard time myself winning with allies as much as with Axis…
    maybe it’s just us who don’t play well enough…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I’ve tried several times to do the strike pacific, strike Atlantic balance, but that just leads to what happened here… the axis hunker down, get more money and wait it out until they have economic supremacy

    I’ll declare that strategy a failure now…

    So, I’ll do a rematch under same bid you – that is unless you want to break…

  • '10

    ok, i’ll get Allies with + 5 bid

    I’ll take 1art in Sudan, and add 1 IPC to India

    you can use this map, it has all the latest set up changes.

    Alpha3 latest set up.AAM

  • '10

    going to bed now.

    Start a new thread for our 2nd game please.

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