Tex (allies) and Varn H (axis) Spring 1942


  • Zone 15
    DiceRolls: 1@4; Total Hits: 11@4: (1)

    defender
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • zone 15
    2
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    defender
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • noncombat moves-
    3infantry in Arc to Rus

    Place fighter, 2tanks, 2 infantry in Rus

    Collect 18, 18 on hand

    Tex allies and Varn H axis SU2.AAM


  • Round 2, Germany

    Purchase: $49 on hand
    –-1.) repair $6 in damage to German factory
    —2.) Tank x5, Infantry x6 (-$43, 0 remaining)

    Combat Movement:
    —1.) Egypt Tank x1 blitz to West Africa via French Equatorial Africa (uncontested)
    —2.) Egypt Infantry x1 to Trans-Jordan (uncontested)
    —3.) Egypt Infantry x1 to Italian East Africa (uncontested)
    —4.) Egypt Artillery x1 to Congo (uncontested)
    —5.) Caucasus Infantry x1 and Artillery x1 with Ukraine Fighter x1 to Persia
    —6.) Caucasus Tank x1 blitz to Kazakh (return to Caucasus, uncontested)
    —7.) SZ 13 Sub x1, Libya Bomber x1, Ukraine Fighter x3 to SZ 15
    —8.) Karelia Infantry x1 to Archangel


  • Round 2, Germany; continued

    Combat PERSIA, Attacker, Round 1: Fighter x1, Infantry x1, Artillery x1
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 2)1@3: (6)

    Combat PERSIA, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 2, Germany; continued

    Persia captured without losses!


  • Round 2, Germany; continued

    Combat SZ 15, Attacker, Round 1: Sub x1 (first strike)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Combat SZ 15, Attacker, Round 1: Fighter x3, Bomber x1
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (3)

    Combat SZ 15, Defender, Round 1: Battleship x1
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Round 2, Germany; continued

    SZ 15: Russian Battleship and German Sub sunk!


  • Round 2, Germany; continued

    Non-Combat Movement:
    –-1.) Eastern Europe Infantry x2, Tank x2 to Karelia
    —2.) Germany Infantry x2 to Western Europe
    —3.) Germany Infantry x2 to Karelia via SZ 5 Transport
    —4.) Germany Infantry x4 to Eastern Europe
    —5.) Germany Tank x2 to Karelia
    —6.) Southern Europe Tank x1 to Eastern Europe
    —7.) Libya Infantry x1 and Artillery x1 to Egypt
    —8.) Ukraine Tank x3, Infantry x7 to Caucasus
    —9.) SZ 7 Sub x2 to SZ 13
    —10.) Persia Fighter x1 back to Caucasus
    —11.) SZ 15 Fighter x3 back to Caucasus
    —12.) SZ 15 Bomber x1 to Western Europe

    Mobilize:
    —1.) Tank x4 to Caucasus
    —2.) Tank x1, Infantry x6 to Germany

    Collect Income:
    Germany collect $58, total $58 in hand

    Summary:
    —1.) Germany: Inf x6, Tank x1
    —2.) Western Europe: Inf x8, Fighter x2, Bomber x1
    —3.) Eastern Europe: Inf x4, Tank x1
    —4.) Karelia: Infantry x4, Tank x4
    —5.) Caucasus: Inf x10, Art x1, Tank x11, Fighter x4
    —6.) Egypt: Inf x1, Art x1
    —7.) SZ 13: Sub x2
    —8.) SZ 5: Destroyer x1, Transport x1
    —9.) Archangel: Infantry x1
    —10.) West Africa: Tank x1
    —11.) Italian East Africa: Infantry x1
    —12.) Congo: Artillery x1
    —13.) Trans-Jordan: Infantry x1
    —14.) Persia: Infantry x1, Artillery x1
    —all others 0

    Tex allies and Varn H axis G2.AAM


  • UK’s turn!


  • The Jap fighter in SZ 60 would have landed in Japan after the American sub sunk the Carrier. On the AABattlemap it is just floating over the ocean. I’ll fix it on Japan’s turn or you can do it this turn.

    Landing on a nearby friendly territory after a carrier is destroyed is on page 27 of the manual, under the description of fighters. I had to look it up a few weeks ago.


  • United Kingdom2
    buy cruiser, bomber
    save 8

    combat moves-
    2bombers in Gbr to Ger


  • Bombers just attacking factory

    Anti-aircraft gun
    DiceRolls: 2@1; Total Hits: 02@1: (6, 5)


  • bombers
    Ger
    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)


  • Ger 1 hit to factory

    noncombat-
    2bombers in Ger to Gbr
    Fleet in zone 33 to zone 28, transport picks up infantry in Rho to zone 28
    tranport in zone 30 to zone 28
    sub in zone 47 to zone 58

    Place cruiser in zone 2
    bomber in Gbr

    Collect 22, 30 on hand

    Tex allies and Varn H axis UK2.AAM


  • Strategic bombing: you rolled two 6 sided dice (one for each bomber). You rolled a 5 and a 4 for a total of $9 IPC damage to the Germany factory. At the beginning of my turn, I must pay this $9 (or some portion of it), otherwise my production will now be limited to (10 - 9 = 1) unit a turn from Germany. If I pay the money then I can use the factory as normal.


  • Round 2, Japan

    Purchase: $32 on hand
    –-1.) Destroyer x1, Carrier x1, Tank x2  (-$32, 0 remaining)

    Combat Movement:
    —1.) China Infantry x2 Sinkiang
    —2.) SZ 36 Fleet to SZ 60, load Infantry x2 Japan, invade Buryatia (including Fighters x2 and Bombardment x1)
    —3.) SZ 61 Fleet to SZ 60, load Tank x2 and Infantry x3 and Artillery x1, invade Buryatia (including Bombardment x1)
    —4.) Manchuria Infantry x1 and Tank x1 and Fighter x1 to Buryatia
    —5.) Japan Fighter x1 and Bomber x1 to Buryatia


  • Round 1, Japan; continued

    Combat BURYATIA, Attacker, Round 1: Fighter x4, Bomber x1, Infantry x6, Artillery x1, Tank x3, Bombardment x2 (first round only)
    DiceRolls: 4@1 2@2 7@3 3@4; Total Hits: 74@1: (3, 3, 5, 6)2@2: (2, 1)7@3: (2, 5, 6, 1, 6, 6, 3)3@4: (6, 1, 1)

    Combat BURYATIA, Defender, Round 1: Infantry x6
    DiceRolls: 6@2; Total Hits: 16@2: (3, 6, 3, 4, 1, 3)


  • Round 2, Japan; continued

    Japan captures Buryatia, losing Infantry x1!


  • Round 2, Japan; continued

    Non-Combat Movement:
    –-1.) Buryatia Fighter x4 to SZ 60
    —2.) Buryatia Bomber x1 to Japan

    Mobilize:
    —1.) Destroyer x1, Carrier x1 to SZ 60
    —2.) Tank x2 to Japan

    Collect Income:
    Japan collect 35, total 35 in hand

    Summary:
    —1.) China: Infantry x2
    —2.) Sinkiang: Infantry x2
    —3.) FIC: Infantry x4, Fighter x2
    —4.) SZ 60: Carrier x2, Fighter x4, Battleship x2, Destroyer x1, Transport x4
    —5.) Japan: Bomber x1, Tank x2
    —6.) Okinawa/Borneo/Carolines/Wake/Solomons/New Guinea: Infantry x1
    —7.) East Indies: Infantry x2
    —8.) Buryatia: Infantry x5, Artillery x1, Tank x3
    —all others 0

    Tex allies and Varn H axis J2.AAM

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