Vance(axis) & ErwinRommel(allies) G1940a3.9


  • I guess you lose 2 cruisers and land the planes in Morocco but  change that if you prefer something else.

    NONCOMBAT MOVES
    Southern France
    1AA, 1 inf from Northern Italy

    Yugoslavia
    1AA, 2 art from Northern Italy
    2 inf from Albania

    Northern Italy
    1AA from Southern Italy

    Romania
    1 armor from Northern Italy
    1 armor from Albania

    MOBILIZE UNITS
    1 transport in z97

    COLLECT INCOME
    convoy raid z72 (1 surface warship)
    DiceRolling 1d6:
    (3)


  • Italy 1 = 14(territories) - 0(convoy damage) +3 saved = 17IPCs

    Vance_Rommel_01g_Italy.AAM


  • Anzac 1

    Purchase:
    3inf
    save 1

    CM

    Trans Jordan
    2inf Egypt

    A
    DiceRolls: 2@1; Total Hits: 02@1: (3, 2)

    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • r2

    A
    DiceRolls: 2@1; Total Hits: 02@1: (4, 3)

    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)


  • r3

    A
    DiceRolls: 2@1; Total Hits: 02@1: (5, 6)

    D
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Retreat to Egypt

    NCM in map!

    Place: 3 inf in New South Wales

    Collect 14 IPC

    Vance_Rommel_01h_Anzac.AAM


  • France r1

    CM:

    z97 scramble?
    cruiz z93

    z94
    destr z93

    South France
    inf, art Normandy

    A
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)

    D
    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 5)

    Algeria
    inf Morocco
    inf Tunis

    A
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)

    D
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • Retreat to Morocco

    Retreat South France


  • NCM.

    Here is the map!

    You just roll scramble if you want to and then start on germany.

    Vance_Rommel_01i_France.AAM


  • I scramble 1 tac in z97.  First to hit

    aDiceRolls: 10@3; Total Hits: 610@3: (2, 1, 6, 5, 6, 3, 3, 6, 2, 3)
    dDiceRolls: 10@3; Total Hits: 510@3: (5, 3, 5, 5, 3, 3, 2, 3, 6, 6)


  • Germany 2

    PURCHASE & REPAIR
    1 destroyer
    12 art
    7 mech
    5 inf
    99 total

    COMBAT MOVES
    z92 (1 destroyer, 1 cruiser, 1 damaged battleship)
    1 fig, 1 tac from West Germany
    1 tac from northern Italy
    2 Bmb from Holland
    aDiceRolls: 2@3, 3@4; Total Hits: 32@3,: (1, 5)3@4: (5, 1, 4)
    dDiceRolls: 1@2, 1@3, 1@4; Total Hits: 11@2,: (4)1@3,: (5)1@4: (3)

    z94 (1 destroyer)
    1 fig, 1 tac from Northern Italy
    aDiceRolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • z92 cleared with loss of 1 tac
    z94 cleared without loss

    NONCOMBAT MOVES
    Algeria
    1 fig from Battle of z92

    Southern France
    1 tac, 2 Bmb from battle of z92

    Southern Italy
    1 fig, 1 tac from battle of z94

    Romania
    1AA, 15 inf, 5 art from hungary
    5 inf from Bulgaria
    3 inf from Yugoslavia

    Yugoslavia
    1 mech, 6 armor from France
    2 mech from Southern France

    Germany
    1AA from Hungary

    Norway
    1AA, 1 inf from West Germany via tt in z113

    z109
    1 sub from z111

    Denmark
    1 inf from West Germany

    France
    2AA from Holland

    West Germany
    1AA, 1 fig from Holland

    Southern Italy
    2 tac from Holland

    MOBILIZE UNITS
    10 art in Germany
    2 inf, 7 mech in West Germany
    1 destroyer in z113
    1 inf, 2 art in France
    2 inf in Southern France

    COLLECT INCOME
    Germany 2 = 42(territories) +5(sweded iron) +5(soviet wheat) = 42IPCs

    Vance_Rommel_02a_Germany.AAM


  • I must say I did not like that way of rolling the dice, as it doesnt comply with rolling real-life dices.

    You made it so that you tac bomber had 50% of surviving instead of 33%. Odds should be like this 33%allies win 33%draw (you keep tranny) 33%axis win. Id gladly trade my cruiser for the tac you know.


  • I didn’t get it the first time I saw it either, but it doesn’t change the outcome.  Instead of rolling 1 attacker die and 1 defender die over and over, first to hit does it 10 times in a row.  It isn’t 20 dice being thrown at the same time - they are read as 10 pairs of dice.

    On the first roll I got a 2 and you got a 5. Since I scored a hit the battle is resolved. If we had both got 4/5/6, then we would look at the second pair of dice.

    On the second pair I would have got 1 and you would have got 3. In that case the tac and cruiser would both die and the tt remain. If we had both got 4/5/6 again, then we would have gone to the third pair, etc., until someone dies.

    If you had got a 1 and I got a 6 on the first throw, then my tac and transport would be gone.

    First to hit is a common way to resolve battles that are 1 unit against 1 unit.  Otherwise we can wind up posting 1@3, 1@3, 1@3, all day long and it can get ridiculous.


  • Hey wait a second.  I just looked at that again and made a mistake with the scramble.  YOU actually scored the first hit there!  hang on a sec let me look at this


  • OK so in the scramble my tac and transport were lost and your cruiser remains in z97.

    That means that the tac from Southern Italy could not have attacked z92 on germany’s turn.  the attack would have been 2 fig, 2 tac, 2 Bmb and scored 2 hits; you scored 1 hit.  You would have lost the destroyer and cruiser and i would have lost a tac.

    Here is the second round of the battle
    aDiceRolls: 3@3, 2@4; Total Hits: 33@3,: (6, 3, 4)2@4: (2, 1)
    dDiceRolls: 1@4; Total Hits: 11@4: (2)

    The other issue is that I would have attacked the cruiser in z97 with 1 fig, 2 tac from holland and land them in Southern Italy.
    aDiceRolls: 2@3, 1@4; Total Hits: 12@3,: (5, 5)1@4: (1)
    dDiceRolls: 1@3; Total Hits: 01@3: (6)


  • New map?


  • Confusing isnt it, usually germany attack france and not the other way around ;)


  • Very sorry for the mix up.  On the new map the Algeria fighter is gone and the W germany fighter is moved to S Italy.  It doesn;t take much to confuse me.

    Vance_Rommel_02a_Germany_fixed.AAM


  • Yeah I think what got me was doing the scramble as part of France’s turn and I had it in my mind that I was attacking so I naturally read off the attacker dice.  sigh.

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