Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • Round 10, Russia

    Purchase: 16 on hand
    –-1.) Infantry x2, Tank x2  (-$16, 0 remaining)

    Combat Movement:
    —none

    Non-Combat Movement:
    —1.) Libya Tank x1 to Egypt
    —2.) Trans-Jordan Infantry x1 to Egypt

    Mobilize:
    —1.) Infantry x2, Tank x2 to Russia

    Collect Income:
    Russia collect 12, total 12 in hand

    Summary:
    —Russia: Infantry x33, Tank x6, Fighter x5, AA Gun x3, plus UK units
    —Egypt: Infantry x1, Tank x1 plus UK and USA units
    —SZ 13: Sub x1

    Varn H(Allies) Vs Crunch(Axis) R10.AAM


  • Germany’s Turn!


  • I think this is about as far as I have ever made it (turn-wise) in an Axis & Allies Game (other than the old Pacific or Europe, which are shorter games). Usually the clock strike 6-8 hours and then everyone has to go home with no clear winner determined. I’m obviously losing, but this is really getting exciting! You just brushed me out of Europe with ease, and with Karelia in hand I have very little chance of breaking in. It’s fascinating to watch.

  • '12

    I hear you, the games in person never seem to finish to the point everyone there agrees to who won.  The end game in particular is where I have the least experience.  I tend not to look for a quick win but a longer game where the economic advantages play the big part.

  • '12

    Ger 10
    –-----
    Builds:

    On Hand    50

    7 Tank      35
    5 Inf      15

    Saved        0

    Combat:
    WRu: 2 Inf+2 Ftrs(Cau)+1 Bomber(WEu) Vs 2 Inf
    Arc: 2 Inf+2 Ftr(Kar) Vs 2 Inf
    Nwy: Inf(Kar), Bomber(WEu) Vs Inf

    WRu: 2 Inf+2 Ftrs(Cau)+1 Bomber(WEu) Vs 2 Inf
    DiceRolls: 2@1 2@3 1@4; Total Hits: 02@1: (4, 6)2@3: (6, 4)1@4: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Arc: 2 Inf+2 Ftr(Kar) Vs 2 Inf
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 3)2@3: (1, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Nwy: Inf(Kar), Bomber(WEu) Vs Inf
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '12

    Wow…

    Norway Retreat, carry on the rest!

    WRu: 2 Inf+2 Ftrs(Cau)+1 Bomber(WEu) Vs 2 Inf
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (3, 2)1@4: (5)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    Arc: 2 Inf+2 Ftr(Kar) Vs 2 Inf
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (2)2@3: (3, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    I meant to list TrJ as an attack since it was a freebee.  Trying to get a turn in quick before going out sorry!

    Trj: Tank(Per) Vs Undefended

    Combat Results:
    WRu: CWLO 2 Inf
    Arc: TWLO 1 Inf
    Nwy: Retreat losing Infantry
    Trj:Undefended

    Non-Combat Moves:
    WEu: Bomber(Nwy), Bomber+2 Ftr(WRu), 2 Ftr(Arc)
    Ger: 5 Inf(WEu)
    Kar: 10 Tanks(Ger)
    Cau: Inf(Kaz), Inf+Tank(Per)
    Per: Tank(TrJ)
    Sz12: SS(Sz13)

    Builds:
    Ger: 7 Tanks, 1 Inf
    Cau: 4 Inf

    Collect 45 IPC, 0 saved, 45 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) G10.AAM


  • Round 10, UK

    Purchase: $32 in hand
    –-1.) Fighter x1, Infantry x7  (-$31, 1 remaining)

    Combat Movement:
    —1.) SZ 6 Fleet loads Norway Infantry x1 and UK Infantry x11 and UK Tank x3, proceeds to SZ 4, amphibious assault on Archangel w/ Fighter x1 and Bombardment x2
    —2.) Russia UK Infantry x3 and Artillery x6 and Fighter x3 and Bomber x1 to Archangel
    —3.) Russia UK Infantry x1 to West Russia


  • Round 10, UK; continued

    Combat ARCHANGEL, Attacker, Round 1: Infantry x15, Artillery x6, Tank x3, Fighter x4, Bomber x1, Bombardment x2
    DiceRolls: 9@1 12@2 7@3 3@4; Total Hits: 119@1: (5, 2, 5, 1, 4, 3, 2, 6, 1)12@2: (4, 6, 2, 6, 2, 3, 2, 5, 5, 4, 6, 5)7@3: (4, 2, 4, 3, 1, 5, 2)3@4: (5, 1, 4)

    Combat ARCHANGEL, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 10, UK; continued

    Archangel liberated by the British, no losses!


  • Round 10, UK; continued

    Non-Combat Movement:
    –-1.) SZ 28 Transport to SZ 30
    —2.) Archangel Fighter x1 to SZ 4, other air units back to Russia

    Mobilize:
    —1.) Fighter x1, Infantry x7 to UK

    Collect Income:
    UK collect 30, total 31 in hand

    Summary:
    —UK: Infantry x7, Fighter x1
    —SZ 4: BB x2, Destroyer x4, Carrier x1, Fighter x1, Transport x8
    —SZ 30: Transport x1
    —Egypt: Tank x1, Infantry x1, plus USA and USSR units
    —West Russia: Infantry x1
    —Russia: Bomber x1, Fighter x3, plus Russian units
    —Western Canada: Infantry x1
    —Solomons: Infantry x1 plus USA units
    —Australia: Infantry x2 plus USA units
    —Archangel: Infantry x15, Artillery x6, Tank x3
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK10.AAM


  • Luckiest man alive in Norway… I had to extract him after living through that.

    Japan’s turn!

  • '12

    Japan 10
    –-----
    Builds:

    On Hand    43

    3 Tanks    15
    1 Ftr      10
    3 SS      18

    Saved      0

    Combat:
    Rus: SBR: Bomber(FIC), 2 Bombers(Bry)

    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 2)

  • '12

    I new I would lose a bomber!

    DiceRolls: 2@6; Total Hits: 22@6: (1, 6)

  • '12

    Combat Results:
    1 Bomber lost, Rus suffers 7 damage to IC

    Non-Combat Moves:
    Nov: Inf(Eve), 2 Tanks+5 Inf+Art(Yak), 2 Tanks(Bry), 8 Tanks(Sin)+Art+AA+3 Inf
    Sin: 3 Tanks(FIC), Inf(Chi)
    Kaz: 2 Inf(Per)
    Cau: Inf(Per)
    Bry: 2 Ftr(Yak), 2 Bombers(Rus), 4 Tanks(Jpn) Via 4 TT, Ftr(Sz60)
    Sz60: SS(Sz36)

    Mobilisation:
    Sz60: 1 Ftr+3 SS
    FIC: 3 Tanks

    Collect 42 IPC, 0 saved, 42 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) J10.AAM


  • Round 10, USA

    Purchase: $39 on hand
    –-1.) Fighter x1, Carrier x1, Destroyer x1, Transport x1  (-$39, 0 remaining)

    Combat Movement:
    —1.) SZ 47 Transport x1 with Infantry x2 to SZ 49, unloads in Phillipines (uncontested)
    —2.) SZ 47 Transport x1 with Infantry x1 and Artillery x1 to SZ 48, unloads in Borneo (uncontested)
    —3.) SZ 41 loads transport x1 with Infantry x1 and Tank x1 from New Zealand, proceeds with SZ 47 Fleet and SZ 55 Fleet to SZ 51, invades Wake Island (uncontested)
    —4.) Egypt Tank x1 blitz to Trans-Jordan (uncontested) and back

    Non-Combat Movement:
    —1.) Australia Bomber x1 to New Guinea

    Mobilize:
    —1.) Fighter x1, Carrier x1, Destroyer x1, Transport x1 to SZ 55

    Collect Income:
    USA collect 46, total 46 in hand

    Summary:
    —SZ 51: BB x6, Carrier x5, Fighter x8, Destroyer x3, Sub x5, Cruiser x1, Transport x1
    —Wake: Infantry x1, Tank x1
    —SZ 49 and 48: Transport x1
    —Phillipines: Infantry x2
    —Borneo: Infantry x1, Artillery x1
    —Western USA: Infantry x3, Tank x1
    —SZ 55: Carrier x1, Destroyer x1, Fighter x1, Transport x1
    —New Guinea: Bomber x1
    —Alaska: Infantry x1
    —Midway: Infantry x1
    —Egypt: Infantry x1, Tank x1

    Varn H(Allies) Vs Crunch(Axis) USA10.AAM


  • Round 11, Russia

    Purchase: 12 on hand
    –-1.) Repair Russia IC x$2 (five damage remaining)
    —2.) Infantry x2, Artillery x1  (-$10, 0 remaining)

    Combat Movement:
    —none

    Non-Combat Movement:
    —1.) AA Gun x1 to Archangel

    Mobilize:
    —1.) Infantry x2, Artillery x1 to Russia

    Collect Income:
    Russia collect 12, total 12 in hand

    Summary:
    —Russia: Infantry x35, Tank x6, Artillery x1, Fighter x5, AA Gun x2, plus UK units
    —Egypt: Infantry x1, Tank x1 plus UK and USA units
    —SZ 13: Sub x1

    Varn H(Allies) Vs Crunch(Axis) R11.AAM


  • We pause to say a prayer for those brave soldiers of the Crown who are about to meet their (digital) maker. May they roll many ones and twos on their way to oblivion.

    Germany’s Turn!

  • '12

    It’s going to be 1 more round before Germany is ready, I fear I have not been aggressive enough and have let the US become too powerful in the Pacific.  It’s this end game go for the throat phase of the game I feel I am weak in.

    Ger 11
    –-----
    Builds:

    On Hand    45

    4 Tank      20
    1 Inf          3
    1 Ftr        10
    1 Bomber    12

    Saved        0

    Combat:
    Nwy: 1 Inf(Kar) Vs Undefended
    WRu: 2 Inf(Kar), 4 Ftr+2 Bombers(WEu) VS Inf

    WRu: 2 Inf(Kar), 4 Ftr+2 Bombers(WEu) VS Inf
    DiceRolls: 2@1 4@3 2@4; Total Hits: 62@1: (1, 2)4@3: (6, 1, 1, 3)2@4: (1, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    I forgot to move my two subs to Sz8, could you reflect those moves on the next map please and thanks!

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