Varn H (allies) vs. *your-name-here* (axis): Spring 1942

  • '12

    I owe you another defense roll in WRu.

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    Round 2

    WRu: 1 Inf(Kar)+2 Bombers+2 Ftrs(WEu) Vs Inf
    DiceRolls: 1@1 2@3 2@4; Total Hits: 31@1: (2)2@3: (6, 3)2@4: (3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Per: Inf+2 Tanks(Cau) Vs Inf
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (1, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Combat Results:
    WRu: TWLO 1 Inf
    Arc: TWOL
    Per: TWOL
    Kaz: Undefended
    Nwy: Undefended

    Non-Combat Moves:
    Cau: 2 Tanks+AA(Ukr), 2 Ftr(WRu), Tank(Kar)
    Kar: Tank(Nwy), 2 Ftr(Arc), Inf(EEu)
    WEu: 4 Inf(SEu), 3 Inf(Ger)
    Ger: 4 Tanks(Kar)

    Builds:
    Ger: 6 Tanks
    Cau: 3 Inf+Tank

    Collect 50 IPC, 0 saved, 50 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) G9.AAM


  • Round 9, UK

    Purchase: $34 in hand
    –-1.) Fighter x1, Transport x2, Infantry x3  (-$33, 1 remaining)

    Combat Movement:
    —1.) UK Infantry x1 to Norway via SZ 6 (uncontested)
    —2.) Congo Tank x1 blitz Italian East Africa to Egypt
    —3.) Russia Infantry x2, Fighter x2 to West Russia
    —4.) Russia Infantry x2, Bomber x1 to Archangel
    —5.) SZ 6 Fighter x1 to Archangel


  • Round 9, UK; continued

    Combat WEST RUSSIA, Attacker, Round 1: Infantry x2, Fighter x2
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 5)2@3: (2, 6)

    Combat WEST RUSSIA, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 9, UK; continued

    West Russia Captured, without losses!


  • Round 9, UK; continued

    Combat ARCHANGEL, Attacker, Round 1: Infantry x2, Fighter x1, Bomber x1
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 6)1@3: (1)1@4: (1)

    Combat ARCHANGEL, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 9, UK; continued

    Archangel liberated, no losses!


  • Round 9, UK; continued

    Non-Combat Movement:
    –-1.) SZ 23 Transport to SZ 28
    —2.) Congo Infantry x1 to Egypt
    —3.) Eastern Canada infantry x1 to Western Canada
    —4.) West Russia and Archangel Air Units to Russia

    Mobilize:
    —1.) Infantry x3 to UK
    —2.) Fighter x1, Transport x2 to SZ 6

    Collect Income:
    UK collect 31, total 32 in hand

    Summary:
    —UK: Infantry x11, Tank x3
    —SZ 6: BB x2, Destroyer x4, Carrier x1, Fighter x1, Transport x8
    —SZ 28: Transport x1
    —Egypt: Tank x1, Infantry x1, plus USA units
    —West Russia: Infantry x2
    —Russia: Bomber x1, Artillery x6, Infantry x4, Fighter x3, plus Russian units
    —Western Canada: Infantry x1
    —Solomons: Infantry x1 plus USA units
    —Australia: Infantry x2
    —Archangel: Infantry x2
    —Norway: Infantry x1
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK9.AAM


  • Japan’s Turn!

  • '12

    Japan 9
    –-----
    Builds:

    On Hand    43

    7 Tanks    35
    1 DD        8

    Saved      0

    Combat:
    Nov: 2 Inf(Sin), 2 Ftr(Sz60), 2 Ftr(Yak), 2 Bomber(Bry), Bomber(FIC) Vs 2 Inf

    Nov: 2 Inf(Sin), 2 Ftr(Sz60), 2 Ftr(Yak), 2 Bomber(Bry) Vs Inf
    DiceRolls: 2@1 4@3 3@4; Total Hits: 52@1: (3, 6)4@3: (1, 5, 4, 1)3@4: (3, 4, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

  • '12

    Non-Combat Moves:
    Sz60: TT, CV, 2 FTR(Sz36), 2 Ftr(Yak)
    Yak: 2 Ftr(Nov), 2 Inf+Tank(Bry)
    Bry: 3 Bombers, 6 Inf+2 Tanks(Jpn) Via 4 TT(Sz60)
    Sin: 2 Inf+Art+Tank+AA(Chi), 7 Tanks(FIC)
    Chi: Inf(FIC)
    Ind: 4 Inf(Ind)

    Mobilisation:
    Sz60: 1 DD
    Jpn: 4 Tanks
    FIC: 3 Tanks

    Collect 43 IPC, 0 saved, 43 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) j9.AAM

  • '12

  • '12

    One slight change to the map.  I am keeping 1 bomber in FIC.

    Varn H(Allies) Vs Crunch(Axis) j9.AAM


  • Round 9, USA

    Purchase: $42 on hand
    –-1.) Fighter x2, Carrier x1, Destroyer x1  (-$42, 4 remaining)

    Combat Movement:
    —1.) SZ 44 Fleet to SZ 47, picking up Infantry x1 from Solomons enroute, invades New Guinea

    Non-Combat Movement:
    —1.) SZ 25 Fighters to  SZ 47
    —2.) SZ 25 Fleet to SZ 41, unload in New Zealand
    —3.) Western USA Fighters to SZ 47
    —4.) Madagascar Bomber to Australia

    Mobilize:
    —1.) Fighter x2, Carrier x1, Destroyer x1 to Western USA

    Collect Income:
    USA collect 39, total 39 in hand

    Summary:
    —SZ 47: BB x5, Carrier x3, Fighter x6, Destroyer x1, Sub x5, Cruiser x1, Transport x2
    —New Guinea: Infantry x3, Artillery x1
    —New Zealand: Infantry x1, Tank x1
    —Western USA: Infantry x3, Tank x1
    —SZ 55: Carrier x1, Destroyer x1, Fighter x2
    —Australia: Bomber x1 plus UK units
    —Alaska: Infantry x1
    —Midway: Infantry x1
    —SZ 41: Carrier x1, Battleship x1, Destroyer x1, Transport x1
    —Egypt: Infantry x1, Tank x1

    Varn H(Allies) Vs Crunch(Axis) USA9.AAM


  • Round 10, Russia

    Purchase: 16 on hand
    –-1.) Infantry x2, Tank x2  (-$16, 0 remaining)

    Combat Movement:
    —none

    Non-Combat Movement:
    —1.) Libya Tank x1 to Egypt
    —2.) Trans-Jordan Infantry x1 to Egypt

    Mobilize:
    —1.) Infantry x2, Tank x2 to Russia

    Collect Income:
    Russia collect 12, total 12 in hand

    Summary:
    —Russia: Infantry x33, Tank x6, Fighter x5, AA Gun x3, plus UK units
    —Egypt: Infantry x1, Tank x1 plus UK and USA units
    —SZ 13: Sub x1

    Varn H(Allies) Vs Crunch(Axis) R10.AAM


  • Germany’s Turn!


  • I think this is about as far as I have ever made it (turn-wise) in an Axis & Allies Game (other than the old Pacific or Europe, which are shorter games). Usually the clock strike 6-8 hours and then everyone has to go home with no clear winner determined. I’m obviously losing, but this is really getting exciting! You just brushed me out of Europe with ease, and with Karelia in hand I have very little chance of breaking in. It’s fascinating to watch.

  • '12

    I hear you, the games in person never seem to finish to the point everyone there agrees to who won.  The end game in particular is where I have the least experience.  I tend not to look for a quick win but a longer game where the economic advantages play the big part.

  • '12

    Ger 10
    –-----
    Builds:

    On Hand    50

    7 Tank      35
    5 Inf      15

    Saved        0

    Combat:
    WRu: 2 Inf+2 Ftrs(Cau)+1 Bomber(WEu) Vs 2 Inf
    Arc: 2 Inf+2 Ftr(Kar) Vs 2 Inf
    Nwy: Inf(Kar), Bomber(WEu) Vs Inf

    WRu: 2 Inf+2 Ftrs(Cau)+1 Bomber(WEu) Vs 2 Inf
    DiceRolls: 2@1 2@3 1@4; Total Hits: 02@1: (4, 6)2@3: (6, 4)1@4: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Arc: 2 Inf+2 Ftr(Kar) Vs 2 Inf
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 3)2@3: (1, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Nwy: Inf(Kar), Bomber(WEu) Vs Inf
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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