Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • @MrMalachiCrunch:

    On the transport question you are correct, 1 transport, 1 target.  Either whatever the transport holds onto FEq or Cng.  It used to be nice as Japan to sail in Sz34 with 2 transports and 4 men and land in 4 spots but alas, evolution of the rules say ixnay to that.

    In KGY you don’t want to transport into Arc.  You want your fleet to live in Sz5.  Germany LOVES it when your fleet is in Sz4, Germany and EEu cannot be hit.  If I want to dribble a few units per turn through EEuas Germany,  no problem when you are in Sz4.  Now, if there is 3 brit transports and 4 US transports in Sz5 along with lots of planes for each nation then imagine doing Germany’s turn.  WEu can be hit by the brits then the US in a 1-2 and so can Germany and so can EEu.  If Germany wants to move up, tanks in Nwy, Kar etc can all move 2 to hit EEu along with amphibious assult.

    3 Transports for Brit because her income will not be great. (3 Inf+3 tanks per round for 24 IPC) if you can save a few IPC here and there then get a plane.  The US can drop 4 inf+4 tanks per turn and save a few IPC here and there for an extra plane once and awhile.

    You will have to maintain a US fleet in Sz2 to shuttle from Eca to Gbr.  So that is 2 fleets you require, Germany WILL put a bomber in WEu and so will Japan when it can, sooner the better.  So now if you want to drop in Africa you want a third fleet in Sz12.  Japan adds 1 bomber to WEu now you must defend it in Sz5 and Sz2 and Sz12.  If you try to maintain 3 fleets all the time you will spend too much on fleet and not enough on boots on the ground.   It’s tough to play the allies.  The risk of having a fleet in Sz5 is if the japs start adding to their airforce, how do you add ships to Sz5?  If Japan has an IC in Ind, it can build 3 bombers and they can all hit Sz5 right away.  Usually in the first few rounds you get 1 drop of units to Alg as you get your fleets together and in postion to get into Sz5.

    Awesome. Thanks!

    Germany’s Turn!

    Go easy on the cossacks during your occupation…

  • '12

    LOL, I’m a kinder more gentle kind of tyrant.  This will only sting for a bit….

    Ger 8

    Builds:

    On Hand    42

    14 Inf        42

    Saved        0

    Combat:
    Kar: 8 Inf+5 Tanks+4 Ftr(EEu), 7 Tanks(Ger) Vs 2 Inf
    WRu: 2 Inf(Ukr)+2 Bombers(EEu) Vs Inf
    Cau: 18 Inf+6 Tanks(Ukr), 8 Tanks(Bel) Vs 1 Inf

    Kar: 8 Inf+5 Tanks+4 Ftr(EEu), 7 Tanks(Ger) Vs 2 Inf
    DiceRolls: 8@1 16@3; Total Hits: 128@1: (1, 3, 6, 1, 2, 1, 4, 2)16@3: (4, 3, 5, 1, 5, 1, 1, 3, 5, 5, 5, 3, 2, 5, 3, 1)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    WRu: Inf(Ukr)+2 Bombers(EEu) Vs Inf
    DiceRolls: 2@1 2@4; Total Hits: 22@1: (3, 6)2@4: (1, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Cau: 19 Inf+6 Tanks(Ukr), 8 Tanks(Bel) Vs 1 Inf
    DiceRolls: 19@1 14@3; Total Hits: 1219@1: (2, 4, 3, 2, 6, 3, 5, 1, 1, 2, 5, 1, 1, 6, 2, 3, 4, 1, 2)14@3: (1, 3, 6, 4, 3, 5, 2, 6, 5, 2, 2, 1, 4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '12

    Combat Results:
    Kar: TWOL
    WRu: TWOL
    Cau: TWOL

    Non-Combat Moves:
    WEu: 10 Inf(Ger), 4 Ftr(Kar), 2 Bombers(WRu)
    Sz13: 2 SS(Sz14)
    Kar: 3 Tanks(EEu)
    Cau: 3 Tanks(EEu)
    Ukr: 2 Tanks(Bel), AA(EEu)
    EEu: Inf(Ger)

    Builds:
    Ger: 10 Inf
    SEu: 4 Inf

    Collect 44 IPC, 0 saved, 44 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) G8.AAM


  • Round 8, UK

    Purchase: $28 in hand
    –-1.) Infantry x6, Tank x2  (-$28, 0 remaining)

    Combat Movement:
    —1.) SZ 6 Fighters x2 to West Russia
    —2.) Russia Bomber x1 to West Russia
    —3.) Archangel Infantry x3 to West Russia
    —4.) SZ 25 Transport to SZ 23, invade Belgian Congo (uncontested)


  • Round 8, UK; continued

    Combat WEST RUSSIA, Attacker, Round 1: Infantry x3, Fighter x2, Bomber x1
    DiceRolls: 3@1 2@3 1@4; Total Hits: 03@1: (4, 5, 3)2@3: (4, 6)1@4: (6)

    Combat WEST RUSSIA, Defender, Round 1: Infantry x2
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Round 8, UK; continued

    UK infantry x1 killed!

    Combat WEST RUSSIA, Attacker, Round 2: Infantry x2, Fighter x2, Bomber x1
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 3)2@3: (1, 1)1@4: (5)

    Combat WEST RUSSIA, Defender, Round 2: Infantry x2
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)


  • Round 8, UK; continued

    West Russia captured with loss of one infantry!


  • Round 8, UK; continued

    Non-Combat Movement:
    –-1.) SZ 4 Fleet to SZ 6
    —2.) UK Fighter to SZ 6
    —3.) Archangel Infantry x8, Artillery x3 to Russia
    —4.) West Russia Bomber x1 and Fighters x2 to Russia

    Mobilize:
    —1.) Infantry x6, Tank x2 to UK

    Collect Income:
    UK collect 34, total 34 in hand

    Summary:
    —UK: Infantry x9, Tank x3
    —SZ 6: BB x2, Destroyer x4, Carrier x1, Fighter x1, Transport x6
    —SZ 23: Transport x1
    —Belgian Congo: Tank x1, Infantry x1
    —West Russia: Infantry x2
    —Russia: Bomber x1, Artillery x6, Infantry x8, Fighter x2, plus Russian units
    —Eastern Canada: Infantry x1
    —Solomons: Infantry x1 plus USA units
    —Australia: Infantry x2
    —Archangel: Infantry x1
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK8.AAM


  • Tehran, 1943:

    Stalin: What are you waiting for? The Fascists are at the gates of Moscow! Do something! Where are my troops? Where are the reinforcements?

    FDR: Troops? Joseph… I thought you knew… We’ve been building Battleships, not troops.

    Stalin: Battleships!!??! WTF???

    Churchill: Here here. None of that language now. This is a civilized meeting.

    Stalin: What were you thinking? What good could you possibly do with Battleships? This is 1943, not 1914!!!

    FDR: We just liberated French Equatorial Africa AND Belgian Congo. What do you think of that, Joseph?

    Churchill: Yes! Good show. Always liked Africa. You should apologize to Franklin for yelling at him!

    Stalin: You are both insane! Leningrad is gone. Stalingrad, gone! If we lose Moscow, the war is over!

    FDR: For you, maybe. I doubt it will be for us. Besides, look at how much Navy we have built. They’ll never cross either ocean.


  • Japan’s Turn!

  • '12

    Japan 8
    –-----
    Builds:

    On Hand    43

    5 Tanks    25
    6 Inf      18

    Saved      0

    Combat:
    Ind: 4 Inf(FIC), 2 Ftr(Sz36), Bomber(Jpn), Bomber(FIC) Vs 2 Inf
    Nov: 2 Inf(Sin), 2 Ftr(Sz60), 2 Ftr(Yak), Bomber(Bry) Vs Inf

    Ind: 4 Inf(FIC), 2 Ftr(Sz36), Bomber(Jpn), Bomber(FIC) Vs 2 Inf
    DiceRolls: 4@1 2@3 2@4; Total Hits: 44@1: (4, 1, 4, 2)2@3: (2, 6)2@4: (2, 2)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Nov: 2 Inf(Sin), 2 Ftr(Sz60), 2 Ftr(Yak), Bomber(Bry) Vs Inf
    DiceRolls: 2@1 4@3 1@4; Total Hits: 22@1: (2, 6)4@3: (6, 5, 4, 2)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Combat Results:
    Ind: TWOL
    Nov: TWOL

    Non-Combat Moves:
    Sz36: TT(Sz60) Loading Tank+Inf(Jpn), 2 Ftr(Ind)
    FIC: Tank+Inf(Sz36), Bomber(Ind)
    Sz60: 2 Ftr(Nov), 3 TT(Sz36)
    Bry: Bomber(Ind), Bomber(Nov), Tank+2 Inf(Jpn) Via 2 TT(Sz60)
    Yak: 2 Ftr(Nov), Inf(Bry)
    Sin: 2 Inf(Chi)
    Chi: Tank(Bry)

    Mobilisation:
    Jpn: 6 Inf+2 Tanks
    FIC: 3 Tanks

    Collect 43 IPC, 0 saved, 43 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) J8.AAM

  • '12

    You have a great sense of humour!  There is a thread on this site called Soviet Battleships.  Something along the lines of building an IC in Gibraltar as the British.  It is a legal move, and you can produce exactly as many units per round there as the IPC value of Gibraltar.


  • Round 8, USA

    Purchase: $39 on hand
    –-1.) Fighter x3, Tank x1  (-$35, 4 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) Rhodesia Bomber x1 to Madagascar
    —2.) Rhodesia Fighters x2 to SZ 25
    —3.) SZ 23 Fleet to SZ 22, load Tank x1 and Infantry x1, proceed to SZ 25
    —4.) SZ 55 Fleet loads Artillery x1 from Western USA, proceeds to SZ 52 and loads Infantry x2 from Hawaii, proceed to SZ 44
    —5.) French Equatorial Africa Infantry x1 and Tank x1 to Egypt

    Mobilize:
    —1.) Fighter x3 and Tank x1 to Western USA

    Collect Income:
    USA collect 38, total 42 in hand

    Summary:
    —SZ 44: BB x5, Carrier x3, Fighter x1, Destroyer x1, Sub x5, Cruiser x1, Transport x2, Infantry x2, Artillery x1
    —Solomons: Infantry x1 plus UK units
    —Western USA: Infantry x3, Tank x1, Fighter x3
    —Madagascar: Bomber x1
    —Alaska: Infantry x1
    —Midway: Infantry x1
    —SZ 25: Carrier x1, Fighter x2, Battleship x1, Destroyer x1, Transport x1, Infantry x1, Tank x1
    —French Equatorial Africa: Infantry x1, Tank x1

    Varn H(Allies) Vs Crunch(Axis) USA8.AAM


  • Round 9, Russia

    Purchase: 23 on hand
    –-1.) Infantry x6, Tank x1  (-$23, 0 remaining)

    Combat Movement:
    —1.) Libya Tank x1 blitz Algeria back to Libya (uncontested)
    —2.) Kazakh Infantry x2 and Fighter x5 to Novosibirsk


  • Round 9, Russia; continued

    Combat NOVOSIBIRSK, Attacker, Round 1: Fighter x5, Infantry x2
    DiceRolls: 2@1 5@3; Total Hits: 32@1: (2, 4)5@3: (3, 6, 1, 3, 5)

    Combat NOVOSIBIRSK, Defender, Round 1: Infantry x2
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • Round 9, Russia; continued

    Novosibirsk recaptured, no losses!


  • Round 9, Russia; continued

    Non-Combat Movement:
    –-1.) Kazakh AA Gun, Infantry x8, Tank x2 to Russia
    —2.) Persia Infantry x1 to Trans-Jordan
    —3.) Kazakh Infantry x1 to Persia
    —4.) Novo Fighters x5 to Russia

    Mobilize:
    —1.) Infantry x6, Tank x1 to Russia

    Collect Income:
    Russia collect 16, total 16 in hand

    Summary:
    —Russia: Infantry x31, Tank x4, Fighter x5, AA Gun x3, plus UK units
    —Persia: Infantry x1
    —Trans-Jordan: Infantry x1
    —SZ 13: Sub x1
    —Novosibirsk: Infantry x2
    —Libya: Tank x1

    Varn H(Allies) Vs Crunch(Axis) R9.AAM


  • Germany’s Turn!

  • '12

    Ger 9
    –-----
    Builds:

    On Hand    44

    3 Inf        9
    7 Tank      35

    Saved        0

    Combat:
    WRu: 2 Inf(Kar)+2 Bombers+2 Ftrs(WEu) Vs Inf
    Arc: 1 Inf, 2 Ftr(WEu) Vs 1 Inf
    Per: Inf+2 Tanks(Cau) Vs Inf
    Kaz: Inf(Cau) Vs Undefended
    Nwy: Tank(Kar) Vs Undefended

    WRu: 2 Inf(Kar)+2 Bombers+2 Ftrs(WEu) Vs Inf
    DiceRolls: 2@1 2@3 2@4; Total Hits: 12@1: (5, 4)2@3: (6, 6)2@4: (1, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Arc: 1 Inf(Kar), 2 Ftr(WEu) Vs 1 Inf
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (5, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Per: Inf+2 Tanks(Cau) Vs Inf
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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