TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; 0 PUs remaining
Combat Move - Japanese
3 armour and 3 infantry moved from Caroline Islands to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 53 Sea Zone
2 armour, 2 infantry and 2 transports moved from 51 Sea Zone to 53 Sea Zone
3 armour and 3 infantry moved from 53 Sea Zone to Hawaiian Islands
1 armour moved from Libya to Morocco Algeria
Germans take Morocco Algeria from Americans
1 armour moved from Morocco Algeria to Libya
1 armour moved from Egypt to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 armour and 1 infantry moved from Persia to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
1 armour moved from French Madagascar to 32 Sea Zone
1 armour and 1 transport moved from 32 Sea Zone to 28 Sea Zone
1 armour moved from 28 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
3 armour and 3 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Buryatia S.S.R. to 62 Sea Zone
3 armour, 5 infantry and 4 transports moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to Hawaiian Islands
3 armour and 5 infantry moved from 52 Sea Zone to Wake Island
1 battleship moved from 62 Sea Zone to 52 Sea Zone
2 destroyers moved from 51 Sea Zone to 52 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 submarines moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
Combat - Japanese
Battle in Wake Island
Japanese attack with 3 armour and 5 infantry
Americans defend with 1 infantry
Japanese win, taking Wake Island from Americans with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 3 armour and 4 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 3 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Italian Africa
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Italian Africa from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour moved from Urals to Karelia S.S.R.
1 armour moved from Caucasus to Russia
3 infantry moved from Russia to Belorussia
2 armour moved from Trans-Jordan to Libya
1 armour moved from Persia to Egypt
2 infantry moved from Persia to Trans-Jordan
1 carrier and 1 fighter moved from 14 Sea Zone to 13 Sea Zone
2 transports moved from 14 Sea Zone to 13 Sea Zone
Place Units - Japanese
4 infantry placed in Japan
2 transports placed in 62 Sea Zone
1 destroyer placed in 62 Sea Zone
1 fighter placed in East Indies
1 carrier and 2 fighters placed in 38 Sea Zone
1 carrier, 1 fighter and 2 transports placed in 62 Sea Zone
4 infantry placed in Japan
2 fighters placed in East Indies
1 destroyer placed in 38 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Japanese met a national objective for an additional 5 PUs; end with 82 PUs
A&A Forum : http://www.axisandallies.org/forums/index.php?topic=26275.78#msg917643
The Axis are currently in control of 14 VCs
USA makes no moves. You win.
Thanks for the game. The dice seemed to be pretty much against you all game :-(
Yeah, the defining dice were the moves leading up to taking Russia the first time. The way I planned it, you should not have been able to take it but I think I missed something and on top of that the dice were bad.
We’ve only played one game, right?
yes that was our first game
Let’s do another one. I’ll start the bid at Allies +11.
Allies+9 or you can have again for +8 :-)
I’ll take Allies +8 again. I’ll create a new thread with my bid.
Here’s the new game thread with my bid: http://www.axisandallies.org/forums/index.php?topic=26404.0