Trajan (axis) vs Alexgreat (Allies) G40 A3

  • '17 '16 '15 '12

    Hi, you cannot use tacs against ic, only against air and naval  :wink:. Pls just redo, including aa guns of course. And yes, i can scramble for dd and tt.

  • '17 '16 '15 '12

    Based on your goals, I will redo the bombings. Pls feel free to change this, with the new knowledge that Tacs cannot bomb ICs you might distribute differently (including attacking the DD and or TT). I will assign three tacs to the airbase to make sure its inoperable. I still assume your fighters come along as escort still, as otherwise intercept might be in my favour, but just have a review and decide when you are on.

    2 Strat Bomber vs IC
    AA guns
    DiceRolls: 2@1; Total Hits: 02@1: (6, 4)

    3 Tacs vs air base
    AA guns
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 5)

  • '17 '16 '15 '12

    Bombing IC

    DiceRolling 2d6:
    (1, 1)  
    +4

    Bombing air base
    DiceRolling 2d6:
    (1, 4)

  • '17 '16 '15 '12

    Damage to IC: 6

    Damage to air base: 5

    One tac lost in the process.

  • '17 '16 '15 '12

    USSR 2

    1. PURCHASE (37)

    • 6 Inf (18)
    • 1 Mech (4)
    • 1 Tac (11)
    • 1 Art (4)

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    1 Inf Bury –> Sak
    10 Inf, 2 AA Bury --> Yak
    6 Inf Yak – Yen
    Inf Vol --> Cauc
    2 Inf Ros --> Bry
    3 Inf S-Ukr --> N-Ukr
    Arm, Mech Rus --> Bel
    Inf Bel --> Bal
    AA Bel --> Nov
    Sub SZ 111 --> SZ 112
    3 Art Nov --> Bel
    3 Inf Bel --> Nov

    4. MOBILIZATION

    2 Inf, Tac Nov
    Art, 2 Inf S-Ukr
    2 Inf, Mech Rus

    5. INCOME

    37 (terr)

    Trajan_v_Alex_2bR.AAM

  • '13

    Hey Alex, thanks for the offer of adjusting G2 to hit the navy with my extra planes. But knowing the rules is part of the game of course…it’s not a real war, and while I don’t like my position, it’s far from resulting in a not fun game! So I’ll proceed from your map, except I think Ger should have 1 more Tac (your AA roll killed 1 plane vs. mine killed 2).

    J2:
    Purchase:
    1 Mec (4)
    1 Tk (6)
    1 CV (16)
    1 DD (8)
    1 Tr (7)
    Save -0-

    Combat:
    Sui (1 Inf)
    2 Inf Cha
    2 Ftr Sha
    1 Tac Sha
    Attack:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 5)2@3: (2, 4)1@4: (4)
    Defend:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Hop ()
    6 Inf 2 Rt Anh
    1 Mec 1 Rt Cha
    1 Tk Ksu

    Kwe (1 Inf)
    1 Inf 1 Rt Hun
    1 Ftr 1 Tac 2 Str Sha
    Attack:
    DiceRolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 6)1@3: (4)3@4: (6, 1, 1)
    Defend:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun (1 Inf)
    2 Inf Hun
    4 Ftr 3 Tac Kwa
    Attack:
    DiceRolls: 2@2 4@3 3@4; Total Hits: 32@2: (3, 2)4@3: (3, 1, 6, 4)3@4: (5, 5, 5)
    Defend:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '13

    Sui, Hop twol
    Kwe, Yun twlo 1 Inf each

    Non-Com:
    Land Planes:
    All Kwe, Yun to Kwa
    All Sui to Cha
    Others:
    Ftr Sha to Man
    Inf SFE to Sib
    1 Tr z6 to z33
    Rt Man to Pau via 1 Tr z19
    Inf Man to Kwa via 1 Tr z19
    2 Inf Jap to Kwa var Tr z6
    Tr z5 to z6
    1 CV 1 Ftr 1 Tac z33 to z36
    1 BB 1 Cr z36 to z33
    5 Inf Jeh to Cha
    2 Inf Man to Jeh

    Build CV, Tr, DD z6
    Mec, Tk Ksu

    Earn 35 Ter + 10 NO = 45

    Trajan_v_Alex_2cJ.AAM

  • '17 '16 '15 '12

    you are right, I did not add the one Tac again that you lost in the first try.

    And I dont mind at all if you redo the move because this was clearly a rules error. But either way, my turns up soon :)

  • '17 '16 '15 '12

    Added Tac in Holland.

    USA 2

    1. R&D / PURCHASE (52)

    • 2 Research Tokens (10)
    • BB (20)
    • AC (16)
    • Sub (6)

    DiceRolling 2d6:
    (2, 6)

  • '17 '16 '15 '12

    Lucky, and this time it wont be radar  :wink:

    DiceRolling 1d6:
    (5)

  • '17 '16 '15 '12

    Long range aircraft. Extra punch is eluding me, probably fair for all the luck with the rolls.

    2. COMBAT MOVEMENT

    3. NON-COMBAT MOVEMENT

    Fleet SZ 89 –> SZ 101
    Mech SE-Mex --> E-US
    2 Inf, Art C-US --> E-US
    Sub SZ 54 --> SZ 30
    Fig Guam --> Mid

    4. MOBILIZATION

    Sub, BB, AC SZ 10

    5. INCOME

    52 (terr)

  • '17 '16 '15 '12

  • '17 '16 '15 '12

    CHINA 2

    1. PURCHASE (15)

    • 5 Inf

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    13 Inf, Fig She –> Sze

    4. MOBILIZATON

    1 Inf She
    1 Inf Kan
    3 Inf Sze

    5. INCOME

    5 (terr)

    No map, comes with UK

  • '17 '16 '15 '12

    UK 2

    1. PURCHASE (43/21)

    Europe:

    • Reduce air base damage by 3 (3)
    • AC (16)
    • 2 Fig (20)
    • Mech (4)

    Pacific:

    • 7 Inf

    2. COMBAT MOVES

    SZ 97 <– Bomber UK autokills 2 TTs

    3. NON-COMBAT MOVES

    Bomber SZ 97 lands in Syria
    Fleet SZ 91 --> SZ 109
    TT SZ 106 brings Arm from Que to UK
    CR, DD SZ 106 --> SZ 109
    1 Fig UK  --> SZ 109
    Inf TJ --> Syr
    Inf Egy --> TJ
    DD SZ 79 --> 39
    Inf E-Pers --> C-Persia, activate
    TT SZ 41 --> SZ 39
    Art Que–> Ont
    Burma all bar 2 Inf --> India

    4. MOBILIZATION

    AC, 2 Fig SZ 109
    Mech S-Afr
    7 Inf India

    5. INCOME

    Europe 28 (terr)
    Pacific 21 (terr)

    Trajan_v_Alex_2f UK.AAM

  • '17 '16 '15 '12

    COntinuing with ANZAC

    ANZAC 2

    1. PURCHASE (14)

    • Arm (6)
    • 1 Art (4)
    • 1 Mech (4)

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    DD SZ 57 –> 39
    CR SZ 56 --> 37
    Fig Java --> Queensland
    TT SZ 42 --> SZ 61
    2 INf, Art NSW --> Queens

    4. MOBILIZATION

    Arm, Art, Mech Queensland

    5. INCOME

    14 (terr)

    Trajan_v_Alex_2hi_AF.AAM

  • '17 '16 '15 '12

    one UK correction, take AA gun from Gib to UK

    Trajan_v_Alex_2hi_AF.AAM

  • '13

    Yup, it’s only 7 from UK to Syr…that was dumb…although I think I get your Bom

    I3:
    Purchase:
    2 Tr (14)
    Save 9

    Repair BB z93

    Combat:
    Alx ()
    Blitz in / out Tk Tob

    Alg ()
    Inf Rt Mec Tun

    Tang ()
    Inf Ken

    Con ()
    Inf Ken

    Syr (2 Inf 1 Bom)
    1 Tk 1 Rt Gre via Tr z95
    Cr + BB in z93 Bombard
    1 Bom Tob
    Attack:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (4)2@3: (4, 6)2@4: (1, 2)
    Defend:
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (1, 1)

    If you have anything left, I’ll need you OOL

  • '13

    Poor play + bad dice = bad combination. I see it as a 93% win.
    Definitely need you OOL. If you keep the Bom, I’ll continue rolling Bom vs Bom. If you keep the inf, I’ll retreat the plane.
    Alx, Alg, Tang, Con twol.

    Non-Coms:
    If my Bom retreats or wins, he lands in Tob (I’m putting him there on the map for now).
    Rt Ken to Sud
    Ftr Tob to Tun
    Cr z93 and DD z94 to z95

    Build 2 Tr z95.

    Trajan_v_Alex_2i_it.AAM

  • '13

    Also, to save a day, since the Syr debacle won’t affect me:
    G3:

    Tech Rolls
    DiceRolls: 2@6; Total Hits: 22@6: (3, 4)

    If one hits, use list 2:
    DiceRolls: 1@6; Total Hits: 11@6: (1)

  • '13

    Nuthin. Save 2 Tokens.

    Purchase:
    1 Tr (7)
    1 DD (8 )
    6 Tk (36)
    1 Inf (3)

    Save -0-

    Combat:
    UK SBR
    2 Strat WGr
    1 Tac WGr
    Accompany w/ 3 Ftr WFr 3 Ftr Hol
    Do you intercept?

    z110 (DD)
    5 Tac WGr
    Do you scramble?

Suggested Topics

  • 39
  • 81
  • 99
  • 85
  • 100
  • 109
  • 211
  • 156
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.7k

Users

40.3k

Topics

1.8m

Posts