@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsVarn H (allies) vs. *your-name-here* (axis): Spring 1942
-
Non-Combat Moves:
Bel: 3 Tanks(Ger)
Ukr: 1 Inf(Blk)
Sz12: SS(Sz22), SS(Sz10)
EEu: 3 Tank(Ger)
Ger: 5 Inf(SEu), AA(Blk)
WEu: AA(Ger)Ger: 6 Inf(WEu), 1 Inf(SEu)
Blk: 4 Inf(SEu)
Builds:
Ger: 5 Tanks+5 Inf
SEu: 2 InfCollect 41 IPC, 0 saved, 41 IPC On Hand
-
Did it again, attached the wrong map!
-
Round 6, UK
Purchase:
–-1.) Destroyer x1, Transport x1, Infantry x5 (-$30, 0 remaining)Combat Movement:
—noneNon-Combat Movement:
—1.) Karelia Infantry x3, Artillery x3 to Archangel
—2.) SZ 43 Transport x1 to SZ 20, unload in Panama
—4.) Norway Infantry x1 to Karelia
—5.) SZ 5 Fleet to SZ 6, load UK Infantry x6, Artillery x3, then unload in NorwayMobilize:
—1.) Infantry x5 to UK
—2.) Destroyer x1, Transport x1 to SZ 6Collect Income:
UK collect 24, total 24 in handSummary:
—UK: Infantry x5
—SZ 6: BB x2, Destroyer x4, Carrier x1, Fighter x2, Transport x6
—SZ 20: Transport x1 plus USA units
—Caucasus: UK Bomber x1 plus Russian units
—Eastern Canada: Infantry x1
—Solomons: Infantry x1 plus USA units
—Australia: Infantry x2
—Norway: Infantry x6, Artillery x3
—Karelia: Infantry x1
—Archangel: Infantry x3, Artillery x3
—others: 0 -
Japan’s Turn!
-
Japan 6
–-----
Builds:On Hand 40
1 Bmr 12
4 Inf 12
3 Tank 15Saved 1
Combat:
Per: Tank(Ind)
Sin: Inf(Chi), Bomber(Bry), 2 Ftr(FIC) Vs InfSin: Inf(Chi), Bomber(Bry), 2 Ftr(FIC) Vs Inf
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (5, 2)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Somehow I knew you would get a hit….
-
Combat Results:
Sin: CWLO 1 Inf
Per: TWOL UndefendedNon-Combat Moves:
Ind: Tank(Per)
Chi: Tank(Ind)
Sz61: TT(Sz36)
Man: Inf+Tank(Jpn) Via TT(Sz61)
Sz59: TT(Sz60) Loading Art+Inf(Jpn)
Kwa: Inf+Art(Sz59), 1 Ftr(Sin)
Bry: Inf+Tank(Jpn) Via TT(Sz60), Bomber(Sin)
Phi: Inf(Brn), Inf(Car) Via TT(Sz48>50>49)
Sz60: BB(Sz49), SS(Sz45), Ftr(Bry)
Yak: Ftr(Bry), 1 Ftr(Sin)Mobilisation:
Jpn: 4 Inf+3 Tanks+BomberCollect 39 IPC, 1 saved, 40 IPC On Hand
-
Map please. :-D
-
Sorry, was in a hurry to get my turn in before I went out for the evening.
-
Round 6, USA
Purchase: $41 on hand
–-1.) Carrier x1, Battleship x1 (-$34, 7 remaining)Combat Movement:
—1.) noneNon-Combat Movement:
—1.) SZ 20 Destroyerx1 and Transport x1, loads Panama units, proceeds to SZ 18, unloads in Brazil
—2.) Eastern USA Fighters x2 to SZ 18Mobilize:
—1.) Carrier x1, Battleship x1 to SZ 18Collect Income:
USA collect 40, total 47 in handSummary:
—SZ 55: BB x5, Carrier x1, Destroyer x1, Sub x5, Cruiser x1, Transport x2
—Solomons: Infantry x1 plus UK units
—Western USA: Infantry x3, Artillery x1
—Australia: Bomber x1 plus UK units
—Alaska: Infantry x1
—Hawaii: Infantry x2
—Midway: Infantry x1
—SZ 18: Fighter x2, Carrier x1, Battleship x1, Destroyer x1, Transport x1
—Brazil: Tank x1, Infantry x1 -
Round 7, Russia
Purchase: 25 on hand
–-1.) Infantry x5, Tank x2 (-$25, 0 remaining)Combat Movement:
—1.) Caucasus Tank x1 to Transjordan (uncontested)
—2.) Caucasus Infantry x2 w/ Caucasus Fighter x2 to Ukraine
—3.) Caucasus Tank x2 w/ Caucasus Fighter x3 to India
—4.) Caucasus Infantry x4 to Persia (uncontested) -
Round 7, Russia; continued
Combat UKRAINE, Attacker, Round 1: Fighter x2, Infantry x2
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (4, 3)Combat UKRAINE, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 01@2: (6) -
Round 7, Russia; continued
Ukraine taken, no losses!
-
Round 7, Russia; continued
Combat INDIA, Attacker, Round 1: Fighter x3, Tank x2
Rolls: 5@3; Total Hits: 35@3: (5, 3, 1, 4, 3)Combat INDIA, Defender, Round 1: Infantry x1, Tank x1
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2) -
Round 7, Russia; continued
India liberated with Tank x1 lost!
-
Round 7, Russia; continued
Non-Combat Movement:
–-1.) Russia Infantry x1 to West Russia
—2.) India Fighters back to Caucasus
—2.) Ukraine Fighters back to CaucasusMobilize:
—1.) Infantry x2, Tank x2 to Caucasus
—2.) Infantry x3 to RussiaCollect Income:
Russia collect 26, total 26 in handSummary:
—Russia: Infantry x6
—Caucasus: Infantry x10, Tank x2, Fighter x5 (plus UK Bomber)
—Kazakh: Infantry x8
—Persia: Infantry x4
—SZ 13: Sub x1
—West Russia: Infantry x1
—India: Tank x1
—Trans-Jordan: Tank x1
—Ukraine: Infantry x2 -
Germany’s Turn!
Thanks again for this game. I can’t tell you how much I’ve learned in the last week!
I’ve been reading some of the forum discussions (including the one about cruisers and their utility vs. destroyers and whatnot). Several of them feature replies you posted. It’s funny because I’ll read what you or Gargantua say to NOT do, and then I’m doing a face palm because its exactly what I’ve been doing for the last 6 rounds. I need to focus a lot more on Carriers and air power in future games, particularly with the US. I guess I got attracted to the idea of absorbing a free hit with each Battleship, forgetting that it was the offensive power projection of the carrier that made it a better buy.
-
You learn quick, I better enjoy this game while I can I can see you progressing quickly. I’m not as well versed in the end game as more experienced players. I don’t often play after the fall of Russia, in my games either as the allies or axis, once Russia has fallen, it’s over. I understand it’s typically a race between Brit/US defeating Germany as Russia falls to the Japanese.
I like the study of optimization which is part and parcel to advanced computer programming which is my field.
-
The idea of a free hit and ‘strafing’ the enemy is a great concept, but you require a willing enemy who will allow you to utilize your strength in strafing. 3 BBs is 60 IPC very close to 64 which is what 2 loaded carriers cost you. In an all out to the death fleet battle, which would you rather be defending with, 3 fours or 4 fours and 2 twos and after taking 4 hits a piece, 2 damaged BBs defend as well as 2 fighters but have only inflicted on average 2 hits back whereas you get 3 hits with the carriers+fighters. Round 2 means the attacker has most likely 1 less high value attack piece. Once you factor in the projected threat of 3 spaces once the CVs move 2 to catch up versus 2 spaces for the BBs AND the land attack threat that your enemy now has to defend against. In the latter rounds, its easy for the enemy to not count those extra planes or bombers spread out like an interlocking web of power projection.
-
Ger 7
–-----
Builds:On Hand 41
2 Inf 6
7 Tank 35Saved 0
Combat:
Kar: Inf(EEu)+4 Ftr(WEu) Vs Inf
Ukr: 20 Inf+Tank(EEu), 2 Bomber(WEu) Vs 2 InfKar: Inf(EEu)+4 Ftr(WEu) Vs Inf
Rolls: 1@1 4@3; Total Hits: 01@1: (3)4@3: (4, 6, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (6)Ukr: 20 Inf+Tank(EEu), 2 Bomber(WEu) Vs 2 Inf
Rolls: 20@1 1@3 2@4; Total Hits: 720@1: (1, 4, 3, 6, 5, 5, 4, 3, 6, 4, 1, 6, 1, 2, 5, 2, 1, 4, 6, 5)1@3: (3)2@4: (4, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 4)





