That’s what I thought. Thanks for clarifying!
Trajan (axis) vs Alexgreat (Allies) G40 A3
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in any case, no intercept.
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for the way you declared the battle of Britain, that is :)
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If you want to post G2, indicate your combat moves and I can decide on scrambling and do the rolls for you in case you attack ships. Lets me do Russia during the day.
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Apologies for the delay, work got the better of me.
Combat Moves:
SBRs:
1 Strat vs AirBase:
AA Guns:
Rolls: 1@1; Total Hits: 01@1: (6)
Bombing (ignore if hit):
Rolls: 1@6; Total Hits: 11@6: (5)
1 Strat, 4 Tac vs MIC:
AA Gun Strat:
Rolls: 1@1; Total Hits: 01@1: (6)
AA Gun Strat:
Rolls: 4@1; Total Hits: 24@1: (1, 2, 4, 1)
Strat Bomb Run (ignore if hit):
Rolls: 1@6; Total Hits: 11@6: (6)
Tac Bomb Runs (ignore the later dice for any hits):
Rolls: 4@1; Total Hits: 04@1: (6, 3, 5, 3)
Rule Clarification if it’s ok…can I kill your undefended Tr without facing Scramble? If so, kill Tr z109 w/ Ftr WGr, otherwise the lucky guy gets to survive (my planes end up in same place I kill it or not, so just take it off the Map depending on the ruling)
WFr ()
1 Mec FrAnd that’s it.
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Results:
Airbase takes max damage.
I lose 2 Tacs
17 hits on MIC (good rolling both sides…)Non-Combat:
Land planes:
2 Ftr 2 Tac Hol
2 Strat WGr
1 Ftr WFrNavy z112 => z113 (except Tac to WGr)
3 Tk Yug => WFr
2 Tk Fra => Hol
4 Tk Fra => WFr
2 Ftr WGr => WFr
6 Inf WGr => Nor via 3 Tr z112 => z113
1 Inf Fin => Nor
Navy z112 => z113 (except the Tac which goes to WGr
2 Rt Fra => WGr
1 Inf 3 AA WGr => Ger
5 Inf Bul => Rom
3 Inf 2 Rt Yug => RomBuild:
SS z113
9 Inf 1 Rt GerEarn 44 Ter + 10 NO = 54
Did I screw this up? Fairly certain I’m not supposed to be moving west to defend Nor, WFr and Hol on G2. Nor are you supposed to be pushing my Navy back :?I’m not sure i’ll be able to post tomorrow - but Sat a.m. my time I’ll get to J2 if you have R2 by then. Cheers…remember to kill your Tr if I’m allowed to…
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Hi, you cannot use tacs against ic, only against air and naval :wink:. Pls just redo, including aa guns of course. And yes, i can scramble for dd and tt.
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Based on your goals, I will redo the bombings. Pls feel free to change this, with the new knowledge that Tacs cannot bomb ICs you might distribute differently (including attacking the DD and or TT). I will assign three tacs to the airbase to make sure its inoperable. I still assume your fighters come along as escort still, as otherwise intercept might be in my favour, but just have a review and decide when you are on.
2 Strat Bomber vs IC
AA guns
Rolls: 2@1; Total Hits: 02@1: (6, 4)
3 Tacs vs air base
AA guns
Rolls: 3@1; Total Hits: 13@1: (1, 4, 5)
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Bombing IC
Rolling 2d6:
(1, 1)
+4Bombing air base
Rolling 2d6:
(1, 4) -
Damage to IC: 6
Damage to air base: 5
One tac lost in the process.
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USSR 2
1. PURCHASE (37)
- 6 Inf (18)
- 1 Mech (4)
- 1 Tac (11)
- 1 Art (4)
2. COMBAT MOVES
3. NON-COMBAT MOVES
1 Inf Bury –> Sak
10 Inf, 2 AA Bury --> Yak
6 Inf Yak – Yen
Inf Vol --> Cauc
2 Inf Ros --> Bry
3 Inf S-Ukr --> N-Ukr
Arm, Mech Rus --> Bel
Inf Bel --> Bal
AA Bel --> Nov
Sub SZ 111 --> SZ 112
3 Art Nov --> Bel
3 Inf Bel --> Nov4. MOBILIZATION
2 Inf, Tac Nov
Art, 2 Inf S-Ukr
2 Inf, Mech Rus5. INCOME
37 (terr)
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Hey Alex, thanks for the offer of adjusting G2 to hit the navy with my extra planes. But knowing the rules is part of the game of course…it’s not a real war, and while I don’t like my position, it’s far from resulting in a not fun game! So I’ll proceed from your map, except I think Ger should have 1 more Tac (your AA roll killed 1 plane vs. mine killed 2).
J2:
Purchase:
1 Mec (4)
1 Tk (6)
1 CV (16)
1 DD (8)
1 Tr (7)
Save -0-Combat:
Sui (1 Inf)
2 Inf Cha
2 Ftr Sha
1 Tac Sha
Attack:
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 5)2@3: (2, 4)1@4: (4)
Defend:
Rolls: 1@2; Total Hits: 01@2: (4)
Hop ()
6 Inf 2 Rt Anh
1 Mec 1 Rt Cha
1 Tk KsuKwe (1 Inf)
1 Inf 1 Rt Hun
1 Ftr 1 Tac 2 Str Sha
Attack:
Rolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 6)1@3: (4)3@4: (6, 1, 1)
Defend:
Rolls: 1@2; Total Hits: 11@2: (2)
Yun (1 Inf)
2 Inf Hun
4 Ftr 3 Tac Kwa
Attack:
Rolls: 2@2 4@3 3@4; Total Hits: 32@2: (3, 2)4@3: (3, 1, 6, 4)3@4: (5, 5, 5)
Defend:
Rolls: 1@2; Total Hits: 11@2: (1)
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Sui, Hop twol
Kwe, Yun twlo 1 Inf eachNon-Com:
Land Planes:
All Kwe, Yun to Kwa
All Sui to Cha
Others:
Ftr Sha to Man
Inf SFE to Sib
1 Tr z6 to z33
Rt Man to Pau via 1 Tr z19
Inf Man to Kwa via 1 Tr z19
2 Inf Jap to Kwa var Tr z6
Tr z5 to z6
1 CV 1 Ftr 1 Tac z33 to z36
1 BB 1 Cr z36 to z33
5 Inf Jeh to Cha
2 Inf Man to JehBuild CV, Tr, DD z6
Mec, Tk KsuEarn 35 Ter + 10 NO = 45
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you are right, I did not add the one Tac again that you lost in the first try.
And I dont mind at all if you redo the move because this was clearly a rules error. But either way, my turns up soon :)
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Added Tac in Holland.
USA 2
1. R&D / PURCHASE (52)
- 2 Research Tokens (10)
- BB (20)
- AC (16)
- Sub (6)
Rolling 2d6:
(2, 6) -
Lucky, and this time it wont be radar :wink:
Rolling 1d6:
(5) -
Long range aircraft. Extra punch is eluding me, probably fair for all the luck with the rolls.
2. COMBAT MOVEMENT
3. NON-COMBAT MOVEMENT
Fleet SZ 89 –> SZ 101
Mech SE-Mex --> E-US
2 Inf, Art C-US --> E-US
Sub SZ 54 --> SZ 30
Fig Guam --> Mid4. MOBILIZATION
Sub, BB, AC SZ 10
5. INCOME
52 (terr)
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CHINA 2
1. PURCHASE (15)
- 5 Inf
2. COMBAT MOVES
3. NON-COMBAT MOVES
13 Inf, Fig She –> Sze
4. MOBILIZATON
1 Inf She
1 Inf Kan
3 Inf Sze5. INCOME
5 (terr)
No map, comes with UK
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UK 2
1. PURCHASE (43/21)
Europe:
- Reduce air base damage by 3 (3)
- AC (16)
- 2 Fig (20)
- Mech (4)
Pacific:
- 7 Inf
2. COMBAT MOVES
SZ 97 <– Bomber UK autokills 2 TTs
3. NON-COMBAT MOVES
Bomber SZ 97 lands in Syria
Fleet SZ 91 --> SZ 109
TT SZ 106 brings Arm from Que to UK
CR, DD SZ 106 --> SZ 109
1 Fig UK --> SZ 109
Inf TJ --> Syr
Inf Egy --> TJ
DD SZ 79 --> 39
Inf E-Pers --> C-Persia, activate
TT SZ 41 --> SZ 39
Art Que–> Ont
Burma all bar 2 Inf --> India4. MOBILIZATION
AC, 2 Fig SZ 109
Mech S-Afr
7 Inf India5. INCOME
Europe 28 (terr)
Pacific 21 (terr) -
COntinuing with ANZAC
ANZAC 2
1. PURCHASE (14)
- Arm (6)
- 1 Art (4)
- 1 Mech (4)
2. COMBAT MOVES
3. NON-COMBAT MOVES
DD SZ 57 –> 39
CR SZ 56 --> 37
Fig Java --> Queensland
TT SZ 42 --> SZ 61
2 INf, Art NSW --> Queens4. MOBILIZATION
Arm, Art, Mech Queensland
5. INCOME
14 (terr)