Trajan (axis) vs Alexgreat (Allies) G40 A3

  • '13

    No hits, so I retain 2 tokens.

    Purchase (60 remain):
    1 tac (11)
    1 Ftr (10)
    9 Inf (21)
    1 Rt (12)
    1 SS (6)

    Battle of Britain:
    Against UK:
    2 Bom
    4 Tac
    3 Ftr as escort

    I am unclear on the rules as to whether you send up interceptors before or after I declare the rest of my combat moves. Let me know and I’ll post the rest of G2 tomorrow.

  • '17 '16 '15 '12

    Declare all your combat moves first. Then I decide interceptors (0 to 5 fighters). Interceptors would not be able to fight in other battles this turn.
    Your nine would do air battle with my max 5, then strats and tacs break off to targets you name by then, face AA and bomb away.

  • '17 '16 '15 '12

    in any case, no intercept.

  • '17 '16 '15 '12

    for the way you declared the battle of Britain, that is :)

  • '17 '16 '15 '12

    If you want to post G2, indicate your combat moves and I can decide on scrambling and do the rolls for you in case you attack ships. Lets me do Russia during the day.

  • '13

    Apologies for the delay, work got the better of me.

    Combat Moves:

    SBRs:

    1 Strat vs AirBase:
    AA Guns:
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    Bombing (ignore if hit):
    DiceRolls: 1@6; Total Hits: 11@6: (5)

    1 Strat, 4 Tac vs MIC:
    AA Gun Strat:
    DiceRolls: 1@1; Total Hits: 01@1: (6)
    AA Gun Strat:
    DiceRolls: 4@1; Total Hits: 24@1: (1, 2, 4, 1)
    Strat Bomb Run (ignore if hit):
    DiceRolls: 1@6; Total Hits: 11@6: (6)
    Tac Bomb Runs (ignore the later dice for any hits):
    DiceRolls: 4@1; Total Hits: 04@1: (6, 3, 5, 3)

    Rule Clarification if it’s ok…can I kill your undefended Tr without facing Scramble? If so, kill Tr z109 w/ Ftr WGr, otherwise the lucky guy gets to survive (my planes end up in same place I kill it or not, so just take it off the Map depending on the ruling)

    WFr ()
    1 Mec Fr

    And that’s it.

  • '13

    Results:
    Airbase takes max damage.
    I lose 2 Tacs
    17 hits on MIC (good rolling both sides…)

    Non-Combat:

    Land planes:
    2 Ftr 2 Tac Hol
    2 Strat WGr
    1 Ftr WFr

    Navy z112 => z113 (except Tac to WGr)
    3 Tk Yug => WFr
    2 Tk Fra => Hol
    4 Tk Fra => WFr
    2 Ftr WGr => WFr
    6 Inf WGr => Nor via 3 Tr z112 => z113
    1 Inf Fin => Nor
    Navy z112 => z113 (except the Tac which goes to WGr
    2 Rt Fra => WGr
    1 Inf 3 AA WGr => Ger
    5 Inf Bul => Rom
    3 Inf 2 Rt Yug => Rom

    Build:
    SS z113
    9 Inf 1 Rt Ger

    Earn 44 Ter + 10 NO = 54
    Did I screw this up? Fairly certain I’m not supposed to be moving west to defend Nor, WFr and Hol on G2. Nor are you supposed to be pushing my Navy back  :?

    I’m not sure i’ll be able to post tomorrow - but Sat a.m. my time I’ll get to J2 if you have R2 by then. Cheers…remember to kill your Tr if I’m allowed to…

    Trajan_v_Alex_2AGer.AAM

  • '17 '16 '15 '12

    Hi, you cannot use tacs against ic, only against air and naval  :wink:. Pls just redo, including aa guns of course. And yes, i can scramble for dd and tt.

  • '17 '16 '15 '12

    Based on your goals, I will redo the bombings. Pls feel free to change this, with the new knowledge that Tacs cannot bomb ICs you might distribute differently (including attacking the DD and or TT). I will assign three tacs to the airbase to make sure its inoperable. I still assume your fighters come along as escort still, as otherwise intercept might be in my favour, but just have a review and decide when you are on.

    2 Strat Bomber vs IC
    AA guns
    DiceRolls: 2@1; Total Hits: 02@1: (6, 4)

    3 Tacs vs air base
    AA guns
    DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 5)

  • '17 '16 '15 '12

    Bombing IC

    DiceRolling 2d6:
    (1, 1)  
    +4

    Bombing air base
    DiceRolling 2d6:
    (1, 4)

  • '17 '16 '15 '12

    Damage to IC: 6

    Damage to air base: 5

    One tac lost in the process.

  • '17 '16 '15 '12

    USSR 2

    1. PURCHASE (37)

    • 6 Inf (18)
    • 1 Mech (4)
    • 1 Tac (11)
    • 1 Art (4)

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    1 Inf Bury –> Sak
    10 Inf, 2 AA Bury --> Yak
    6 Inf Yak – Yen
    Inf Vol --> Cauc
    2 Inf Ros --> Bry
    3 Inf S-Ukr --> N-Ukr
    Arm, Mech Rus --> Bel
    Inf Bel --> Bal
    AA Bel --> Nov
    Sub SZ 111 --> SZ 112
    3 Art Nov --> Bel
    3 Inf Bel --> Nov

    4. MOBILIZATION

    2 Inf, Tac Nov
    Art, 2 Inf S-Ukr
    2 Inf, Mech Rus

    5. INCOME

    37 (terr)

    Trajan_v_Alex_2bR.AAM

  • '13

    Hey Alex, thanks for the offer of adjusting G2 to hit the navy with my extra planes. But knowing the rules is part of the game of course…it’s not a real war, and while I don’t like my position, it’s far from resulting in a not fun game! So I’ll proceed from your map, except I think Ger should have 1 more Tac (your AA roll killed 1 plane vs. mine killed 2).

    J2:
    Purchase:
    1 Mec (4)
    1 Tk (6)
    1 CV (16)
    1 DD (8)
    1 Tr (7)
    Save -0-

    Combat:
    Sui (1 Inf)
    2 Inf Cha
    2 Ftr Sha
    1 Tac Sha
    Attack:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 5)2@3: (2, 4)1@4: (4)
    Defend:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Hop ()
    6 Inf 2 Rt Anh
    1 Mec 1 Rt Cha
    1 Tk Ksu

    Kwe (1 Inf)
    1 Inf 1 Rt Hun
    1 Ftr 1 Tac 2 Str Sha
    Attack:
    DiceRolls: 2@2 1@3 3@4; Total Hits: 22@2: (4, 6)1@3: (4)3@4: (6, 1, 1)
    Defend:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun (1 Inf)
    2 Inf Hun
    4 Ftr 3 Tac Kwa
    Attack:
    DiceRolls: 2@2 4@3 3@4; Total Hits: 32@2: (3, 2)4@3: (3, 1, 6, 4)3@4: (5, 5, 5)
    Defend:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '13

    Sui, Hop twol
    Kwe, Yun twlo 1 Inf each

    Non-Com:
    Land Planes:
    All Kwe, Yun to Kwa
    All Sui to Cha
    Others:
    Ftr Sha to Man
    Inf SFE to Sib
    1 Tr z6 to z33
    Rt Man to Pau via 1 Tr z19
    Inf Man to Kwa via 1 Tr z19
    2 Inf Jap to Kwa var Tr z6
    Tr z5 to z6
    1 CV 1 Ftr 1 Tac z33 to z36
    1 BB 1 Cr z36 to z33
    5 Inf Jeh to Cha
    2 Inf Man to Jeh

    Build CV, Tr, DD z6
    Mec, Tk Ksu

    Earn 35 Ter + 10 NO = 45

    Trajan_v_Alex_2cJ.AAM

  • '17 '16 '15 '12

    you are right, I did not add the one Tac again that you lost in the first try.

    And I dont mind at all if you redo the move because this was clearly a rules error. But either way, my turns up soon :)

  • '17 '16 '15 '12

    Added Tac in Holland.

    USA 2

    1. R&D / PURCHASE (52)

    • 2 Research Tokens (10)
    • BB (20)
    • AC (16)
    • Sub (6)

    DiceRolling 2d6:
    (2, 6)

  • '17 '16 '15 '12

    Lucky, and this time it wont be radar  :wink:

    DiceRolling 1d6:
    (5)

  • '17 '16 '15 '12

    Long range aircraft. Extra punch is eluding me, probably fair for all the luck with the rolls.

    2. COMBAT MOVEMENT

    3. NON-COMBAT MOVEMENT

    Fleet SZ 89 –> SZ 101
    Mech SE-Mex --> E-US
    2 Inf, Art C-US --> E-US
    Sub SZ 54 --> SZ 30
    Fig Guam --> Mid

    4. MOBILIZATION

    Sub, BB, AC SZ 10

    5. INCOME

    52 (terr)

  • '17 '16 '15 '12

  • '17 '16 '15 '12

    CHINA 2

    1. PURCHASE (15)

    • 5 Inf

    2. COMBAT MOVES

    3. NON-COMBAT MOVES

    13 Inf, Fig She –> Sze

    4. MOBILIZATON

    1 Inf She
    1 Inf Kan
    3 Inf Sze

    5. INCOME

    5 (terr)

    No map, comes with UK

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