Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • Thanks for the AACalc suggestion. I used it heavily in trying to devise a way to save my Atlantic fleet. I didn’t think one submarine would make that much of a difference, but I was wrong.

    Japan’s Turn!

  • '12

    Use multiple tabs with AACalc and label each ‘scenario’.  Deep games with Germany require me to keep a dozen active ‘scenarios’ going in particular with a mixed British US fleet sitting in Sz5.  They can do a 1-2 amphibious attack on WEu, Ger and EEu from there.  EEu can be hit with US tanks in Nwy once Britain kicks the door in at Kar……

    One thing to also do is run a scenario for just 1 round.  Just because on average you are good on defense…if you have a bad round 1 the attack keeps pressing so its often wise to run the scenario 1 round, see what you look like after a bad round on defense say, lower 20-21% range, then run 1000 runs from there and look at the averages.

  • '12

    Japan 4
    –-----
    Builds:

    On Hand    37

    6 SS      36

    Saved      1

    Combat:
    Sz35: BB+2 Ftr(Sz47)+2 Ftr(Sz36)
    DiceRolls: 4@3 1@4; Total Hits: 04@3: (5, 5, 4, 6)1@4: (5)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)

  • '12

    How do I not get 1 hit with that!

    Combat:
    Sz35: BB+2 Ftr(Sz47)+2 Ftr(Sz36)
    DiceRolls: 4@3 1@4; Total Hits: 34@3: (6, 5, 1, 3)1@4: (1)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)

  • '12

    Oh man, what a surge of adrenaline!

  • '12

    Combat Results:
    Sz35: TWOL

    Non-Combat Moves:
    Sz36: 2 Inf(Sum) Via TT(SZ36>37>36)
    Sz36: Inf(Brn) Via TT(Sz36>48>36)
    FIC: 3 Inf(Sz36)
    Sz60: CV(Sz36), 2 Ftr(Sz35 launched from Sz36)
    Sz61: TT(Sz36) Loading Inf+AA(Jpn)
    Man: Inf+AA(Sz61)
    Bry: Ftr(Jpn), Bmr(Man)
    Yak: Inf(Far)
    Sz48: TT(Sz36)
    Sz58: BB+CV(Sz47), 2 Ftr(Sz35 Launched from Sz47)
    Chi: 4 Inf(FIC), 2 Inf(Man)
    Sz58: SS(Sz60)

    Mobilisation:
    Sz60: 6 SS

    Collect 35 IPC, 1 saved, 36 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) J4.AAM


  • Get ready for a laugh…

    Round 4, USA

    Purchase:
    —1.) Battleship x1, Factory x1  (-$35, 5 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) SZ 55 Transport x1 loads Tank x1 and Infantry x1 from Western USA, proceeds to SZ 43
    —2.) Hawaii Bomber x1 to Western USA

    Mobilize:
    —1.) Battleship x1 to SZ 55
    —2.) Factory to Brazil

    Collect Income:
    USA collect 40, total 45 in hand

    Summary:
    –-SZ 55: BB x5, Destroyer x1, Sub x5, Cruiser x1, Transport x2 plus UK Transport x1
    —Solomons: Infantry x1 plus UK units
    —Western USA: Infantry x3, Artillery x1, Bomber x1
    —Alaska: Infantry x1
    —Hawaii: Infantry x2
    —Midway: Infantry x1
    —SZ 43: Transport x1 with Tank x1 and Infantry x1

    and… commence laughter.

    Varn H(Allies) Vs Crunch(Axis) USA4.AAM


  • Round 5, Russia

    Purchase:
    –-1.) Infantry x7  (-$21, 0 remaining)

    Combat Movement:
    —1.) Caucasus Tank x2, plus Caucasus Fighters x5 invade India via Persia
    —2.) Caucasus Tank x1 blitz Ukraine (back to Caucasus)


  • Round 5, Russia; continued

    Combat India, Attacker, Round 1: Fighter x5, Tank x2
    DiceRolls: 7@3; Total Hits: 47@3: (5, 3, 1, 3, 6, 4, 3)

    Combat India, Defender, Round 1: Tank x1
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • Round 5, Russia; continued

    India taken, no losses!


  • Round 5, Russia; continued

    Non-Combat Movement:
    –-1.) Russia Infantry x1 to West Russia
    —2.) India Fighters x5 back to Caucasus
    —3.) Caucasus Infantry x4 to Kazakh
    —4.) SZ 6 Sub to SZ 7

    Mobilize:
    —1.) Infantry x7 to Russia

    Collect Income:
    Russia collect 24, total 24 in hand
    Germany –7
    UK +4

    Summary:
    —Russia: Infantry x14
    —Caucasus: Infantry x3, Tank x1, Fighter x5 (plus UK Bomber)
    —Kazakh: Infantry x7
    —India: Tank x2
    —SZ 7: Sub x1 plus UK units
    —West Russia: Infantry x1
    —Archangel: Infantry x1

    Varn H(Allies) Vs Crunch(Axis) R5.AAM


  • Germany’s Turn!


  • Forgot to put the US bomber in Western USA on the AA map.

    Varn H(Allies) Vs Crunch(Axis) R5.AAM

  • '12

    Ger 5
    –-----
    Builds:

    On Hand    49

    13 Inf      39
    2 Tank      10

    Saved        0

    Combat:
    WRu: Tank(Kar), Bmr(WEu), Bmr(Ger) Vs Inf
    Ukr: Inf(Blk), 12 Tanks(Kar), Inf(EEu) Vs Undefened
    EAf: Inf(Egy) Vs Undefended

    WRu: Tank(Kar), Bmr(WEu), Bmr(Ger) Vs Inf
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (6)2@4: (3, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    I wrote an article many months ago about a Brasil IC.  Efficient tranpost Sz23>22>23 to drop guys off.  Susceptible to axis air power, bomers in TrJ or worse Egy can mess with that requiring fleet defense.

    Sometimes a two front war can help split the enemy forces into manageable chunks, but sometimes it means you have two forces 80% strong enough to do the job.

    Varn H(Allies) Vs Crunch(Axis) G5.AAM

  • '12

    I guess this would help!

    Combat Results:
    WRu: CWLO 1 Tank

    Non-Combat Moves:
    WEu: 1 Inf(SEu), 2 Bmr(WRu)
    Blk: 1 Inf+AA(SEu), 8 Inf(Ger)
    SEu: AA(WEu)
    Ger: 2 Tanks(Kar)
    Kar: Inf(Nwy)

    Builds:
    Ger:
    SEu: AA

    Collect 45 IPC, 0 saved, 45 IPC On Hand

  • '12

    Hey Varn.  Could you move my Sub from Sz12 to Sz22 and the Sub from Sz8 to Sz10 please and thanks.


  • I moved your infantry from Egypt to East Africa as well. I believe you would collect 46 not 45.

    UK’s turn!

  • '12

    Right you are!  Glad somebody is paying attention to detail because it seems I am not!


  • Round 5, UK

    Purchase:
    –-1.) Infantry x6, Artillery x1  (-$22, 0 remaining)

    Combat Movement:
    —1.) SZ 7 Fleet loads Infantry x5, Artillery x3 from UK, proceeds to SZ 5
    —2.) SZ 5 amphibious assaults:
    ------a.) Infantry x1 to Norway (uncontested)
    ------b.) Infantry x1 to Eastern Europe (uncontested)
    ------c.) Infantry x3, Artillery x3, Carrier Fighters x2, Bombardment x2 to Karelia
    —3.) Caucasus Bomber to East Africa

Suggested Topics

  • 19
  • 13
  • 45
  • 70
  • 41
  • 187
  • 273
  • 154
Axis & Allies Boardgaming Custom Painted Miniatures

61

Online

17.8k

Users

40.4k

Topics

1.8m

Posts