Varn H (allies) vs. *your-name-here* (axis): Spring 1942

  • '12

    I rarely face a KJF Kill Japan First.  You caught me a bit unprepared, a good thing, if you don’t plan for the unexpected….

    Air purchases for Russia is also a different strategy, it has its pros and cons.  I am having a hard time moving small forces around with that air threat.  On the other hand, if the Japs can hold out for a bit then the Russians being a bit lighter with boots on the ground will tend to get pushed around.

    I made a stupid mistake in the attack on your navy.  My sub is Sz47 should have move to Sz 50 first before attacking, that way a retreat could have gone to Sz50 rather than 47.  That would be much more preferable.  I didn’t anticipate having to retreat.  I was willing to lose my fighters if need be as I could fly 2 more in during non-combat.  But I had to keep the CV, DD and 2 BBs and I nearly lost the game.  That last roll was a roll of desperation.  You could have won the game right there.  Regardless, I will be feeling the ramifications of that failed attack.

  • '12


  • Round 3, USA

    Purchase:
    –-1.) Battleship x1, Sub x3  (-$38, 0 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) SZ 45 BB x2, Transport x1 to SZ 55
    —2.) Australia Bomber x1 to Hawaii

    Mobilize:
    —1.) Battleship x1, Sub x3 to SZ 55

    Collect Income:
    USA collect 40, total 40 in hand

    Summary:
    —SZ 55: BB x4, Destroyer x1, Sub x5, Cruiser x1, Transport x3
    —Solomons: Infantry x1 plus UK units
    —Western USA: Infantry x4, Tank x1, Artillery x1
    —Alaska: Infantry x1
    —Hawaii: Infantry x2, Bomber x1
    —Midway: Infantry x1

    Varn H(Allies) Vs Crunch(Axis) USA3.AAM


  • Round 4, Russia

    Purchase:
    –-1.) Infantry x7, Tank x1  (-$26, 0 remaining)

    Combat Movement:
    —1.) Russia Infantry x3, plus Caucasus Fighters x2, plus Russia Fighters x3 invade West Russia


  • Round 4, Russia; continued

    Combat West Russia, Attacker, Round 1: Fighter x5, Infantry x3
    DiceRolls: 3@1 5@3; Total Hits: 33@1: (4, 1, 1)5@3: (6, 4, 6, 5, 2)

    Combat West Russia, Defender, Round 1: Infantry x1, Tank x1
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)


  • Round 4, Russia; continued

    Russia takes West Russia, no losses!


  • Round 4, Russia; continued

    Non-Combat Movement:
    –-1.) Novosibirsk Infantry x1 to Russia
    —2.) Russia Infantry x1 to Archangel
    —3.) Sinkiang Infantry x3 to Kazakh
    —4.) Fighters x5 in West Russia to Caucasus
    —5.) Russia Infantry x2 to Caucasus
    —6.) Caucasus AA Gun x1 to Russia

    Mobilize:
    —1.) Infantry x3, Tank x1 to Caucasus
    —2.) Infantry x4 to Russia

    Collect Income:
    Russia collect 21, total 21 in hand
    Germany –2

    Summary:
    —Russia: Infantry x8
    —Caucasus: Infantry x7, Tank x3, Fighter x5 (plus UK Bomber)
    —Kazakh: Infantry x3
    —SZ 6: Sub x1 plus UK units
    —West Russia: Infantry x3
    —Archangel: Infantry x1

    Varn H(Allies) Vs Crunch(Axis) R4.AAM


  • Germany’s turn!

  • '12

    Ger 47
    –-----
    Builds:

    On Hand    47

    10 Inf      30
    1 Tank      5
    1 Bomber    12

    Saved        0

    Combat:
    Nwy: Inf(Kar), 2 Ftr(WEu) Vs Inf
    WRu: 2 Inf+Tank(Ukr)+2 Ftr(Kar)+Bmr(WEu) Vs 3 Inf
    Sz35: BB+TT(Sz15)
    Per: 2 Tanks(TrJ)
    Ind: 2 Tanks(Per) Blitz+BB+Inf+Art(Sz35) Vs 4 Inf

    Nwy: Inf(Kar), 2 Ftr(WEu) Vs Inf
    DiceRolls: 1@1 2@3 ; Total Hits: 21@1: (5)2@3: (3, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    WRu: 2 Inf+Tank(Ukr)+2 Ftr(Kar)+Bmr(WEu) Vs 3 Inf
    DiceRolls: 2@1 3@3 1@4; Total Hits: 12@1: (6, 4)3@3: (5, 1, 4)1@4: (6)
    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 6)

    Ind: 2 Tanks(Trj)+BB+Inf+Art(Sz35) Vs 4 Inf
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 5)2@3: (3, 4)1@4: (4)
    DiceRolls: 4@2; Total Hits: 34@2: (1, 1, 5, 2)

  • '12

    Round 2

    Lots of dice to get 1 hit between us in this battle’s last round!

    WRu: 2 Inf+Tank(Ukr)+2 Ftr(Kar)+Bmr(WEu) Vs 3 Inf
    DiceRolls: 2@1 3@3 1@4; Total Hits: 02@1: (4, 3)3@3: (6, 4, 6)1@4: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    I got clobbered in India, but I really have not choice but to keep going!

    Ind: 1 Tank Vs 2 Inf
    DiceRolls: 1@3; Total Hits: 01@3: (6)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

  • '12

    What is going on with this dice roller?

    Round 2

    Lots of dice to get 1 hit between us in this battle’s last round!

    WRu: 2 Inf+Tank(Ukr)+2 Ftr(Kar)+Bmr(WEu) Vs 3 Inf
    DiceRolls: 1@1 3@3 1@4; Total Hits: 21@1: (5)3@3: (2, 5, 1)1@4: (5)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    I got clobbered in Ind, but I really have not choice but to keep going!

    Ind: 1 Tank Vs 2 Inf
    DiceRolls: 1@3; Total Hits: 11@3: (1)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

  • '12

    Ind: 1 Tank Vs 1 Inf
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Ind: 1 Tank Vs 1 Inf
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '12

    Well strange dice.  After the first round I was sure I was screwed in India and thought I should wrap up WRu nicely.  All in all I will take the final results and be happy, well that and shower off the sweat!

    Combat Results:
    Nwy: TWOL
    Wru: CWLO 2 Inf+Tank
    Ind: TWLO Inf+Art+Tank
    Per: Undefended

    Non-Combat Moves:
    Weu: Bmr(WRu), 2 Ftr(Arc), 2 Inf(SEu), 2 Ftr(WRu)
    Kar: 5 Tank(Ukr), 2 Tanks(Ger)
    Blk: Inf(Ger)
    EEu: Inf(Ger)
    Sz8: SS(Sz18)
    Sz7: SS(Sz18)
    Sz12: SS(Sz18)

    Builds:
    Ger: 8 Inf+1 Tank+1 Bomber
    SEu: 2 Inf

    Collect 49 IPC, 0 saved, 49 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) G4.AAM

  • '12

    I was rushing to get my turn in and forgot to move the 1 Infantry I had in Trans-Jordan to Egypt. I hope you don’t mind another amendment, thanks in advance!

    Varn H(Allies) Vs Crunch(Axis) G4.AAM


  • I have a correction of my own: there are 3 Russian tanks in Caucasus, not 2. My game post has it right, but the AABattlemap file is missing it. I’ll fix it this turn.


  • Round 4, UK

    Purchase:
    –-1.) Battleship x1, Destroyer x1  (-$28, 1 remaining)

    Combat Movement:
    —1.) SZ 6 Fleet to SZ 7
    —2.) SZ 29 Fleet and Caucasus Bomber x1 to SZ 35


  • Round 4, UK; continued

    Combat SZ 7, Attacker, Round 1: BB x1, Destroyer x2, Fighter x2, Carrier x1
    DiceRolls: 1@1 2@2 3@4; Total Hits: 31@1: (2)2@2: (3, 4)3@4: (3, 1, 1)

    Combat SZ 7, Defender, Round 1: Sub x1
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Round 4, UK; continued

    SZ 7 German Sub Destroyed.


  • Round 4, UK; continued

    Combat SZ 35, Attacker, Round 1: Cruiser x1, Bomber x1, Carrier x1
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (3)1@4: (4)

    Combat SZ 35, Defender, Round 1: BB x1
    DiceRolls: 1@4; Total Hits: 01@4: (5)

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