Noll, GHR2, Axisplaya, Corriganbp


  • ah, always forget that that commands sorts things.

    axisplayDiceRolls: 10@5; Total Hits: 810@5: (4, 3, 4, 5, 1, 3, 6, 6, 5, 3)
    ghrDiceRolls: 10@5; Total Hits: 1010@5: (5, 1, 2, 4, 4, 4, 5, 3, 1, 4)
    nollDiceRolls: 10@5; Total Hits: 910@5: (3, 1, 1, 1, 1, 6, 4, 4, 4, 5)
    corrigan - whoever is left


  • Ryan draws Germany, so yes we will wait for you.
    Noll draws Japan.

    Axisplaya (might need a name change) draws UK/ANZAC/French
    Corrigan draws commies and capitalists.

    Ryan – you’re up!


  • Alpha 3.5 map attached.

    Russian NO is axis and pro axis neutral territories on the atlantic map.

    Alpha 3.5 map.AAM

  • '10

    I have to say : i don’t understand a damn thing of your selection process !


  • Very funny.  Ok I will explain.

    It’s actually very simple.  I assign each of the 4 sides to a result of 1 thru 4.

    course, I need to decide who gets to roll first, that’s what the 50 tank shots are all about.

    so i determine the sequence based on most tanks hitting, then

    you rolled 5 first ( I ignore this) then you rolled 4 - 4 = UK/ANZAC/French, so you’ve drawn your side.
    then I go to Ryan’s rolls - his first roll was a 5, I ingore that result, 2nd roll was a 1, 1= Germany/Italy
    then Noll, he rolled a 3 - that gets Japan

    and then I’m left with the last side that hasn’t been taken.


  • i thought 106 was a cru


  • Im gonna have an annoying time playing without the ipc chart.

  • '10

    @corriganbp:

    Ryan draws Germany, so yes we will wait for you.
    Noll draws Japan.

    Axisplaya (might need a name change) draws UK/ANZAC/French
    Corrigan draws commies and capitalists.

    Ryan – you’re up!

    If UK fall turn 3, that leaves me with India and Anzac to play, while all they have to do is following US moves.
    What about : i play UK and Russia, you play US, Anzac, China and French ?
    That leaves something interesting to play to both of us whatever happens on the board.
    What do you think ?

  • '10

    @ghr2:

    Im gonna have an annoying time playing without the ipc chart.

    What do you mean ?


  • I would suggest to give USA+UK+China to the same player and Anzac+France+Russia to the other one.

    That would help with the turn order.

  • '10

    We all are connected everyday, most of time multiple time per day. So i think primary concern is balance of the powers to play rather than turn order.

    But anyway, i’ll play anything. Was just a suggestion.


  • @Axisplaya:

    @ghr2:

    Im gonna have an annoying time playing without the ipc chart.

    What do you mean ?

    I only have the ToolBar not the InfoView


  • 106 was switched to a cru, then switched back to a dd.


  • I don’t believe that it’s as likely that UK will fall anymore, still - if you want to trade ANZAC for USSR, I’m ok with that.


  • G1:
    Buy: 1 carrier 2 trannys

    Combat Move:
    sz106: 1 ss sz117
    sz109: 1 ss sz103,  1 ss sz108, 1 strat ger, 1 fig holland, 1 fig wger, 2 tac wger
    sz111: 1 ss sz118,  1 ss sz124, 1 fig norway, 1 strat ger, 1 tac ger, 1 tac wger, 1 fig wger
    Normandy: 2 inf 1 arm holland, 1 mech wger
    France: 2 rtl 2 arm 2 inf holland, 3 inf 1 rtl 3 mech wger, 3 tank sger, 1 tac pol
    Yugo: 1 inf 1 tank rom, 2 inf 1 tank 1 fig hung, 1 tank pol, 6 inf sger

    Sramble?

  • '10

    oh, forgot i was UK…sorry.
    Would have answered much sooner.

    No scramble


  • rolling soon


  • sz106 roll off:
    Atk:
    DiceRolls: 10@2; Total Hits: 410@2: (1, 1, 6, 2, 2, 5, 3, 3, 5, 6)

    Def:
    DiceRolls: 10@2; Total Hits: 310@2: (6, 2, 2, 4, 5, 3, 4, 2, 3, 3)

    109:
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 2)2@3: (6, 4)3@4: (6, 4, 2)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    111:
    DiceRolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 4)2@3: (3, 1)3@4: (4, 3, 3)

    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)

    Yugo:
    DiceRolls: 9@1 4@3; Total Hits: 49@1: (2, 6, 5, 1, 1, 1, 5, 5, 3)4@3: (2, 6, 6, 4)

    DiceRolls: 5@2; Total Hits: 15@2: (6, 1, 4, 4, 6)

    Norm:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (2, 5, 3)1@3: (2)

    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    Fra:
    AA: 
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    (disregard the 4 if it was killed)
    DiceRolls: 5@1 6@2 5@3 1@4; Total Hits: 55@1: (6, 3, 5, 4, 3)6@2: (4, 6, 2, 2, 1, 3)5@3: (2, 5, 1, 5, 6)1@4: (6)

    DiceRolls: 8@2 2@3 1@4; Total Hits: 58@2: (5, 3, 6, 5, 1, 3, 5, 2)2@3: (1, 1)1@4: (3)


  • 106 cleared for free
    109 same as 106
    111 cleared with 1 sub gone
    yugo goin to round 2 with 1 inf lost
    norm goin to round 2 with 1 inf lost
    Fra goin to round 2 with 5 inf lost

    Yugo:
    DiceRolls: 8@1 4@3; Total Hits: 48@1: (3, 2, 2, 2, 5, 6, 1, 3)4@3: (1, 1, 3, 6)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Norm:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Fra:

    DiceRolls: 6@2 5@3 1@4; Total Hits: 66@2: (6, 2, 4, 1, 2, 2)5@3: (4, 3, 6, 5, 6)1@4: (4)

    DiceRolls: 4@2 2@3 1@4; Total Hits: 44@2: (6, 6, 1, 1)2@3: (1, 3)1@4: (6)


  • inf/rtl r hitting harder than tanks wtf?

    Fra r3:
    DiceRolls: 2@2 5@3 1@4; Total Hits: 62@2: (1, 5)5@3: (1, 2, 2, 3, 6)1@4: (2)

    DiceRolls: 1@4; Total Hits: 11@4: (1)

Suggested Topics

  • 180
  • 440
  • 628
  • 177
  • 384
  • 80
  • 515
  • 409
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.8k

Users

40.5k

Topics

1.8m

Posts