Sorry for all the edits, just minor adjustments
Noll, GHR2, Axisplaya, Corriganbp
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ah, always forget that that commands sorts things.
axisplay
Rolls: 10@5; Total Hits: 810@5: (4, 3, 4, 5, 1, 3, 6, 6, 5, 3)
ghrRolls: 10@5; Total Hits: 1010@5: (5, 1, 2, 4, 4, 4, 5, 3, 1, 4)
nollRolls: 10@5; Total Hits: 910@5: (3, 1, 1, 1, 1, 6, 4, 4, 4, 5)
corrigan - whoever is left -
Ryan draws Germany, so yes we will wait for you.
Noll draws Japan.Axisplaya (might need a name change) draws UK/ANZAC/French
Corrigan draws commies and capitalists.Ryan – you’re up!
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Alpha 3.5 map attached.
Russian NO is axis and pro axis neutral territories on the atlantic map.
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I have to say : i don’t understand a damn thing of your selection process !
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Very funny. Ok I will explain.
It’s actually very simple. I assign each of the 4 sides to a result of 1 thru 4.
course, I need to decide who gets to roll first, that’s what the 50 tank shots are all about.
so i determine the sequence based on most tanks hitting, then
you rolled 5 first ( I ignore this) then you rolled 4 - 4 = UK/ANZAC/French, so you’ve drawn your side.
then I go to Ryan’s rolls - his first roll was a 5, I ingore that result, 2nd roll was a 1, 1= Germany/Italy
then Noll, he rolled a 3 - that gets Japanand then I’m left with the last side that hasn’t been taken.
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i thought 106 was a cru
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Im gonna have an annoying time playing without the ipc chart.
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Ryan draws Germany, so yes we will wait for you.
Noll draws Japan.Axisplaya (might need a name change) draws UK/ANZAC/French
Corrigan draws commies and capitalists.Ryan – you’re up!
If UK fall turn 3, that leaves me with India and Anzac to play, while all they have to do is following US moves.
What about : i play UK and Russia, you play US, Anzac, China and French ?
That leaves something interesting to play to both of us whatever happens on the board.
What do you think ? -
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I would suggest to give USA+UK+China to the same player and Anzac+France+Russia to the other one.
That would help with the turn order.
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We all are connected everyday, most of time multiple time per day. So i think primary concern is balance of the powers to play rather than turn order.
But anyway, i’ll play anything. Was just a suggestion.
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Im gonna have an annoying time playing without the ipc chart.
What do you mean ?
I only have the ToolBar not the InfoView
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106 was switched to a cru, then switched back to a dd.
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I don’t believe that it’s as likely that UK will fall anymore, still - if you want to trade ANZAC for USSR, I’m ok with that.
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G1:
Buy: 1 carrier 2 trannysCombat Move:
sz106: 1 ss sz117
sz109: 1 ss sz103, Â 1 ss sz108, 1 strat ger, 1 fig holland, 1 fig wger, 2 tac wger
sz111: 1 ss sz118, Â 1 ss sz124, 1 fig norway, 1 strat ger, 1 tac ger, 1 tac wger, 1 fig wger
Normandy: 2 inf 1 arm holland, 1 mech wger
France: 2 rtl 2 arm 2 inf holland, 3 inf 1 rtl 3 mech wger, 3 tank sger, 1 tac pol
Yugo: 1 inf 1 tank rom, 2 inf 1 tank 1 fig hung, 1 tank pol, 6 inf sgerSramble?
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oh, forgot i was UK…sorry.
Would have answered much sooner.No scramble
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rolling soon
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sz106 roll off:
Atk:
Rolls: 10@2; Total Hits: 410@2: (1, 1, 6, 2, 2, 5, 3, 3, 5, 6)
Def:
Rolls: 10@2; Total Hits: 310@2: (6, 2, 2, 4, 5, 3, 4, 2, 3, 3)
109:
Rolls: 2@2 2@3 3@4; Total Hits: 32@2: (6, 2)2@3: (6, 4)3@4: (6, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
111:
Rolls: 2@2 2@3 3@4; Total Hits: 62@2: (1, 4)2@3: (3, 1)3@4: (4, 3, 3)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (1)1@4: (6)
Yugo:
Rolls: 9@1 4@3; Total Hits: 49@1: (2, 6, 5, 1, 1, 1, 5, 5, 3)4@3: (2, 6, 6, 4)
Rolls: 5@2; Total Hits: 15@2: (6, 1, 4, 4, 6)
Norm:
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 5, 3)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Fra:
AA:
Rolls: 1@1; Total Hits: 01@1: (2)
(disregard the 4 if it was killed)
Rolls: 5@1 6@2 5@3 1@4; Total Hits: 55@1: (6, 3, 5, 4, 3)6@2: (4, 6, 2, 2, 1, 3)5@3: (2, 5, 1, 5, 6)1@4: (6)
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (5, 3, 6, 5, 1, 3, 5, 2)2@3: (1, 1)1@4: (3)
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106 cleared for free
109 same as 106
111 cleared with 1 sub gone
yugo goin to round 2 with 1 inf lost
norm goin to round 2 with 1 inf lost
Fra goin to round 2 with 5 inf lostYugo:
Rolls: 8@1 4@3; Total Hits: 48@1: (3, 2, 2, 2, 5, 6, 1, 3)4@3: (1, 1, 3, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Norm:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
Fra:
Rolls: 6@2 5@3 1@4; Total Hits: 66@2: (6, 2, 4, 1, 2, 2)5@3: (4, 3, 6, 5, 6)1@4: (4)
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (6, 6, 1, 1)2@3: (1, 3)1@4: (6)
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inf/rtl r hitting harder than tanks wtf?
Fra r3:
Rolls: 2@2 5@3 1@4; Total Hits: 62@2: (1, 5)5@3: (1, 2, 2, 3, 6)1@4: (2)
Rolls: 1@4; Total Hits: 11@4: (1)