Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • Round 3, Russia; continued

    Combat Sinkiang, Attacker, Round 1: Fighter x2, Infantry x3
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (2, 1, 5)2@3: (5, 2)

    Combat Sinkiang, Defender, Round 1: Infantry x2
    DiceRolls: 2@2; Total Hits: 02@2: (6, 4)


  • Round 3, Russia; continued

    Sinkiang deafeated without losses.


  • Round 3, Russia; continued

    Combat West Russia, Attacker, Round 1: Fighter x1, Infantry x3, Artillery x1
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (1, 3)2@2: (5, 6)1@3: (2)

    Combat West Russia, Defender, Round 1: Infantry x2
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)


  • Round 3, Russia; continued

    West Russia deafeated with loss of Infantry x2!


  • Round 3, Russia; continued

    Combat Ukraine, Attacker, Round 1: Fighter x1, Infantry x2
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 6)1@3: (1)

    Combat Ukraine, Defender, Round 1: Infantry x1
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 3, Russia; continued

    Ukraine defeated without losses.


  • Round 3, Russia; continued

    Non-Combat Movement:
    –-1.) Yakut Infantry x1 to Novosibirsk
    —2.) SZ 3 Sub x1 to SZ 6
    —3.) Novosibirsk Infantry x4 to Russia
    —4.) Fighters x2 return to Russia, Fighters x2 return to Caucasus
    —5.) Caucasus Inf x2 to Russia

    Mobilize:
    —1.) Fighter x1, Infantry x3 to Russia
    —2.) Tank x1 to Caucasus

    Collect Income:
    Russia collect 26, total 26 in hand
    Germany –5
    Japan –2
    USA +2

    Summary:
    —Russia: Infantry x9, Fighter x3
    —Caucasus: Infantry x2, Tank x2, Fighter x2 (plus UK Bomber)
    —Novo: Infantry x1
    —Sinkiang: Infantry x3
    —SZ 6: Sub x1 plus UK units
    —Ukraine: Infantry x2
    —West Russia: Infantry x1, Artillery x1
    —Archangel: Infantry x1

    Varn H(Allies) Vs Crunch(Axis) R3.AAM


  • Germany’s Turn!

    Take your time if you want, as I will not be able to post until later tomorrow night (about this time). Thanks!

  • '12

    I’m not sure if I will get a turn in after the superbowl, depends on how the party turns out I guess!  Have a good weekend!

  • '12

    Ger 3
    –-----
    Builds:

    On Hand    44

    8 Inf      24
    4 Tank      20

    Saved        0

    Combat:
    Nwy: Tank(Kar) Vs Undefended
    Arc: Inf+2 Ftr(WEu) Vs Inf
    Wru: Tank(EEu)+Inf(Bel)+2 Ftr(Kar)+Bmr(WEu) Vs Inf+Art
    Ukr: 3 Inf(EEu)+5 Tanks(Ger)+Tank(SEu) Vs 2 Inf
    Sz15: BB+TT(Sz13) Inf+Tank(Alg)
    TrJ: Tank(FeQ), Inf+Art(Egy), Tank+Inf+BB shot(Sz15) Vs Inf

    Arc: 1 Inf+2 Ftr(Kar) Vs Inf
    DiceRolls: 1@1 2@3 ; Total Hits: 11@1: (6)2@3: (5, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    WRu: Tank(EEu)+Inf(Bel)+2 Ftr(Kar)+Bmr(WEu) Vs Inf+Art
    DiceRolls: 1@1 3@3 1@4; Total Hits: 41@1: (5)3@3: (3, 2, 3)1@4: (3)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)

    Ukr: 3 Inf(EEu)+5 Tanks(Ger)+Tank(SEu) Vs 2 Inf
    DiceRolls: 3@1 6@3; Total Hits: 53@1: (4, 6, 5)6@3: (3, 1, 3, 1, 4, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    TrJ: Tank(FeQ), Inf+Art(Egy), Tank+Inf+BB shot(Sz15) Vs Inf
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (1, 5)2@3: (5, 4)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    Combat Results:
    Nwy: Undefended
    Arc: CWLO Inf
    Wru: TWOL
    Ukr: TWLO 1 Inf
    TrJ: TWOL

    Non-Combat Moves:
    Weu: Bmr(WRu), 2 Ftr(Arc), Inf(SEu), 2 Inf(Ger)
    Kar: Inf(EEu), 2 Ftr(WRu), Tank(Nwy)
    Sz18: 3 SS(Sz9)

    Builds:
    Ger: 6 Inf+4 Tanks
    SEu: 2 Inf

    Collect 47 IPC, 0 saved, 47 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) G3.AAM


  • Round 3, UK

    Purchase:
    –-1.) Infantry x2, Artillery x2, Transport x2  (-$28, 1 remaining)

    Combat Movement:
    —1.) Persia Infantry x4 to India (uncontested)
    —2.) UK infantry x1 via transport in SZ 6 to Norway (uncontested)

    Non-Combat Movement:
    —1.) Persia AA Gun to Caucasus
    —2.) SZ 27 Carrier and Cruiser to SZ 29
    —3.) SZ 47 Sub to SZ 45
    —4.) SZ 40 Transport x1 loads Infantry x2 from Australia and moves to SZ 45, unloads units to Solomons

    Mobilize:
    —1.) Infantry x2, Artillery x2 to UK
    —2.) Transport x2 to SZ 6

    Collect Income:
    UK from 22 to 28 IPC production, collect 28, total 29 in hand
    Germany from 47 to 44
    Japan from 36 to 33

    Summary:
    —UK: Infantry x5, Artillery x5
    —SZ 6: BB x1, Destroyer x2, Carrier x1, Fighter x2, Transport x5
    —SZ 45: Sub x1, Transport x1 plus USA fleet
    —SZ 29: Cruiser x1, Carrier x1
    —India: Infantry x4
    —Caucasus: UK Bomber x1 plus Russian units
    —Eastern Canada: Infantry x1, Armor x1
    —Norway: UK owns, Infantry x1
    —Solomons: Infantry x2 plus USA units
    —Australia: Infantry x2 plus USA units
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK3.AAM


  • Japan’s Turn!

  • '12

    Japan 3
    –-----
    Builds:

    On Hand    38

    1 Ftr      10
    1 DD        8
    3 SS      18

    Saved      2

    Combat:
    Sz45: CV+2 SS+DD+2 BB+ 2Ftr(Sz60), 2 Ftr+Bmr(Man)
    Far: Inf(Bry) Vs Undefended
    Yak: Inf(Bry) Vs Undefended

    Sz45: CV+SS+DD+2 BB+ 2Ftr(Sz60), 2 Ftr+Bmr(Man), SS(Sz47) Vs 2 SS+2 DD, 2 Ftr+2 BB+TT
    DiceRolls: 1@1 3@2 4@3 3@4; Total Hits: 31@1: (6)3@2: (3, 1, 5)4@3: (5, 5, 5, 1)3@4: (4, 5, 5)
    DiceRolls: 2@1 3@2 4@4; Total Hits: 42@1: (3, 1)3@2: (3, 5, 6)4@4: (1, 2, 1, 5)

  • '12

    I am getting diced lately, 1 hit with 4 threes and 3 fours….

  • '12

    Well I got 2 hits, shouldn’t complain much.  This is pretty much the game now at this point.

    round 2

    Sz45: CV+SS+DD+2 BB+ 2Ftr(Sz60), 2 Ftr+Bmr(Man), SS(Sz47) Vs 2 SS+2 DD, 2 Ftr+2 BB+TT
    DiceRolls: 1@1 1@2 4@3 3@4; Total Hits: 31@1: (1)1@2: (1)4@3: (4, 5, 4, 6)3@4: (6, 6, 3)
    DiceRolls: 1@1 3@2 4@4; Total Hits: 31@1: (4)3@2: (4, 1, 6)4@4: (2, 5, 3, 5)

  • '12

    Well, another 2 hits with my 4 threes and 3 fours.

    Well, I guess I am toast so I have to go one more round.

    DiceRolls: 1@1 1@2 1@3 3@4; Total Hits: 31@1: (6)1@2: (4)1@3: (2)3@4: (5, 4, 4)
    DiceRolls: 1@2 4@4; Total Hits: 11@2: (6)4@4: (6, 6, 2, 5)

  • '12

    Combat Results:
    Far: Inf(Bry) Vs Undefended
    Yak: Inf(Bry) Vs Undefended

    Sz45:

    Round 1

    So 3 hits and 4 hits, two to each battleship and we both lost a sub and I lost a second sub

    Round 2

    3 hits a piece
    I took off a sub and 2 fighters and took off your last sub and 2 destroyers

    Round 3

    3 Hits offence to 1 hit Defence

    That should leave you with 2 damaged battleships to my 2 damaged battleships, CV, Ftr and Bomber

    I’m going to lick my wounds and retreat my navy units to Sz47

    Non-Combat Moves:
    Sz47: Ftr(Sz45), Ftr(FIC)
    Sz36: CV+2 Ftr+TT(Sz34), 3 TT(Sz60) Loading 2 Inf+Tank(Jpn)+2 Inf(Phi)
    FIC: 5 Inf+Tank(Sz36)
    Man: Bmr(Sz45)
    Yak: Inf+Art(Bry)
    Sz61: 3 TT(Sz60)

    Mobilisation:
    Sz60: 3 Sub+DD
    Jpn: Ftr

    Collect 35 IPC, 2 saved, 37 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) UK3.AAM


  • Sorry for the delay in posting a reply: work is gonna kick my balls all week until Friday.

    Could you post the Japan Turn battlemap? I think the file attached to your post says UK3.

    That was a pretty intense battle you rolled. I have to say I was hoping to see a big Navy battle like that. I love that stuff. Fascists killing Communists (and vice-versa) on the frozen steppes of Russia never did anything for me, but I get excited thinking about the American and Japanese Navies going at it in the Pacific!

    I read an article a few weeks ago by Don Rae who was talking about strategies for Classic. He said “Any player death that occurs by or before turn 7 in the Axis and Allies game is a result of stupid purchasing, nothing more, nothing less.” I was hoping to avoid being called stupid by Don Rae, but as I look at what the Axis is doing to me near the end of turn 3 I’m starting to wonder, lol!

    I learn the most when I’m losing - probably because I have to think harder. Needless to say I’m learning a lot in a short span of time…

  • '12

    I rarely face a KJF Kill Japan First.  You caught me a bit unprepared, a good thing, if you don’t plan for the unexpected….

    Air purchases for Russia is also a different strategy, it has its pros and cons.  I am having a hard time moving small forces around with that air threat.  On the other hand, if the Japs can hold out for a bit then the Russians being a bit lighter with boots on the ground will tend to get pushed around.

    I made a stupid mistake in the attack on your navy.  My sub is Sz47 should have move to Sz 50 first before attacking, that way a retreat could have gone to Sz50 rather than 47.  That would be much more preferable.  I didn’t anticipate having to retreat.  I was willing to lose my fighters if need be as I could fly 2 more in during non-combat.  But I had to keep the CV, DD and 2 BBs and I nearly lost the game.  That last roll was a roll of desperation.  You could have won the game right there.  Regardless, I will be feeling the ramifications of that failed attack.

Suggested Topics

  • 3
  • 25
  • 37
  • 6
  • 175
  • 79
  • 80
  • 151
Axis & Allies Boardgaming Custom Painted Miniatures

127

Online

17.8k

Users

40.4k

Topics

1.8m

Posts