@Ghostglider won’t be able to play again until Sunday or Monday.
12L LL v JWW +8, -tech, +NO, Game 2
-
Z53
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (2, 6)
D - battleship
Rolls: 1@4; Total Hits: 11@4: (3)
-
Z53 cleared with fighter
Z56
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (4, 3)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (1)
-
Z56 cleared with fighter
Noncombat Moves
2 ac from Z57 to Z60
fighter from Z53 to Z62
fighter from Z56 to Z62
2 fighters from YUN to FIC
ac from Z61 to Z37
2 fighters from Z35 to Z37
fighter from KWA to FICMobilize
infantry in JPN
2 transports in Z62Income
29 + 10 NO = 39
I just noticed that BST was not flagged for Germany on turn 1. I have flagged it on this map and added 1 IPC to the German account, giving them 40.
Cheers
-
uk purchase 2cv, dd & 2 inf spend 42 (save 1)
combat
#1 nwe (mt) v inf (gbr) cwol
#2 fra (mt) v inf (gbr) cwol
#3 z 5 (trn) v fgt (gbr) cwol
#4 z6 (CA) v bmb & fgt (gbr)dice……
-
z6 attack
Rolls: 1@4 1@3; Total Hits: 11@4: (2)1@3: (6)v ca
Rolls: 1@3; Total Hits: 11@3: (2)
-
z6 twlo fgt
ncm:
fgt > z7
bmb uk
z2 & 9 fleet > z7
trj inf & ind stack > per
bur inf > ind
z41 fleet > z 45
aus inf, art > z4
saf 2 inf > rho
wca inf > ecaplacement 2cv, dd z7, uk 2 inf
UK collects saved 1 + 5 NO + 42 =48
-
Italy turn 1
Purchase
10 IPC
2 infantry, artillery
Combat Moves
TRJ (infantry) v infantry, tank (BLK), *support shots with cruiser, battleship
BUL (infantry) v infantry (BLK), tank (ITA)
FRA (infantry) v infantry, artillery, fighter (ITA)dice
TRJ
A - infantry, tank, cruiser, battleship
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (6)2@3: (2, 4)1@4: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
-
TRJ taken with infantry, tank
BUL
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
-
BUL taken with infantry, tank
FRA
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 3)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
-
FRA round 2
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 2)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
-
FRA taken with infantry, artillery, fighter
Noncombat Moves
cruiser from Z14 to Z15
fighter from FRA to ITAMobilize
2 infantry, artillery in ITA
Income
11 + 10 NO = 21
-
usa 1 purch cv, dd, ss, trn inf spend 39 (save 1)
china 1 gets 3 infcombat usa & chi none
ncm: china hup inf > sik fuk inf > yunusa z44 fleet .z 56
haw fgt >z 56
both bmb’s > eca
eus fgt . z7
z10 fleet . z 1eus inf, art . eca
cus inf . eus
ala inf > wca
wus inf, aa > wca
wus fgt > ecaplacement chi 3 inf > chi
placement usa cv, dd & trn z10 inf eus ss z56usa collects 48 + 1 saved = 49
-
traveling for business. My play might be quite sporadic if at all during my traveling. Will return on 2/22
-
JWW, I just noticed another mistake from my first German turn. I did not mark EGY for the Germans, they should have 2 more income for a total of 42.
And, I believe the Americans spent only 38 and saved 2 so they should have 50.
Here is the correct map for the start of the second round. Please check to make sure I did not get anything wrong - again…. :|
Cheers
-
Flying home from Singapore today. Will get back into the swing of things on Sunday EST. I trust you LL. Please proceed.
-
where ya at LL. bump
-
Sorry, forgot about the game with the layoff. And lately I’ve been busy getting killed by Yoshi’s miracle dice.
Will try to get a post in soon!
Cheers
-
Germany turn 2
Purchase
7 infantry
AA gun
ICCombat Moves
KAR (2 infantry) v 3 infantry (BST), fighter (NWY), fighter (POL)
EPL (infantry) v infantry (POL), artillery (BST)
FEQ (empty) v tank (EGY)
CNG (empty) v tank (EGY)
MAD (empty) v artillery (EGY) unload in Z32
NWE (infantry) v 2 infantry (GER), bomber (LIB)dice
KAR
A - 3 infantry, 2 fighters
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 1, 4)2@3: (2, 4)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (4, 4)
-
KAR taken with 3 infantry, 2 fighters
NWE
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
-
NWE taken with 2 infantry, bomber
EPL
A - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (3, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)