Varn H (allies) vs. *your-name-here* (axis): Spring 1942
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It is fun, I like playing this way as you can take your time to get a coffee and due your turn at your leisure. How long has you played and how much? I’ve been playing of and off for awhile. My first games were the Nova paper map and cardboard piece version with the atom bomb as a tech. This was in the early 80s, then didn’t play for years then started again on and off with 2nd edition, then didn’t for years until Spring 42 came out. I usually play a real game once every month or two and a forum game or two per month.
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You seem experienced enough that you should be familiar with the odds calculator AACalc? If not, use it and play with it often.
When I get into the later stage of the game I have about a dozen browser tabs open with every major scenario like an allied 1-2 attack on WEu and a 1-2 attack on Germany etc. I can predict what would be left after the Brits go so I know what the Japs need to get there before the Americans go for the 2 phase of a 1-2 attack.
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Ger 2
Builds:
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On Hand 424 Inf 12
6 Tanks 30Saved 0
Combat:
Sz9: SS(Sz1), 2 SS(Sz7) Vs CC
Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
WRu: 2 Inf+Ftr(Ukr) Vs Inf
Cng: Tank(Egy) Vs Undefended
FEq: Tank(Cng) Blitzing Vs Undefended
TrJ: Art(Egy) Vs UndefendedSz9: SS(Sz1), 2 SS(Sz7) Vs CC
Rolls: 3@2; Total Hits: 13@2: (6, 1, 5)
If missing then return fire
Rolls: 1@3; Total Hits: 01@3: (4)
Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (4, 5)3@3: (1, 4, 3)1@4: (2)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
WRu: 2 Inf+Ftr(Ukr) Vs Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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You got 2 hits in norway, slip of the finger having your infantry defending on a 1, if only!
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–-How long has you played and how much?
A friend introduced me to Classic about twelve years ago as I began grad school. I was hooked immediately. I bought Pacific (one of my favorites) and Europe soon thereafter. Finding people and the time to play has always been a problem however. I have probably only played 3 games of each of those three face to face in the last ten years. More recently, that same friend and I vowed to play more Axis and Allies. We decided to try playing by email or forum to increase the frequency at which we could play. He wanted to use the newer versions, so I bought Spring 1942. The rules excited me, as it was an improvement over Classic, but the board size and lack of playing pieces disappointed me. I printed up Imperious Leader’s 1942 map on banner last month. Now here I am, excited to play but very green. I hope to remedy that with experience! Hopefully my friend will start playing here on the forums soon as well, though his schedule is more limiting than mine.–-I’ve been playing of and off for awhile. Â My first games were the Nova paper map and cardboard piece version with the atom bomb as a tech.
Atomic bomb was a tech? That’s awesome! I couldn’t figure out why it was never included. On the subject of tech, though, I think it is far too random, and far too expensive. I’m kind of glad it does not appear in Spring 1942. -
We had one friend who always counted on the hail marry pass of heavy bombers. The original nova game had the a-bomb rather than heavy bombers. You got it, then you could build 1 and only 1 bomb, then next turn it appears at an IC and when it begins a turn with a bomber it can be delivered like an SBR. But the AA rules in those days called for 1 shot at all planes, not one per…. but it hit on a 1-3, so 50/50. Moreover, the AA bomb attack run had to be a single plane. So you could drop a plane on an enemy fleet and its gone, no defense. Or drop it on Germany, 50/50 chance either Germany shoots it down, then next US they build, transport a turn later, then deliver, or the germany territory has NOTHING, I think even the IC was removed.
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Combat Results:
Sz9: CWOL
Nwy: CWLO 2 Inf
WRu: TWOLNon-Combat Moves:
Egy: Inf+Art(Lib)
Sz13: BB+TT(Sz15), Inf+Tank(SEu) Via TT
Alg: Inf+Tank(Sz13)
Kar: 2 Ftr(Nwy from Ukr), Inf+Tank(EEu), Tanks(Ger), 3 Tanks(Ukr)
Bel: Inf(Ukr)
EEu: 4 Inf+Tank(Ger)
Weu: Ftr+Bmr(Nwy from WEu), Ftr(Wru from Ukr)Builds:
Ger: 6 Inf+4 TanksCollect 44 IPC, 0 saved, 44 IPC On Hand
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Germany seemed a bit bare without the builds!
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I put a tank and Infantry in SEu just in case, sorry for the map revisal
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Round 2, UK
Purchase:
–-1.) Infantry x3, Artillery x2, Transport x1, Destroyer x1 (-$32, 0 remaining)Combat Movement:
—1.) SZ 33 Transport picks up Rhodesia Infantry x2, moves to SZ 34, invades Trans Jordan with both units
—2.) Caucasus Bomber to Trans Jordan -
Round 1, UK; continued
Combat Trans-Jordan, Attacker, Round 1: Bomber x1, Infantry x2
Rolls: 2@1 1@4; Total Hits: 02@1: (5, 4)1@4: (6)
Combat Trans-Jordan, Defender, Round 1: Artillery x1
Rolls: 1@2; Total Hits: 01@2: (5)
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Round 1, UK; continued
Combat Trans-Jordan, Attacker, Round 2: Bomber x1, Infantry x2
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 6)1@4: (2)
Combat Trans-Jordan, Defender, Round 2: Artillery x1
Rolls: 1@2; Total Hits: 01@2: (6)
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Round 1, UK; continued
UK takes Trans Jordan, no losses!
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Round 1, UK; continued
Non-Combat Movement:
–-1.) Trans Jordan Bomber back to Caucasus
—2.) SZ 33 Carrier and Cruiser to SZ 27
—3.) SZ 38 Sub to SZ 47
—4.) India Infantry x4 and AA Gun to Persia
—5.) SZ 3 Fleet to SZ 6Mobilize:
—1.) Infantry x3, Artillery x2 to UK
—2.) Destroyer x1, Transport x1 to SZ 6Collect Income:
UK from 28 to 29 IPC production, collect 29, total 29 in hand
Germany from 44 to 43 IPC production, has 44 in handSummary:
—UK: Infantry x4, Artillery x3
—SZ 6: BB x1, Destroyer x2, Carrier x1, Fighter x2, Transport x3
—SZ 34: Transport x1
—SZ 47: Sub x1
—SZ 40: Transport x1
—SZ 27: Cruiser x1, Carrier x1
—Persia: Infantry x4 and AA Gun
—Trans Jordan: Infantry x2
—Caucasus: UK Bomber x1 plus Russian units
—Eastern Canada: Infantry x1, Armor x1
—Norway: UK owns, 0 units
—others: 0 -
Japan’s Turn!
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Japan 2
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Builds:On Hand 33
1 Ftr 10
1 Sub 6
1 Tank 5
4 Inf 12Saved 0
Combat:
Sz34: CV+TT(Sz36) Loading 2 Inf(FIC) Vs TT (Autokill)
Trj: 2 Inf(Sz34)+2 Ftr(Sz36) vs 2 Inf
Sin: 2 Inf(Chi), 3 Ftr(FIC), Bmr(Jpn) Vs 2 Inf
Ind: Tank(FIC) Vs Undefended
Bry: Inf(Oki)+Art(Jpn) Via 1 TT(Sz60>Sz58>Sz60) Vs UndefendedTrj: 2 Inf(Sz34)+2 Ftr(Sz36) vs 2 Inf
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 5)2@3: (1, 6)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Sin: 2 Inf(Chi), 3 Ftr(FIC), Bmr(Jpn) Vs 2 Inf
Rolls: 2@1 3@3 1@4; Total Hits: 12@1: (3, 5)3@3: (5, 5, 6)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Retreat in TrJ inflicting 1 Inf Loss for the cost of 2 Inf
Round 2
Sin: 2 Inf(Chi), 3 Ftr(FIC), Bmr(Jpn) Vs 1 Inf
Rolls: 2@1 3@3 1@4; Total Hits: 22@1: (2, 5)3@3: (1, 4, 2)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
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Nice defense in TrJ and not so good in Sin.
Combat Results:
Sz34: CWOL
Bry: Undefended
Ind: Indefended
TrJ: Defended, Inf each lostNon-Combat Moves:
Sz47: SS(Sz52)
Sz60: BB(Sz36)
FIC: Tank(Ind), Ftr(Sin)
Sz61: TT(Sz60) loading 2 Inf(Jpn)
Man: 2 Ftr+Bmr(Sin), 2 Inf(Sz61)
Bry: Inf(Wak), Inf(Jpn) Via TT(Sz60>Sz51>Sz60)Mobilisation:
Sz60: Ftr+Sub
Jpn: 4 Inf+TankCollect 38 IPC, 0 saved, 38 IPC On Hand
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Round 2, USA
Purchase:
–-1.) Battleship x1, Destroyer x1, Sub x2 (-$40, 0 remaining)Combat Movement:
—1.) SZ 55 Fleet picks up Infantry x2 Western USA, to SZ 45, invades Solomon Islands w/ Fighter from that group
—2.) Australia Fighter to Solomon Islands for same battle -
Round 1, USA; continued
Combat Solomons, Attacker, Round 1: Bombardment x2, Fighter x2, Infantry x2
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (6, 5)2@3: (5, 5)2@4: (4, 1)
Combat Solomons, Defender, Round 1: Infantry x1
Rolls: 1@2; Total Hits: 11@2: (2)