Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • Round 1, USA; continued

    Non-Combat Movement:
    –-1.) SZ 20 Destroyer x1 to SZ 55
    —2.) Eastern USA, load Infantry x2, Artillery x1, Tank x1 on SZ 10 transports x2; proceed with SZ 10 Cruiser to SZ 20, deposit troops in Panama
    —3.) Central USA Infantry x2 to Western USA
    —4.) Hawaii Fighter x1 to Australia
    —5.) Eastern USA Bomber in SZ 52 to Western USA
    —6.) Eastern USA Fighter x1 to SZ 55 to land on purchased Carrier

    Mobilize:
    —1.) Battleship x1, Carrier x1, Destroyer x1 to SZ 55

    Collect Income:
    USA collect 40, total 40 in hand

    Summary:
    —Australia: Fighter x1 plus UK units
    —SZ 55: BB x2, Destroyer x2, Carrier x1, Fighter x1, Transport x1, Sub x1
    —SZ 20: Cruiser x1, Transport x2
    —Western USA: Infantry x4, Bomber x1
    —Alaska: Infantry x1
    —Hawaii: Infantry x2
    —Midway: Infantry x1
    —Sinkiang: Infantry x2
    —Panama: Infantry x2, Tank x1, Artillery x1

    Varn H(Allies) Vs Crunch(Axis) USA1.AAM


  • Round 2, Russia

    Purchase:
    –-1.) Fighter x1, Infantry x4, Artillery x1  (-$26, 0 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) Yakut Infantry x7 to Novosibirsk
    —2.) SZ 2 Sub x1 to SZ 3
    —3.) Russia Infantry x1 to Archangel
    —4.) Russia Infantry x1 to West Russia
    —5.) Russia Fighter x1 to Caucasus

    Mobilize:
    —1.) Fighter x1, Infantry x2, Artillery x1 to Caucasus
    —2.) Infantry x2 to Russia

    Collect Income:
    Russia collect 24, total 24 in hand

    Summary:
    —Russia: Infantry x2
    —Caucasus: Infantry x7, Artillery x1, Tank x1, Fighter x4 (plus UK Bomber)
    —Novo: Infantry x7
    —Yakut: Infantry x1
    —SZ 3: Sub x1 plus UK units

    Varn H(Allies) Vs Crunch(Axis) R2.AAM


  • Germany’s turn!

    Btw, this is a lot of fun. Thanks for playing!

  • '12

    It is fun, I like playing this way as you can take your time to get a coffee and due your turn at your leisure.  How long has you played and how much?  I’ve been playing of and off for awhile.  My first games were the Nova paper map and cardboard piece version with the atom bomb as a tech.  This was in the early 80s, then didn’t play for years then started again on and off with 2nd edition, then didn’t for years until Spring 42 came out.  I usually play a real game once every month or two and a forum game or two per month.

  • '12

    You seem experienced enough that you should be familiar with the odds calculator AACalc?  If not, use it and play with it often.

    http://aacalc.nfshost.com/

    When I get into the later stage of the game I have about a dozen browser tabs open with every major scenario like an allied 1-2 attack on WEu and a 1-2 attack on Germany etc.  I can predict what would be left after the Brits go so I know what the Japs need to get there before the Americans go for the 2 phase of a 1-2 attack.

  • '12

    Ger 2

    Builds:
    –---------
    On Hand 42

    4 Inf      12
    6 Tanks  30

    Saved      0

    Combat:
    Sz9:  SS(Sz1), 2 SS(Sz7) Vs CC
    Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
    WRu: 2 Inf+Ftr(Ukr) Vs Inf
    Cng: Tank(Egy) Vs Undefended
    FEq: Tank(Cng) Blitzing  Vs Undefended
    TrJ: Art(Egy) Vs Undefended

    Sz9:  SS(Sz1), 2 SS(Sz7) Vs CC
    DiceRolls: 3@2; Total Hits: 13@2: (6, 1, 5)

    If missing then return fire
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
    DiceRolls: 2@1 3@3 1@4; Total Hits: 32@1: (4, 5)3@3: (1, 4, 3)1@4: (2)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)

    WRu: 2 Inf+Ftr(Ukr) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '12

    You got 2 hits in norway, slip of the finger having your infantry defending on a 1, if only!


  • –-How long has you played and how much?
    A friend introduced me to Classic about twelve years ago as I began grad school. I was hooked immediately. I bought Pacific (one of my favorites) and Europe soon thereafter. Finding people and the time to play has always been a problem however. I have probably only played 3 games of each of those three face to face in the last ten years. More recently, that same friend and I vowed to play more Axis and Allies. We decided to try playing by email or forum to increase the frequency at which we could play. He wanted to use the newer versions, so I bought Spring 1942. The rules excited me, as it was an improvement over Classic, but the board size and lack of playing pieces disappointed me. I printed up Imperious Leader’s 1942 map on banner last month. Now here I am, excited to play but very green. I hope to remedy that with experience! Hopefully my friend will start playing here on the forums soon as well, though his schedule is more limiting than mine.

    –-I’ve been playing of and off for awhile.  My first games were the Nova paper map and cardboard piece version with the atom bomb as a tech.
    Atomic bomb was a tech? That’s awesome! I couldn’t figure out why it was never included. On the subject of tech, though, I think it is far too random, and far too expensive. I’m kind of glad it does not appear in Spring 1942.

  • '12

    We had one friend who always counted on the hail marry pass of heavy bombers.  The original nova game had the a-bomb rather than heavy bombers.  You got it, then you could build 1 and only 1 bomb, then next turn it appears at an IC and when it begins a turn with a bomber it can be delivered like an SBR.  But the AA rules in those days called for 1 shot at all planes, not one per…. but it hit on a 1-3, so 50/50.  Moreover, the AA bomb attack run had to be a single plane.  So you could drop a plane on an enemy fleet and its gone, no defense.  Or drop it on Germany, 50/50 chance either Germany shoots it down, then next US they build, transport a turn later, then deliver, or the germany territory has NOTHING, I think even the IC was removed.

  • '12

    Combat Results:
    Sz9: CWOL
    Nwy: CWLO 2 Inf
    WRu: TWOL

    Non-Combat Moves:
    Egy: Inf+Art(Lib)
    Sz13: BB+TT(Sz15), Inf+Tank(SEu) Via TT
    Alg: Inf+Tank(Sz13)
    Kar: 2 Ftr(Nwy from Ukr), Inf+Tank(EEu), Tanks(Ger), 3 Tanks(Ukr)
    Bel: Inf(Ukr)
    EEu: 4 Inf+Tank(Ger)
    Weu: Ftr+Bmr(Nwy from WEu), Ftr(Wru from Ukr)

    Builds:
    Ger: 6 Inf+4 Tanks

    Collect 44 IPC, 0 saved, 44 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) G2.AAM

  • '12

    Germany seemed a bit bare without the builds!

    Varn H(Allies) Vs Crunch(Axis) R2.AAM

  • '12

    I put a tank and Infantry in SEu just in case, sorry for the map revisal

    Varn H(Allies) Vs Crunch(Axis) G2.AAM


  • Round 2, UK

    Purchase:
    –-1.) Infantry x3, Artillery x2, Transport x1, Destroyer x1  (-$32, 0 remaining)

    Combat Movement:
    —1.) SZ 33 Transport picks up Rhodesia Infantry x2, moves to SZ 34, invades Trans Jordan with both units
    —2.) Caucasus Bomber to Trans Jordan


  • Round 1, UK; continued

    Combat Trans-Jordan, Attacker, Round 1: Bomber x1, Infantry x2
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (5, 4)1@4: (6)

    Combat Trans-Jordan, Defender, Round 1: Artillery x1
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Round 1, UK; continued

    Combat Trans-Jordan, Attacker, Round 2: Bomber x1, Infantry x2
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (6, 6)1@4: (2)

    Combat Trans-Jordan, Defender, Round 2: Artillery x1
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Round 1, UK; continued

    UK takes Trans Jordan, no losses!


  • Round 1, UK; continued

    Non-Combat Movement:
    –-1.) Trans Jordan Bomber back to Caucasus
    —2.) SZ 33 Carrier and Cruiser to SZ 27
    —3.) SZ 38 Sub to SZ 47
    —4.) India Infantry x4 and AA Gun to Persia
    —5.) SZ 3 Fleet to SZ 6

    Mobilize:
    —1.) Infantry x3, Artillery x2 to UK
    —2.) Destroyer x1, Transport x1 to SZ 6

    Collect Income:
    UK from 28 to 29 IPC production, collect 29, total 29 in hand
    Germany from 44 to 43 IPC production, has 44 in hand

    Summary:
    —UK: Infantry x4, Artillery x3
    —SZ 6: BB x1, Destroyer x2, Carrier x1, Fighter x2, Transport x3
    —SZ 34: Transport x1
    —SZ 47: Sub x1
    —SZ 40: Transport x1
    —SZ 27: Cruiser x1, Carrier x1
    —Persia: Infantry x4 and AA Gun
    —Trans Jordan: Infantry x2
    —Caucasus: UK Bomber x1 plus Russian units
    —Eastern Canada: Infantry x1, Armor x1
    —Norway: UK owns, 0 units
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK2.AAM


  • Japan’s Turn!

  • '12

    Japan 2
    –-----
    Builds:

    On Hand    33

    1 Ftr        10
    1 Sub        6
    1 Tank      5
    4 Inf        12

    Saved      0

    Combat:
    Sz34: CV+TT(Sz36) Loading 2 Inf(FIC) Vs TT (Autokill)
    Trj: 2 Inf(Sz34)+2 Ftr(Sz36) vs 2 Inf
    Sin: 2 Inf(Chi), 3 Ftr(FIC), Bmr(Jpn) Vs 2 Inf
    Ind: Tank(FIC) Vs Undefended
    Bry: Inf(Oki)+Art(Jpn) Via 1 TT(Sz60>Sz58>Sz60) Vs Undefended

    Trj: 2 Inf(Sz34)+2 Ftr(Sz36) vs 2 Inf
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (3, 5)2@3: (1, 6)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Sin: 2 Inf(Chi), 3 Ftr(FIC), Bmr(Jpn) Vs 2 Inf
    DiceRolls: 2@1 3@3 1@4; Total Hits: 12@1: (3, 5)3@3: (5, 5, 6)1@4: (4)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

  • '12

    Retreat in TrJ inflicting 1 Inf Loss for the cost of 2 Inf

    Round 2
    Sin: 2 Inf(Chi), 3 Ftr(FIC), Bmr(Jpn) Vs 1 Inf
    DiceRolls: 2@1 3@3 1@4; Total Hits: 22@1: (2, 5)3@3: (1, 4, 2)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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