Varn H (allies) vs. *your-name-here* (axis): Spring 1942

  • '12

    Combat Results:
    Sz1: (Autokill)
    Sz15: CWOL
    Kar: TWLO 2 Inf
    Wru: CWLO 3 Inf, 2 Tanks, 2 Ftrs(WEu Ftr, Ger Ftr)
    Egy: TWLO 2 Inf

    Non-Combat Moves:
    Sz7: DD+2 SS(Sz5)
    Ukr: 2 Inf(EEu), 2 Inf(Blk), Tanks(SEu), 2 Tanks(Ger), 3 Ftr(WRu)
    WEu: Bmr+1 Ftr(WRu Started in Ukr), Inf(SEu), 2 Inf(Ger)
    EEu: Inf(Ger), Tank(WEu)
    Lib: Inf+Art(Alg)

    Builds:
    Ger: 4 Inf+4 Tanks
    SEu: Inf+Tank

    Collect 42 IPC, 0 saved, 42 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) R1.AAM
    Varn H(Allies) Vs Crunch(Axis) G1.AAM


  • –-You should use the mapping utility AAMap
    Got it. Thanks!

    –-Not that many people play spring 42 here, great to see another '42 fan. I would suggest reading a few of the playing strategies here, I learned much by reading what others do.
    Will do. Thanks for taking the time to play a beginner!


  • Round 1, UK

    Purchase:
    –-1.) Carrier x1, Destroyer x1, Transport x1  (-$29, 1 remaining)

    Combat Movement:
    —1.) UK Fighter x1 to SZ 5 (auto-kill transport)
    —2.) UK Bomber x1, UK Fighter x1 to SZ 7 (vs. Destroyer only)
    —3.) SZ 2 Transport x1 to SZ 3, load Infantry x1 and Tank x1 from UK, unload both to Norway (uncontested)
    —4.) SZ 35 Fighter x1 to SZ 59 (auto-kill transport)


  • Round 1, UK; continued

    Combat SZ 7, Attacker, Round 1: Fighter, Bomber (cannot hit subs)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)

    Combat SZ 7, Defender, Round 1: Destroyer (subs cannot hit planes)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Round 1, UK; continued

    UK destroys SZ 7 Destroyer, no losses


  • Round 1, UK; continued

    Non-Combat Movement:
    –-1.) SZ 2 Battleship x1 to SZ 3
    —2.) SZ 7 Bomber (from UK) to Caucasus
    —3.) SZ 7 Fighter (from UK) to SZ 3 to land on purchased Carrier
    —4.) SZ 5 Fighter (from UK) to SZ 3 to land on purchased Carrier
    —5.) SZ 13 Cruiser x1 to SZ 9
    —6.) SZ 35 Transport x1, Carrier x1, Cruiser x1 to SZ 34, load Trans-Jordan Infantry x1, proceed to SZ 33, unload Infantry x1 in Rhodesia
    —7.) South Africa Infantry x1 to Rhodesia
    —8.) SZ 59 Fighter to China
    —9.) SZ 40 Sub x1 to SZ 38
    —10.) SZ 40 Transport x1 to SZ 41, load Infantry x1 from New Zealand, back to SZ 40, unload to Australia
    —11.) Persia Infantry x1 to India
    —12.) Western Canada Infantry x1 to Eastern Canada

    Mobilize:
    —1.) Carrier x1, Destroyer x1, Transport x1 to SZ 3

    Collect Income:
    UK from 28 to 31 IPC production, collect 31, total 31+1=32 in hand
    Germany from 42 to 39 IPC production, has 42 in hand

    Summary:
    —UK: 1 Infantry, 1 Artillery
    —SZ 3: BB x1, Destroyer x1, Carrier x1, Fighter x2, Transport x2
    —SZ 9: Cruiser x1
    —SZ 33: Cruiser x1, Carrier x1, Transport x1
    —SZ 38: Sub x1
    —SZ 40: Transport x1
    —China: UK Fighter x1 plus US units
    —India: Infantry x4
    —Rhodesia: Infantry x2
    —Caucasus: UK Bomber x1 plus Russian units
    —Eastern Canada: Infantry x1, Armor x1
    —Norway: now in UK hands, Infantry x1, Armor x1
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK1.AAM


  • Japan’s Turn!

  • '12

    Japan 1

    Builds:
    –---------
    On Hand  30

    3 TT    21
    1 DD      8

    Saved    1

    Combat:
    Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
    Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),

    Do you submerge the US sub?

  • '12

    Typically most people do submerge the sub when faced with this attack.  I guess if I am wrong you get to ask for a re-roll.

    If my sub hits then disregard the roll for the CV

    Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 4)1@4: (3)
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)

    Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),
    DiceRolls: 6@1 4@3; Total Hits: 26@1: (4, 6, 5, 5, 6, 4)4@3: (2, 5, 5, 1)
    DiceRolls: 2@2 2@4; Total Hits: 32@2: (1, 3)2@4: (1, 3)

  • '12

    Round 2
    Chi: Ftr(Man), 3 Inf(Kwa), Ftr(FIC), 2 Ftr(Sz37),
    DiceRolls: 3@1 4@3; Total Hits: 33@1: (1, 6, 4)4@3: (2, 4, 4, 1)
    DiceRolls: 2@4; Total Hits: 12@4: (6, 2)

  • '12

    Combat Results:
    Sz52: CWOL
    Chi: TWLO 4 Inf

    Non-Combat Moves:
    Sz36: TT(Sz60) loading Tank+Inf(Jpn), BB+CV(Sz37), 2 Ftrs(Chi starting from Man and FIC)
    Sz60: CV(Sz50), Ftr(Sz52)
    Jpn: Bmr(Sz52)

    Mobilisation:
    Sz60: 3 TT+DD

    Collect 32 IPC, 1 saved, 33 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) J1.AAM


  • Yeah, I’ll submerge the sub in SZ 52. Thanks!

    Round 1, USA

    Purchase:
    –-1.) Battleship x1, Carrier x1, Destroyer x1  (-$42, 0 remaining)

    Combat Movement:
    —1.) SZ 52 Sub out of combat zone to SZ 55
    —2.) Hawaii Fighter x1, Western USA Fighter x1, Eastern USA Bomber x1 to SZ 52 (vs. Cruiser only)


  • Round 1, USA; continued

    Combat SZ 52, Attacker, Round 1: Fighter x2, Bomber (cannot hit subs)
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)

    Combat SZ 52, Defender, Round 1: Cruiser (subs cannot hit planes)
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Round 1, USA; continued

    SZ 52: Japan Cruiser sunk, USA loses Western US Fighter!


  • Round 1, USA; continued

    Non-Combat Movement:
    –-1.) SZ 20 Destroyer x1 to SZ 55
    —2.) Eastern USA, load Infantry x2, Artillery x1, Tank x1 on SZ 10 transports x2; proceed with SZ 10 Cruiser to SZ 20, deposit troops in Panama
    —3.) Central USA Infantry x2 to Western USA
    —4.) Hawaii Fighter x1 to Australia
    —5.) Eastern USA Bomber in SZ 52 to Western USA
    —6.) Eastern USA Fighter x1 to SZ 55 to land on purchased Carrier

    Mobilize:
    —1.) Battleship x1, Carrier x1, Destroyer x1 to SZ 55

    Collect Income:
    USA collect 40, total 40 in hand

    Summary:
    —Australia: Fighter x1 plus UK units
    —SZ 55: BB x2, Destroyer x2, Carrier x1, Fighter x1, Transport x1, Sub x1
    —SZ 20: Cruiser x1, Transport x2
    —Western USA: Infantry x4, Bomber x1
    —Alaska: Infantry x1
    —Hawaii: Infantry x2
    —Midway: Infantry x1
    —Sinkiang: Infantry x2
    —Panama: Infantry x2, Tank x1, Artillery x1

    Varn H(Allies) Vs Crunch(Axis) USA1.AAM


  • Round 2, Russia

    Purchase:
    –-1.) Fighter x1, Infantry x4, Artillery x1  (-$26, 0 remaining)

    Combat Movement:
    —1.) none

    Non-Combat Movement:
    —1.) Yakut Infantry x7 to Novosibirsk
    —2.) SZ 2 Sub x1 to SZ 3
    —3.) Russia Infantry x1 to Archangel
    —4.) Russia Infantry x1 to West Russia
    —5.) Russia Fighter x1 to Caucasus

    Mobilize:
    —1.) Fighter x1, Infantry x2, Artillery x1 to Caucasus
    —2.) Infantry x2 to Russia

    Collect Income:
    Russia collect 24, total 24 in hand

    Summary:
    —Russia: Infantry x2
    —Caucasus: Infantry x7, Artillery x1, Tank x1, Fighter x4 (plus UK Bomber)
    —Novo: Infantry x7
    —Yakut: Infantry x1
    —SZ 3: Sub x1 plus UK units

    Varn H(Allies) Vs Crunch(Axis) R2.AAM


  • Germany’s turn!

    Btw, this is a lot of fun. Thanks for playing!

  • '12

    It is fun, I like playing this way as you can take your time to get a coffee and due your turn at your leisure.  How long has you played and how much?  I’ve been playing of and off for awhile.  My first games were the Nova paper map and cardboard piece version with the atom bomb as a tech.  This was in the early 80s, then didn’t play for years then started again on and off with 2nd edition, then didn’t for years until Spring 42 came out.  I usually play a real game once every month or two and a forum game or two per month.

  • '12

    You seem experienced enough that you should be familiar with the odds calculator AACalc?  If not, use it and play with it often.

    http://aacalc.nfshost.com/

    When I get into the later stage of the game I have about a dozen browser tabs open with every major scenario like an allied 1-2 attack on WEu and a 1-2 attack on Germany etc.  I can predict what would be left after the Brits go so I know what the Japs need to get there before the Americans go for the 2 phase of a 1-2 attack.

  • '12

    Ger 2

    Builds:
    –---------
    On Hand 42

    4 Inf      12
    6 Tanks  30

    Saved      0

    Combat:
    Sz9:  SS(Sz1), 2 SS(Sz7) Vs CC
    Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
    WRu: 2 Inf+Ftr(Ukr) Vs Inf
    Cng: Tank(Egy) Vs Undefended
    FEq: Tank(Cng) Blitzing  Vs Undefended
    TrJ: Art(Egy) Vs Undefended

    Sz9:  SS(Sz1), 2 SS(Sz7) Vs CC
    DiceRolls: 3@2; Total Hits: 13@2: (6, 1, 5)

    If missing then return fire
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
    DiceRolls: 2@1 3@3 1@4; Total Hits: 32@1: (4, 5)3@3: (1, 4, 3)1@4: (2)
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)

    WRu: 2 Inf+Ftr(Ukr) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

Suggested Topics

  • 7
  • 38
  • 10
  • 38
  • 178
  • 81
  • 80
  • 266
Axis & Allies Boardgaming Custom Painted Miniatures

276

Online

17.8k

Users

40.4k

Topics

1.8m

Posts