Varn H (allies) vs. *your-name-here* (axis): Spring 1942
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Round 1, UK; continued
UK destroys SZ 7 Destroyer, no losses
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Round 1, UK; continued
Non-Combat Movement:
–-1.) SZ 2 Battleship x1 to SZ 3
—2.) SZ 7 Bomber (from UK) to Caucasus
—3.) SZ 7 Fighter (from UK) to SZ 3 to land on purchased Carrier
—4.) SZ 5 Fighter (from UK) to SZ 3 to land on purchased Carrier
—5.) SZ 13 Cruiser x1 to SZ 9
—6.) SZ 35 Transport x1, Carrier x1, Cruiser x1 to SZ 34, load Trans-Jordan Infantry x1, proceed to SZ 33, unload Infantry x1 in Rhodesia
—7.) South Africa Infantry x1 to Rhodesia
—8.) SZ 59 Fighter to China
—9.) SZ 40 Sub x1 to SZ 38
—10.) SZ 40 Transport x1 to SZ 41, load Infantry x1 from New Zealand, back to SZ 40, unload to Australia
—11.) Persia Infantry x1 to India
—12.) Western Canada Infantry x1 to Eastern CanadaMobilize:
—1.) Carrier x1, Destroyer x1, Transport x1 to SZ 3Collect Income:
UK from 28 to 31 IPC production, collect 31, total 31+1=32 in hand
Germany from 42 to 39 IPC production, has 42 in handSummary:
—UK: 1 Infantry, 1 Artillery
—SZ 3: BB x1, Destroyer x1, Carrier x1, Fighter x2, Transport x2
—SZ 9: Cruiser x1
—SZ 33: Cruiser x1, Carrier x1, Transport x1
—SZ 38: Sub x1
—SZ 40: Transport x1
—China: UK Fighter x1 plus US units
—India: Infantry x4
—Rhodesia: Infantry x2
—Caucasus: UK Bomber x1 plus Russian units
—Eastern Canada: Infantry x1, Armor x1
—Norway: now in UK hands, Infantry x1, Armor x1
—others: 0 -
Japan’s Turn!
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Japan 1
Builds:
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On Hand 303 TT 21
1 DD 8Saved 1
Combat:
Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),Do you submerge the US sub?
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Typically most people do submerge the sub when faced with this attack. I guess if I am wrong you get to ask for a re-roll.
If my sub hits then disregard the roll for the CV
Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 4)1@4: (3)
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)
Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),
Rolls: 6@1 4@3; Total Hits: 26@1: (4, 6, 5, 5, 6, 4)4@3: (2, 5, 5, 1)
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 3)2@4: (1, 3)
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Round 2
Chi: Ftr(Man), 3 Inf(Kwa), Ftr(FIC), 2 Ftr(Sz37),
Rolls: 3@1 4@3; Total Hits: 33@1: (1, 6, 4)4@3: (2, 4, 4, 1)
Rolls: 2@4; Total Hits: 12@4: (6, 2)
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Combat Results:
Sz52: CWOL
Chi: TWLO 4 InfNon-Combat Moves:
Sz36: TT(Sz60) loading Tank+Inf(Jpn), BB+CV(Sz37), 2 Ftrs(Chi starting from Man and FIC)
Sz60: CV(Sz50), Ftr(Sz52)
Jpn: Bmr(Sz52)Mobilisation:
Sz60: 3 TT+DDCollect 32 IPC, 1 saved, 33 IPC On Hand
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Yeah, I’ll submerge the sub in SZ 52. Thanks!
Round 1, USA
Purchase:
–-1.) Battleship x1, Carrier x1, Destroyer x1 (-$42, 0 remaining)Combat Movement:
—1.) SZ 52 Sub out of combat zone to SZ 55
—2.) Hawaii Fighter x1, Western USA Fighter x1, Eastern USA Bomber x1 to SZ 52 (vs. Cruiser only) -
Round 1, USA; continued
Combat SZ 52, Attacker, Round 1: Fighter x2, Bomber (cannot hit subs)
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
Combat SZ 52, Defender, Round 1: Cruiser (subs cannot hit planes)
Rolls: 1@3; Total Hits: 11@3: (1)
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Round 1, USA; continued
SZ 52: Japan Cruiser sunk, USA loses Western US Fighter!
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Round 1, USA; continued
Non-Combat Movement:
–-1.) SZ 20 Destroyer x1 to SZ 55
—2.) Eastern USA, load Infantry x2, Artillery x1, Tank x1 on SZ 10 transports x2; proceed with SZ 10 Cruiser to SZ 20, deposit troops in Panama
—3.) Central USA Infantry x2 to Western USA
—4.) Hawaii Fighter x1 to Australia
—5.) Eastern USA Bomber in SZ 52 to Western USA
—6.) Eastern USA Fighter x1 to SZ 55 to land on purchased CarrierMobilize:
—1.) Battleship x1, Carrier x1, Destroyer x1 to SZ 55Collect Income:
USA collect 40, total 40 in handSummary:
—Australia: Fighter x1 plus UK units
—SZ 55: BB x2, Destroyer x2, Carrier x1, Fighter x1, Transport x1, Sub x1
—SZ 20: Cruiser x1, Transport x2
—Western USA: Infantry x4, Bomber x1
—Alaska: Infantry x1
—Hawaii: Infantry x2
—Midway: Infantry x1
—Sinkiang: Infantry x2
—Panama: Infantry x2, Tank x1, Artillery x1 -
Round 2, Russia
Purchase:
–-1.) Fighter x1, Infantry x4, Artillery x1 (-$26, 0 remaining)Combat Movement:
—1.) noneNon-Combat Movement:
—1.) Yakut Infantry x7 to Novosibirsk
—2.) SZ 2 Sub x1 to SZ 3
—3.) Russia Infantry x1 to Archangel
—4.) Russia Infantry x1 to West Russia
—5.) Russia Fighter x1 to CaucasusMobilize:
—1.) Fighter x1, Infantry x2, Artillery x1 to Caucasus
—2.) Infantry x2 to RussiaCollect Income:
Russia collect 24, total 24 in handSummary:
—Russia: Infantry x2
—Caucasus: Infantry x7, Artillery x1, Tank x1, Fighter x4 (plus UK Bomber)
—Novo: Infantry x7
—Yakut: Infantry x1
—SZ 3: Sub x1 plus UK units -
Germany’s turn!
Btw, this is a lot of fun. Thanks for playing!
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It is fun, I like playing this way as you can take your time to get a coffee and due your turn at your leisure. How long has you played and how much? I’ve been playing of and off for awhile. My first games were the Nova paper map and cardboard piece version with the atom bomb as a tech. This was in the early 80s, then didn’t play for years then started again on and off with 2nd edition, then didn’t for years until Spring 42 came out. I usually play a real game once every month or two and a forum game or two per month.
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You seem experienced enough that you should be familiar with the odds calculator AACalc? If not, use it and play with it often.
When I get into the later stage of the game I have about a dozen browser tabs open with every major scenario like an allied 1-2 attack on WEu and a 1-2 attack on Germany etc. I can predict what would be left after the Brits go so I know what the Japs need to get there before the Americans go for the 2 phase of a 1-2 attack.
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Ger 2
Builds:
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On Hand 424 Inf 12
6 Tanks 30Saved 0
Combat:
Sz9: SS(Sz1), 2 SS(Sz7) Vs CC
Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
WRu: 2 Inf+Ftr(Ukr) Vs Inf
Cng: Tank(Egy) Vs Undefended
FEq: Tank(Cng) Blitzing Vs Undefended
TrJ: Art(Egy) Vs UndefendedSz9: SS(Sz1), 2 SS(Sz7) Vs CC
Rolls: 3@2; Total Hits: 13@2: (6, 1, 5)
If missing then return fire
Rolls: 1@3; Total Hits: 01@3: (4)
Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (4, 5)3@3: (1, 4, 3)1@4: (2)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
WRu: 2 Inf+Ftr(Ukr) Vs Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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You got 2 hits in norway, slip of the finger having your infantry defending on a 1, if only!
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–-How long has you played and how much?
A friend introduced me to Classic about twelve years ago as I began grad school. I was hooked immediately. I bought Pacific (one of my favorites) and Europe soon thereafter. Finding people and the time to play has always been a problem however. I have probably only played 3 games of each of those three face to face in the last ten years. More recently, that same friend and I vowed to play more Axis and Allies. We decided to try playing by email or forum to increase the frequency at which we could play. He wanted to use the newer versions, so I bought Spring 1942. The rules excited me, as it was an improvement over Classic, but the board size and lack of playing pieces disappointed me. I printed up Imperious Leader’s 1942 map on banner last month. Now here I am, excited to play but very green. I hope to remedy that with experience! Hopefully my friend will start playing here on the forums soon as well, though his schedule is more limiting than mine.–-I’ve been playing of and off for awhile. Â My first games were the Nova paper map and cardboard piece version with the atom bomb as a tech.
Atomic bomb was a tech? That’s awesome! I couldn’t figure out why it was never included. On the subject of tech, though, I think it is far too random, and far too expensive. I’m kind of glad it does not appear in Spring 1942. -
We had one friend who always counted on the hail marry pass of heavy bombers. The original nova game had the a-bomb rather than heavy bombers. You got it, then you could build 1 and only 1 bomb, then next turn it appears at an IC and when it begins a turn with a bomber it can be delivered like an SBR. But the AA rules in those days called for 1 shot at all planes, not one per…. but it hit on a 1-3, so 50/50. Moreover, the AA bomb attack run had to be a single plane. So you could drop a plane on an enemy fleet and its gone, no defense. Or drop it on Germany, 50/50 chance either Germany shoots it down, then next US they build, transport a turn later, then deliver, or the germany territory has NOTHING, I think even the IC was removed.
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Combat Results:
Sz9: CWOL
Nwy: CWLO 2 Inf
WRu: TWOLNon-Combat Moves:
Egy: Inf+Art(Lib)
Sz13: BB+TT(Sz15), Inf+Tank(SEu) Via TT
Alg: Inf+Tank(Sz13)
Kar: 2 Ftr(Nwy from Ukr), Inf+Tank(EEu), Tanks(Ger), 3 Tanks(Ukr)
Bel: Inf(Ukr)
EEu: 4 Inf+Tank(Ger)
Weu: Ftr+Bmr(Nwy from WEu), Ftr(Wru from Ukr)Builds:
Ger: 6 Inf+4 TanksCollect 44 IPC, 0 saved, 44 IPC On Hand