@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
Combat Results:
Sz1: (Autokill)
Sz15: CWOL
Kar: TWLO 2 Inf
Wru: CWLO 3 Inf, 2 Tanks, 2 Ftrs(WEu Ftr, Ger Ftr)
Egy: TWLO 2 Inf
Non-Combat Moves:
Sz7: DD+2 SS(Sz5)
Ukr: 2 Inf(EEu), 2 Inf(Blk), Tanks(SEu), 2 Tanks(Ger), 3 Ftr(WRu)
WEu: Bmr+1 Ftr(WRu Started in Ukr), Inf(SEu), 2 Inf(Ger)
EEu: Inf(Ger), Tank(WEu)
Lib: Inf+Art(Alg)
Builds:
Ger: 4 Inf+4 Tanks
SEu: Inf+Tank
Collect 42 IPC, 0 saved, 42 IPC On Hand
Varn H(Allies) Vs Crunch(Axis) R1.AAM
Varn H(Allies) Vs Crunch(Axis) G1.AAM
–-You should use the mapping utility AAMap
Got it. Thanks!
–-Not that many people play spring 42 here, great to see another '42 fan. I would suggest reading a few of the playing strategies here, I learned much by reading what others do.
Will do. Thanks for taking the time to play a beginner!
Round 1, UK
Purchase:
–-1.) Carrier x1, Destroyer x1, Transport x1 (-$29, 1 remaining)
Combat Movement:
—1.) UK Fighter x1 to SZ 5 (auto-kill transport)
—2.) UK Bomber x1, UK Fighter x1 to SZ 7 (vs. Destroyer only)
—3.) SZ 2 Transport x1 to SZ 3, load Infantry x1 and Tank x1 from UK, unload both to Norway (uncontested)
—4.) SZ 35 Fighter x1 to SZ 59 (auto-kill transport)
Round 1, UK; continued
Combat SZ 7, Attacker, Round 1: Fighter, Bomber (cannot hit subs)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)
Combat SZ 7, Defender, Round 1: Destroyer (subs cannot hit planes)
Rolls: 1@2; Total Hits: 01@2: (6)
Round 1, UK; continued
UK destroys SZ 7 Destroyer, no losses
Round 1, UK; continued
Non-Combat Movement:
–-1.) SZ 2 Battleship x1 to SZ 3
—2.) SZ 7 Bomber (from UK) to Caucasus
—3.) SZ 7 Fighter (from UK) to SZ 3 to land on purchased Carrier
—4.) SZ 5 Fighter (from UK) to SZ 3 to land on purchased Carrier
—5.) SZ 13 Cruiser x1 to SZ 9
—6.) SZ 35 Transport x1, Carrier x1, Cruiser x1 to SZ 34, load Trans-Jordan Infantry x1, proceed to SZ 33, unload Infantry x1 in Rhodesia
—7.) South Africa Infantry x1 to Rhodesia
—8.) SZ 59 Fighter to China
—9.) SZ 40 Sub x1 to SZ 38
—10.) SZ 40 Transport x1 to SZ 41, load Infantry x1 from New Zealand, back to SZ 40, unload to Australia
—11.) Persia Infantry x1 to India
—12.) Western Canada Infantry x1 to Eastern Canada
Mobilize:
—1.) Carrier x1, Destroyer x1, Transport x1 to SZ 3
Collect Income:
UK from 28 to 31 IPC production, collect 31, total 31+1=32 in hand
Germany from 42 to 39 IPC production, has 42 in hand
Summary:
—UK: 1 Infantry, 1 Artillery
—SZ 3: BB x1, Destroyer x1, Carrier x1, Fighter x2, Transport x2
—SZ 9: Cruiser x1
—SZ 33: Cruiser x1, Carrier x1, Transport x1
—SZ 38: Sub x1
—SZ 40: Transport x1
—China: UK Fighter x1 plus US units
—India: Infantry x4
—Rhodesia: Infantry x2
—Caucasus: UK Bomber x1 plus Russian units
—Eastern Canada: Infantry x1, Armor x1
—Norway: now in UK hands, Infantry x1, Armor x1
—others: 0
Japan’s Turn!
Japan 1
Builds:
–---------
On Hand 30
Saved 1
Combat:
Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),
Do you submerge the US sub?
Typically most people do submerge the sub when faced with this attack. I guess if I am wrong you get to ask for a re-roll.
If my sub hits then disregard the roll for the CV
Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 4)1@4: (3)
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)
Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),
Rolls: 6@1 4@3; Total Hits: 26@1: (4, 6, 5, 5, 6, 4)4@3: (2, 5, 5, 1)
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 3)2@4: (1, 3)
Round 2
Chi: Ftr(Man), 3 Inf(Kwa), Ftr(FIC), 2 Ftr(Sz37),
Rolls: 3@1 4@3; Total Hits: 33@1: (1, 6, 4)4@3: (2, 4, 4, 1)
Rolls: 2@4; Total Hits: 12@4: (6, 2)
Combat Results:
Sz52: CWOL
Chi: TWLO 4 Inf
Non-Combat Moves:
Sz36: TT(Sz60) loading Tank+Inf(Jpn), BB+CV(Sz37), 2 Ftrs(Chi starting from Man and FIC)
Sz60: CV(Sz50), Ftr(Sz52)
Jpn: Bmr(Sz52)
Mobilisation:
Sz60: 3 TT+DD
Collect 32 IPC, 1 saved, 33 IPC On Hand
Yeah, I’ll submerge the sub in SZ 52. Thanks!
Round 1, USA
Purchase:
–-1.) Battleship x1, Carrier x1, Destroyer x1 (-$42, 0 remaining)
Combat Movement:
—1.) SZ 52 Sub out of combat zone to SZ 55
—2.) Hawaii Fighter x1, Western USA Fighter x1, Eastern USA Bomber x1 to SZ 52 (vs. Cruiser only)
Round 1, USA; continued
Combat SZ 52, Attacker, Round 1: Fighter x2, Bomber (cannot hit subs)
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
Combat SZ 52, Defender, Round 1: Cruiser (subs cannot hit planes)
Rolls: 1@3; Total Hits: 11@3: (1)
Round 1, USA; continued
SZ 52: Japan Cruiser sunk, USA loses Western US Fighter!
Round 1, USA; continued
Non-Combat Movement:
–-1.) SZ 20 Destroyer x1 to SZ 55
—2.) Eastern USA, load Infantry x2, Artillery x1, Tank x1 on SZ 10 transports x2; proceed with SZ 10 Cruiser to SZ 20, deposit troops in Panama
—3.) Central USA Infantry x2 to Western USA
—4.) Hawaii Fighter x1 to Australia
—5.) Eastern USA Bomber in SZ 52 to Western USA
—6.) Eastern USA Fighter x1 to SZ 55 to land on purchased Carrier
Mobilize:
—1.) Battleship x1, Carrier x1, Destroyer x1 to SZ 55
Collect Income:
USA collect 40, total 40 in hand
Summary:
—Australia: Fighter x1 plus UK units
—SZ 55: BB x2, Destroyer x2, Carrier x1, Fighter x1, Transport x1, Sub x1
—SZ 20: Cruiser x1, Transport x2
—Western USA: Infantry x4, Bomber x1
—Alaska: Infantry x1
—Hawaii: Infantry x2
—Midway: Infantry x1
—Sinkiang: Infantry x2
—Panama: Infantry x2, Tank x1, Artillery x1
Round 2, Russia
Purchase:
–-1.) Fighter x1, Infantry x4, Artillery x1 (-$26, 0 remaining)
Combat Movement:
—1.) none
Non-Combat Movement:
—1.) Yakut Infantry x7 to Novosibirsk
—2.) SZ 2 Sub x1 to SZ 3
—3.) Russia Infantry x1 to Archangel
—4.) Russia Infantry x1 to West Russia
—5.) Russia Fighter x1 to Caucasus
Mobilize:
—1.) Fighter x1, Infantry x2, Artillery x1 to Caucasus
—2.) Infantry x2 to Russia
Collect Income:
Russia collect 24, total 24 in hand
Summary:
—Russia: Infantry x2
—Caucasus: Infantry x7, Artillery x1, Tank x1, Fighter x4 (plus UK Bomber)
—Novo: Infantry x7
—Yakut: Infantry x1
—SZ 3: Sub x1 plus UK units
Germany’s turn!
Btw, this is a lot of fun. Thanks for playing!
It is fun, I like playing this way as you can take your time to get a coffee and due your turn at your leisure. How long has you played and how much? I’ve been playing of and off for awhile. My first games were the Nova paper map and cardboard piece version with the atom bomb as a tech. This was in the early 80s, then didn’t play for years then started again on and off with 2nd edition, then didn’t for years until Spring 42 came out. I usually play a real game once every month or two and a forum game or two per month.
You seem experienced enough that you should be familiar with the odds calculator AACalc? If not, use it and play with it often.
When I get into the later stage of the game I have about a dozen browser tabs open with every major scenario like an allied 1-2 attack on WEu and a 1-2 attack on Germany etc. I can predict what would be left after the Brits go so I know what the Japs need to get there before the Americans go for the 2 phase of a 1-2 attack.
Ger 2
Builds:
–---------
On Hand 42
Saved 0
Combat:
Sz9: SS(Sz1), 2 SS(Sz7) Vs CC
Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
WRu: 2 Inf+Ftr(Ukr) Vs Inf
Cng: Tank(Egy) Vs Undefended
FEq: Tank(Cng) Blitzing Vs Undefended
TrJ: Art(Egy) Vs Undefended
Sz9: SS(Sz1), 2 SS(Sz7) Vs CC
Rolls: 3@2; Total Hits: 13@2: (6, 1, 5)
If missing then return fire
Rolls: 1@3; Total Hits: 01@3: (4)
Nwy: 2 Inf(Kaz), Ftr+Bmr(WEu), 2 Ftr(Ukr) Vs Inf+Tank
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (4, 5)3@3: (1, 4, 3)1@4: (2)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
WRu: 2 Inf+Ftr(Ukr) Vs Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 5)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)