@panther Thank you very much panther…
How to Capture an Open, Hostile Territory?
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Interesting point but I can also see the choppy movement adding more complexity for less experienced players.
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@PDXDuck:
Interesting point but I can also see the choppy movement adding more complexity for less experienced players.
It’s a detail, like allowing partial retreats of units brought by land during amphibious landings. It was only allowed after the AA50 edition but now is a part of the rules.
I hardly use the partial retreats because I don’t remember (and I’m not sure many players know about it either) or they’re not useful but sometimes they can very useful. And it benefits the attacker, like armor moving both in combat and non-combat, which is also another reason why I like them. -
Well it would make sense to me that armor has 2 moves regardless (except if it was part of combat or unloaded from a transport).
But the rules also do not allow an armor to move 1 territory before being loaded to a transport, which I also think intuitively should be allowed.
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Well it would make sense to me that armor has 2 moves regardless (except if it was part of combat or unloaded from a transport).
But the rules also do not allow an armor to move 1 territory before being loaded to a transport, which I also think intuitively should be allowed.
Similar idea but the question then would be: why not also after being loaded?
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Well it would make sense to me that armor has 2 moves regardless (except if it was part of combat or unloaded from a transport).
But the rules also do not allow an armor to move 1 territory before being loaded to a transport, which I also think intuitively should be allowed.
Similar idea but the question then would be: why not also after being loaded?
Unloading ends the transporters turn regardless of prior number of moves, so to me it makes sense that it also ends the cargo’s turn.
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It would be more than just remembering the rule itself, you also have to remember which armor moved 1 space and which didn’t move at all. Likely not hard to discern most of the time, especially for countries that don’t buy a lot of armor but losing track at a key moment could make a huge difference. I like the idea, don’t get me wrong.
We play with a house rule allowing armor to load onto a transport if it has only moved 1 space and is in a territory adjacent to the transport with a remaining move, I would curious to know why this isn’t the rule.
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The rationale is that loading vehicles onto a transport is a far more labor- and time-intensive activity than loading men, thus it uses all of a tank’s movement potential.
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Hobbes: Remember as the attacker you not only delcare what your attacking, you also decide which attack happens when. Using you example you delcare that your attacking Egypt and blitzing with the intent for the tanks to reinforce Egypt. You then decide which of the attacks first, I.e. do the tanks blitz first then aid in the attack on Egypt (which IMOO, would be the better plan in your example) or do you attack Egypt first and then blitz congo with the tanks winding up in as the second move in the blitz.
Like I said unless your worried about losing the attack and thus too many troops to make holding the territory a bad idea, adding the tanks to to could help prevent this as they attack on a 3 or less.
-Ish
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Hobbes: Remember as the attacker you not only delcare what your attacking, you also decide which attack happens when. Using you example you delcare that your attacking Egypt and blitzing with the intent for the tanks to reinforce Egypt. You then decide which of the attacks first, I.e. do the tanks blitz first then aid in the attack on Egypt (which IMOO, would be the better plan in your example) or do you attack Egypt first and then blitz congo with the tanks winding up in as the second move in the blitz.
Like I said unless your worried about losing the attack and thus too many troops to make holding the territory a bad idea, adding the tanks to to could help prevent this as they attack on a 3 or less.
-Ish
ALL attacks are considered to occur simultaneously. If you’re moving tanks through the Congo and into Egypt, and attacking Egypt from another territory, those tanks are to be in the battle for Egypt as well. You can’t move them in AFTER you takeEgypt.
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Hobbes: Remember as the attacker you not only delcare what your attacking, you also decide which attack happens when. Using you example you delcare that your attacking Egypt and blitzing with the intent for the tanks to reinforce Egypt. You then decide which of the attacks first, I.e. do the tanks blitz first then aid in the attack on Egypt (which IMOO, would be the better plan in your example) or do you attack Egypt first and then blitz congo with the tanks winding up in as the second move in the blitz.
Like I said unless your worried about losing the attack and thus too many troops to make holding the territory a bad idea, adding the tanks to to could help prevent this as they attack on a 3 or less.
-Ish
I think you misunderstood my point. The idea was that the UK makes 2 combat movements to Egypt and Congo and then moves the armor in non-combat from Congo to Egypt.