Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • Germany’s turn…

  • '12

    You should use the mapping utility AAMap, there are plenty of threads on this site on how to use it.  I am currently playing round 14 of a game.  Having to keep my board set up at home for over a week……yeah I like the electronic map and so will you in time.  Our game is going into extra innings otherwise I would take you up on your offer, but two games at once I would obsess and get nothing done!  If you have no takers in few days and my game is over I will take you up on the offer.

    Not that many people play spring 42 here, great to see another '42 fan.  I would suggest reading a few of the playing strategies here, I learned much by reading what others do.  I would suggest the Fortress Europe strategy so you can see what to expect from one of several philosophies of playing the Axis and how to counter with the allies…if you can :-)

  • '12

    OK, my buddy is working for the weekend.  (Sounds like a song)  Tough luck in Ukr and always a brain twister as to put the third tank into that battle or not.  I usually to the typical navy moves attacking Sz2 and Sz13 with fighters but I would like to try something different based on owning Ukr.  I will include the AAMap files for the game if you would like to use them.  I like being able to rewind the game and try what-ifs with the electronic board setup.

    Ger 1

    Builds:
    –---------
    On Hand 40

    5 Inf  15
    5 Tanks 25

    Saved    0

    Combat:
    Sz1: SS(Sz8) Vs TT (Autokill)
    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    Egy: Tank+Inf(Lib)+Tank+Inf(Sz15) Vs Inf+Tank+Ftr
    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks

    Sz1: SS(Sz8) Vs TT (Autokill)

    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '12

    Round 2

    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    DiceRolls: 1@4; Total Hits: 11@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
    DiceRolls: 3@1 8@3 1@4; Total Hits: 43@1: (1, 2, 2)8@3: (4, 3, 5, 4, 4, 6, 1, 5)1@4: (3)
    DiceRolls: 7@2 2@3; Total Hits: 47@2: (3, 6, 3, 1, 4, 6, 1)2@3: (3, 1)

    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (6, 4, 6)1@3: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Round 2

    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
    DiceRolls: 7@3 1@4; Total Hits: 57@3: (4, 3, 1, 2, 3, 6, 1)1@4: (6)
    DiceRolls: 3@2 2@3; Total Hits: 33@2: (3, 6, 1)2@3: (3, 2)

    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Egy: 2 Inf+Art+Tank Vs Inf+Tank+Ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (3, 2)1@3: (2)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)

  • '12

    Round 2

    Egy: Art+Tank Vs Ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
    :aaa1@4:

  • '12

    Ugh, dont like that!

    Egy: Art+Tank Vs Ftr    Defense dice
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '12

    Round 3

    Egy: Art+Tank Vs Ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '12

    Combat Results:
    Sz1: (Autokill)
    Sz15: CWOL
    Kar: TWLO 2 Inf
    Wru: CWLO 3 Inf, 2 Tanks, 2 Ftrs(WEu Ftr, Ger Ftr)
    Egy: TWLO 2 Inf

    Non-Combat Moves:
    Sz7: DD+2 SS(Sz5)
    Ukr: 2 Inf(EEu), 2 Inf(Blk), Tanks(SEu), 2 Tanks(Ger), 3 Ftr(WRu)
    WEu: Bmr+1 Ftr(WRu Started in Ukr), Inf(SEu), 2 Inf(Ger)
    EEu: Inf(Ger), Tank(WEu)
    Lib: Inf+Art(Alg)

    Builds:
    Ger: 4 Inf+4 Tanks
    SEu: Inf+Tank

    Collect 42 IPC, 0 saved, 42 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) R1.AAM
    Varn H(Allies) Vs Crunch(Axis) G1.AAM


  • –-You should use the mapping utility AAMap
    Got it. Thanks!

    –-Not that many people play spring 42 here, great to see another '42 fan. I would suggest reading a few of the playing strategies here, I learned much by reading what others do.
    Will do. Thanks for taking the time to play a beginner!


  • Round 1, UK

    Purchase:
    –-1.) Carrier x1, Destroyer x1, Transport x1  (-$29, 1 remaining)

    Combat Movement:
    —1.) UK Fighter x1 to SZ 5 (auto-kill transport)
    —2.) UK Bomber x1, UK Fighter x1 to SZ 7 (vs. Destroyer only)
    —3.) SZ 2 Transport x1 to SZ 3, load Infantry x1 and Tank x1 from UK, unload both to Norway (uncontested)
    —4.) SZ 35 Fighter x1 to SZ 59 (auto-kill transport)


  • Round 1, UK; continued

    Combat SZ 7, Attacker, Round 1: Fighter, Bomber (cannot hit subs)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)

    Combat SZ 7, Defender, Round 1: Destroyer (subs cannot hit planes)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Round 1, UK; continued

    UK destroys SZ 7 Destroyer, no losses


  • Round 1, UK; continued

    Non-Combat Movement:
    –-1.) SZ 2 Battleship x1 to SZ 3
    —2.) SZ 7 Bomber (from UK) to Caucasus
    —3.) SZ 7 Fighter (from UK) to SZ 3 to land on purchased Carrier
    —4.) SZ 5 Fighter (from UK) to SZ 3 to land on purchased Carrier
    —5.) SZ 13 Cruiser x1 to SZ 9
    —6.) SZ 35 Transport x1, Carrier x1, Cruiser x1 to SZ 34, load Trans-Jordan Infantry x1, proceed to SZ 33, unload Infantry x1 in Rhodesia
    —7.) South Africa Infantry x1 to Rhodesia
    —8.) SZ 59 Fighter to China
    —9.) SZ 40 Sub x1 to SZ 38
    —10.) SZ 40 Transport x1 to SZ 41, load Infantry x1 from New Zealand, back to SZ 40, unload to Australia
    —11.) Persia Infantry x1 to India
    —12.) Western Canada Infantry x1 to Eastern Canada

    Mobilize:
    —1.) Carrier x1, Destroyer x1, Transport x1 to SZ 3

    Collect Income:
    UK from 28 to 31 IPC production, collect 31, total 31+1=32 in hand
    Germany from 42 to 39 IPC production, has 42 in hand

    Summary:
    —UK: 1 Infantry, 1 Artillery
    —SZ 3: BB x1, Destroyer x1, Carrier x1, Fighter x2, Transport x2
    —SZ 9: Cruiser x1
    —SZ 33: Cruiser x1, Carrier x1, Transport x1
    —SZ 38: Sub x1
    —SZ 40: Transport x1
    —China: UK Fighter x1 plus US units
    —India: Infantry x4
    —Rhodesia: Infantry x2
    —Caucasus: UK Bomber x1 plus Russian units
    —Eastern Canada: Infantry x1, Armor x1
    —Norway: now in UK hands, Infantry x1, Armor x1
    —others: 0

    Varn H(Allies) Vs Crunch(Axis) UK1.AAM


  • Japan’s Turn!

  • '12

    Japan 1

    Builds:
    –---------
    On Hand  30

    3 TT    21
    1 DD      8

    Saved    1

    Combat:
    Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
    Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),

    Do you submerge the US sub?

  • '12

    Typically most people do submerge the sub when faced with this attack.  I guess if I am wrong you get to ask for a re-roll.

    If my sub hits then disregard the roll for the CV

    Sz52: SS(Sz45), CC+Ftr(Sz50),Ftr+Bmr(Jpn) Vs SS, CV, Ftr
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 4)1@4: (3)
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5)

    Chi: 2 Inf+Ftr(Man), 3 Inf(Kwa), Inf+Ftr(FIC), 2 Ftr(Sz37),
    DiceRolls: 6@1 4@3; Total Hits: 26@1: (4, 6, 5, 5, 6, 4)4@3: (2, 5, 5, 1)
    DiceRolls: 2@2 2@4; Total Hits: 32@2: (1, 3)2@4: (1, 3)

  • '12

    Round 2
    Chi: Ftr(Man), 3 Inf(Kwa), Ftr(FIC), 2 Ftr(Sz37),
    DiceRolls: 3@1 4@3; Total Hits: 33@1: (1, 6, 4)4@3: (2, 4, 4, 1)
    DiceRolls: 2@4; Total Hits: 12@4: (6, 2)

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