Varn H (allies) vs. *your-name-here* (axis): Spring 1942


  • Round 1, Russia; continued

    Attacker loses 2 Tanks. Fighter x2 remain.
    Defender loses 1 Tank. Fighter x1 remain.

    Attacker retreats! Germany retains control of UKRAINE.


  • Round 1, Russia; continued

    Combat WEST RUSSIA, Attacker, Round 1:
    DiceRolls: 6@1 2@2 2@3; Total Hits: 46@1: (5, 3, 5, 5, 3, 6)2@2: (1, 1)2@3: (2, 3)

    Combat WEST RUSSIA, Defender, Round 1:
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (3, 5, 2, 4)1@3: (3)


  • Round 1, Russia; continued

    Attacker loses 2 infantry. Inf x6, Art x1, Tank x2 remain. (in hindsight, rolled one too few dice for infantry, me thinks)
    Defender loses 3 infantry and 1 Artillery. Tank x1 remain. (in hindsight, rolled one too few dice for attacking infantry, me thinks)

    Combat WEST RUSSIA, Attacker, Round 2:
    DiceRolls: 5@1 2@2 2@3; Total Hits: 35@1: (4, 4, 1, 1, 3)2@2: (4, 3)2@3: (4, 3)

    Combat WEST RUSSIA, Defender, Round 2:
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • Round 1, Russia; continued

    Attacker loses zero. 6 infantry, 1 artillery, 2 tanks remain.
    Defender loses remaining units.

    Russia takes WEST RUSSIA.


  • Round 1, Russia; continued

    Non-Combat Movement:
    –-1.) Buryatia Infantry x2 to Yakut
    —2.) Soviet Far East Infantry x2 to Yakut
    —3.) Karelia Fighter (in Ukraine) to Caucasus
    —4.) Russia Fighter (in Ukraine) to Caucasus
    —5.) Kazakh Infantry x2 to Caucasus
    —6.) Novosibirsk Infantry x2 to Yakut
    —7.) Evenki Infantry x2 to Russia
    —8.) SZ 4 Sub x1 to SZ 2

    Mobilize:
    —1.) Infantry x3, Tank x1 to Caucasus
    —2.) Fighter x1 to Russia

    Collect Income:
    Russia from 24 to 26 IPC production, collect 26, total 26 in hand
    Germany from 40 to 38 IPC production, has 40 in hand

    Summary:
    —Karelia: Infantry x1
    —Russia: Infantry x2, Fighter x1
    —West Russia: Infantry x6, Armor x2, Artillery x1, Russia now owns
    —Ukraine: 1 German Fighter, Germany still owns
    —Caucasus: Infantry x5, Armor x1, Fighter x2
    —Yakut: Infantry x8
    —SZ 2: Sub x1
    —others 0


  • Germany’s turn…

  • '12

    You should use the mapping utility AAMap, there are plenty of threads on this site on how to use it.  I am currently playing round 14 of a game.  Having to keep my board set up at home for over a week……yeah I like the electronic map and so will you in time.  Our game is going into extra innings otherwise I would take you up on your offer, but two games at once I would obsess and get nothing done!  If you have no takers in few days and my game is over I will take you up on the offer.

    Not that many people play spring 42 here, great to see another '42 fan.  I would suggest reading a few of the playing strategies here, I learned much by reading what others do.  I would suggest the Fortress Europe strategy so you can see what to expect from one of several philosophies of playing the Axis and how to counter with the allies…if you can :-)

  • '12

    OK, my buddy is working for the weekend.  (Sounds like a song)  Tough luck in Ukr and always a brain twister as to put the third tank into that battle or not.  I usually to the typical navy moves attacking Sz2 and Sz13 with fighters but I would like to try something different based on owning Ukr.  I will include the AAMap files for the game if you would like to use them.  I like being able to rewind the game and try what-ifs with the electronic board setup.

    Ger 1

    Builds:
    –---------
    On Hand 40

    5 Inf  15
    5 Tanks 25

    Saved    0

    Combat:
    Sz1: SS(Sz8) Vs TT (Autokill)
    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    Egy: Tank+Inf(Lib)+Tank+Inf(Sz15) Vs Inf+Tank+Ftr
    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks

    Sz1: SS(Sz8) Vs TT (Autokill)

    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '12

    Round 2

    Sz15: BB+TT(Sz14) Loading Tank+Inf(SEu) Vs DD
    DiceRolls: 1@4; Total Hits: 11@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '12

    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
    DiceRolls: 3@1 8@3 1@4; Total Hits: 43@1: (1, 2, 2)8@3: (4, 3, 5, 4, 4, 6, 1, 5)1@4: (3)
    DiceRolls: 7@2 2@3; Total Hits: 47@2: (3, 6, 3, 1, 4, 6, 1)2@3: (3, 1)

    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (6, 4, 6)1@3: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Round 2

    Wru: Ftr(WEu), Ftr+Bmr(Ger), Ftr(Ukr), Ftr(Nwy), Ftr+Tank(EEu), Ftr+Tank(Blk), 3 Inf(Bel) Vs 6 Inf+Art+2 Tanks
    DiceRolls: 7@3 1@4; Total Hits: 57@3: (4, 3, 1, 2, 3, 6, 1)1@4: (6)
    DiceRolls: 3@2 2@3; Total Hits: 33@2: (3, 6, 1)2@3: (3, 2)

    Kar: 3 Inf(Nwy), Inf+Tank(WEu) Via TT(Sz5), 2 Tanks(Ger) Vs Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    Egy: 2 Inf+Art+Tank Vs Inf+Tank+Ftr
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (3, 2)1@3: (2)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (2)1@4: (6)

  • '12

    Round 2

    Egy: Art+Tank Vs Ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
    :aaa1@4:

  • '12

    Ugh, dont like that!

    Egy: Art+Tank Vs Ftr    Defense dice
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '12

    Round 3

    Egy: Art+Tank Vs Ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • '12

    Combat Results:
    Sz1: (Autokill)
    Sz15: CWOL
    Kar: TWLO 2 Inf
    Wru: CWLO 3 Inf, 2 Tanks, 2 Ftrs(WEu Ftr, Ger Ftr)
    Egy: TWLO 2 Inf

    Non-Combat Moves:
    Sz7: DD+2 SS(Sz5)
    Ukr: 2 Inf(EEu), 2 Inf(Blk), Tanks(SEu), 2 Tanks(Ger), 3 Ftr(WRu)
    WEu: Bmr+1 Ftr(WRu Started in Ukr), Inf(SEu), 2 Inf(Ger)
    EEu: Inf(Ger), Tank(WEu)
    Lib: Inf+Art(Alg)

    Builds:
    Ger: 4 Inf+4 Tanks
    SEu: Inf+Tank

    Collect 42 IPC, 0 saved, 42 IPC On Hand

    Varn H(Allies) Vs Crunch(Axis) R1.AAM
    Varn H(Allies) Vs Crunch(Axis) G1.AAM


  • –-You should use the mapping utility AAMap
    Got it. Thanks!

    –-Not that many people play spring 42 here, great to see another '42 fan. I would suggest reading a few of the playing strategies here, I learned much by reading what others do.
    Will do. Thanks for taking the time to play a beginner!


  • Round 1, UK

    Purchase:
    –-1.) Carrier x1, Destroyer x1, Transport x1  (-$29, 1 remaining)

    Combat Movement:
    —1.) UK Fighter x1 to SZ 5 (auto-kill transport)
    —2.) UK Bomber x1, UK Fighter x1 to SZ 7 (vs. Destroyer only)
    —3.) SZ 2 Transport x1 to SZ 3, load Infantry x1 and Tank x1 from UK, unload both to Norway (uncontested)
    —4.) SZ 35 Fighter x1 to SZ 59 (auto-kill transport)


  • Round 1, UK; continued

    Combat SZ 7, Attacker, Round 1: Fighter, Bomber (cannot hit subs)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)

    Combat SZ 7, Defender, Round 1: Destroyer (subs cannot hit planes)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Round 1, UK; continued

    UK destroys SZ 7 Destroyer, no losses

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