Spoox (Allies) vs Alsch (Axis) Alpha 2 Round 2


  • SZ 42 cwol
    Bor twol
    Sui twol
    Hop twol
    Kwe twol
    Sol twol

    Hon

    Attack (1 Inf, 1 Art, 2 Fig, 1 Tac)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 3)2@3: (1, 4)1@4: (4)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

    Yun

    Attack (3 Inf, 2 Art, 1 Mech, 6 Fig, 4 Tac)
    DiceRolls: 2@1 4@2 6@3 4@4; Total Hits: 72@1: (5, 4)4@2: (3, 4, 5, 3)6@3: (2, 2, 3, 3, 2, 4)4@4: (3, 5, 2, 6)

    Defense (9 Inf)
    DiceRolls: 9@2; Total Hits: 39@2: (3, 2, 4, 1, 2, 6, 5, 3, 4)


  • Hon twol

    Yun R2
    DiceRolls: 3@2 6@3 4@4; Total Hits: 53@2: (1, 4, 3)6@3: (3, 1, 6, 5, 5, 6)4@4: (5, 5, 3, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • Yun twlo 3 Inf, 1 Mech

    Phi

    Attack (3 Inf, 2 Art, 1 Arm, 1 BB)
    DiceRolls: 1@1 4@2 1@3 1@4; Total Hits: 21@1: (2)4@2: (3, 3, 3, 2)1@3: (5)1@4: (2)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Made a mistake in naval combat moves-
    1 DD from SZ 33 no longer goes to SZ 54, but the BB from 33 goes to 54.

    Sorry about that; the rolls I had didn’t affect this.  I made sure to roll land and naval battle seperately.

    Phi twlo 1 Inf

    All that remains is
    SZ 21, Guam, and SZ 54.

    SZ 21 has 1 DD, 1 CV, 2 Strat
    Guam has 2 Inf, 1 Fig, 1 Tac

    Scramble possible

    And SZ 54-

    1 SS, 1 CA, 1 BB, 2 Fig, 2 Tac

    Scramble possible


  • scramble 1 Fighter in Guam
    scramble 3 Fighters from Que

    Can I ask: was this a planned attack or was this dependent of the results in Europe (fall of London)?


  • Yes, this was dependent on Germany taking London, which brought US into the war anyway.

    SZ 21

    Attack (1 DD, 1 CV, 2 Strat)
    DiceRolls: 1@2 2@4; Total Hits: 01@2: (6)2@4: (6, 5)

    Defense (1 Fig)
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    SZ 54

    Attack (1 SS, 1 CA, 1 BB, 2 Fig, 2 Tac)
    DiceRolls: 1@2 3@3 3@4; Total Hits: 31@2: (6)3@3: (5, 2, 6)3@4: (5, 1, 1)

    Defense (1 SS, 2 DD, 1 CA, 1 BB, 3 Fig)
    DiceRolls: 1@1 2@2 1@3 4@4; Total Hits: 31@1: (4)2@2: (6, 1)1@3: (6)4@4: (4, 6, 6, 4)


  • Hm

    Lose 1 DD in SZ 21
    Retreat from SZ 54 to SZ 49, lose
    1 SS, 1 Fig, damage BB

    Defense damages BB, has to lose 2 ships.

    SZ 21 R2

    DiceRolls: 2@4; Total Hits: 12@4: (3, 6)
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • SZ 21 cwlo 1 DD
    Gua twol
    Forgot to mention, if you don’t mind -
    1 Inf Sia to Fic (mt)

    Non-coms

    2 CV SZ 33 to SZ 49
    1 Fig, 2 Tac SZ 54 to SZ 49
    1 DD SZ 33 to SZ 30
    1 DD SZ 33 to SZ 16
    1 Fig, 1 Tac Gua to SZ 21
    1 Inf Man to Kor
    1 AA gun Kwa to Yun
    2 Fig, 1 Tac Hon to Kwa
    6 Fig, 4 Tac Yun to Kwa
    2 Strat SZ 21 to Kwa

    Place

    1 TT, 1 DD, 5 SS SZ 6

    Collect

    44 + 5 NO = 49 IPCs

    2 Spoox vs Alsch 02cJ.AAM


  • I left SZ 54 as it was, but you need to mark 3 hits as you see fit.


  • need to think about Pacific options :)


  • Sure thing.


  • ok, going to take some risk here
    z54: lose ANZAC DD+CA, damage UK BB

    USA turn 2

    –>Purchase & repair

    purchase: 2 TacB (22) + 3 Fig (30) = 52
    save 0 ipc

    –>Combat movement

    z54: 1 SS, 1 DD --> z49
    Haw: 2 Fig, 1 bomber --> z49 (land z33)
    z26: 1 TacB, 1 Fig --> z49 (land Que)
    Haw: 1 INF, 1 ART --> Car
    z26: 1 BB, 1 CA --> bombard Car
    z26: 1 SS --> z16
    z26: 1 DD --> z30
    z10: 2 Fig --> z30 (land z26)

    –>Combat

    z49 (yes it’s pretty suicidal)
    A:
    DiceRolls: 2@2 3@3 2@4; Total Hits: 12@2: (3, 4)3@3: (5, 6, 5)2@4: (5, 2)
    D:
    DiceRolls: 2@2 3@3 2@4; Total Hits: 42@2: (5, 1)3@3: (5, 5, 2)2@4: (2, 1)

    Car
    A:
    bombard
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)
    round 1
    DiceRolls: 2@2; Total Hits: 02@2: (4, 6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    z16 (first hit wins)
    A:
    DiceRolls: 10@2; Total Hits: 110@2: (5, 6, 6, 5, 4, 6, 3, 6, 2, 3)
    D:
    DiceRolls: 10@2; Total Hits: 210@2: (4, 6, 6, 2, 4, 5, 6, 2, 6, 4)

    z30
    A:
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (5, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • really…z49 retreat (lose SS, DD, 2 Fig), damage Jap BB I guess
    z16 holds
    z30 twol

    Car round 2
    A:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Car round 3
    A:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Car twol

    –>NCM

    Cus+Wus: 1 INF, 1 ARM --> TT --> Haw
    z10: 2 CV, 1 BB --> z26
    z26: 1 DD, 1 CA --> z33
    z11: all --> z26

    –>Placement

    Wus: 2 TacB, 3 Fig

    –>Income

    territories: 50
    no’s: 20
    total: 70

    plan was to at least damage the 3 capital ships in z49 (with average dice throws), then retreat so that UK and Anzac fighters+ship could finish them off. Almost impossible now :(
    Rest of allies later, have to go now.



  • China turn 2

    –>Purchase & repair

    purchase: 5 INF (15) = 15
    save 0 ipc

    –>Combat movement

    She: 3 INF --> Sui
    Sik: 1 Fig --> Sui (land Sik)

    –>Combat

    Sui
    A:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 6)1@3: (2)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Sui twol (Fig land Kan)

    –>Placement

    Sui: 5 INF

    –>Income

    territories: 6

    2 Spoox vs Alsch 02eChina.AAM


  • UK turn 2

    –>Purchase & repair

    repair: z54 BB
    purchase:
    UKp: 1 Fig (10) + 2 ART (8 = 18
    save 0 ipc

    –>Combat movement

    question: London has fallen, thus not collecting ipc’s. Will every newly conquered territory on the Europe side of the board, generate ipc’s for UKPacific untill London gets liberated one day?


  • No.  Territory owned by UK on the Europe side of the map is collected by no one.

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