Jeff28 (axis) vs. Vance (allies) alpha 3 final setup 1/28 test


  • aDiceRolls: 2@2; Total Hits: 02@2: (6, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • aDiceRolls: 2@2; Total Hits: 12@2: (4, 1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • France gets its vengeance.

    NONCOMBAT MOVES
    z80
    1 destroyer from z72

    Tunisia
    1 inf from Algeria

    Transjordan
    1 inf from Syria

    Nigeria
    1inf from French West Africa

    vancejeff28ANZACfrance1.AAM


  • forgot 1 NCM. french cruiser to z119.
    map.

    vancejeff28ANZACfrance1.AAM


  • Ooops I also forgot 1 more france NCM.  Can you please shift the 2 french infantry from UK to Scotland?  Thanks.


  • Germany 2:

    70 IPCS

    Buy: 1 carrier
    7 transports, save 5

    attack sz 119, hol tac fig, 2 bombers, tac fig sz 112, 2 subs

    amph assault scotland 1 inf w ger 1 art norway with tranny, BB, cruiser, dest, empty carrier, (fly 1 fig 1 tac into z111 vs potential scramble if legal?)

    attack w france w mech art 2 tacs tank blitzed through s france

    will need scramble orders in sz 112 and sz 111

    vancejeff28g2combat.AAM


  • ok, nevermind all that after that change


  • sorry about that.  You still going for z119?


  • Germany 2:

    70 IPCS

    Buy: 1 carrier
    6 transports
    2 subs = 70

    attack sz 119, hol tac fig, 2 bombers, tac fig sz 112, 2 subs, dest, BB, cruiser

    need scramble?

    blitz s france to w france w 1 mech 1 art, 1 fig 3 tacs

    DiceRolls: 2@2 3@3 2@4; Total Hits: 32@2: (3, 5)3@3: (2, 3, 1)2@4: (6, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • not sure you could bring all those planes, but NO SCRAMBLE.


  • my thoughts are my carrier in z112 has to move out to get the holland planes and the sz 112 planes can land in new carrier in sz 112?


  • AAAh sorry I dind;t notice you built the second carrier.  yes that works.


  • 2 subs 1st strike:

    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    then dest cruiser, 2 planes BB 2 tacs 2 bombers

    DiceRolls: 1@2 3@3 5@4; Total Hits: 51@2: (6)3@3: (4, 1, 3)5@4: (6, 3, 6, 2, 1)

    defense after 1st strike…


  • wow, 1st strike damages BB sinks 1 cruiser

    defense 2 cruiser, damaged BB

    DiceRolls: 2@3 1@4; Total Hits: 12@3: (6, 4)1@4: (4)


  • NCMs on map, place ships in sz 112

    collect 44 terr + 10 = 54

    map

    vancejeff28g2.AAM


  • how does the autoconvoy thing work?

    Do you need to roll a UK convoy for the 3 german subs on uk1?


  • oh crap sorry I forgot to do that.
    This is for the 2 subs in z106
    DiceRolling 4d6:
    (4, 5, 5, 6)

    and the 1 in z109
    DiceRolling 2d6:
    (3, 4)


  • OK so I adjust UK’s IPCs down 3.  We can’t really use the autocovoy with the new alpha 3 convoy raid where we are supposed to roll them in the collect income phase.  The command is :dice_2d6: with a space instead of underscore to roll two 6 sided dice.

    USSR2

    PURCHASE & REPAIR
    3 art
    3 inf
    4 mech
    save 1
    38 total

    COMBAT MOVES
    none

    NONCOMBAT MOVES
    North Ukraine
    3 art from South Ukraine
    1AA from Bryansk

    South Ukraine
    1 AA from Bryansk
    2 inf from Rostov

    Belarus
    3 art from Novgorod
    1 inf, 1 art from Bryansk

    Novgorod
    7 inf from Belarus

    Bryansk
    1 mech, 1 armor from Belarus
    2 armor from Russia

    Yakutsk
    2AA,12 inf from Buryatia

    z114
    1 cruiser from z115

    z105
    1 sub from z111

    MOBILIZE UNITS
    3 inf in Novgorod
    3 art in South Ukraine
    4 mech in Russia

    COLLECT INCOME
    USSR 3 = 37(territories) +1 saved = 38IPCs

    vancejeff28USSR2.AAM


  • Japan 2:

    DOW France, UK, Anzac

    41 IPCs

    purchase 1 naval base, 1 airbase, 1 art, 1 transport

    combat:

    Yunnan: 5 inf 2 art 1 mech 1 tank 3 figs 2 tacs
    DiceRolls: 4@1 4@2 4@3 2@4; Total Hits: 54@1: (2, 3, 3, 3)4@2: (5, 1, 5, 3)4@3: (3, 2, 5, 4)2@4: (2, 4)

    vs. 3 inf
    DiceRolls: 3@2; Total Hits: 03@2: (4, 4, 4)

    Sham: 2 inf 5 figs 3 tacs
    DiceRolls: 2@1 5@3 3@4; Total Hits: 42@1: (6, 4)5@3: (6, 2, 6, 2, 3)3@4: (4, 5, 6)

    vs. 4 inf
    DiceRolls: 4@2; Total Hits: 24@2: (6, 1, 2, 5)

    Battleship 1 bomber vs. sz 37
    DiceRolls: 2@4; Total Hits: 12@4: (2, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    3 fig 3 tacs vs. sz 39
    DiceRolls: 3@3 3@4; Total Hits: 23@3: (5, 4, 2)3@4: (4, 6, 5)
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (5)

    walk-in Friendo with 1 inf reinforcement from Japan

    1 bmb auto kill sz 42 tranny


  • rd 2 39

    DiceRolls: 3@3 3@4; Total Hits: 43@3: (1, 4, 6)3@4: (3, 3, 1)
    DiceRolls: 1@4; Total Hits: 11@4: (3)

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